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| Bugs Guts POTCO Bugs & Glitches archive |
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#1
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Hyper-speed Enemies & "NEW" Entrances
Places i go that have enemies, will sometimes have ones that will walk or run 5x there usual paths. And if you need them for a quest, it makes it very difficult to attack them.
I think it started when they put up the big updates a few days ago. Then after the updates, some enemies, will now "drop" form the sky. ( While you enter the fort on padres. ) I have also seen the new enterance for undead pirates and crabs and stuff like that. ( Pretty cool ) They will come up from the ground in this yellow mist and fog. EDIT!!!- MODS!! Please move this thread to BUGS & GLITCHES, oops! I put this in the wrong place! D: Last edited by ~XxBladeSkullxX~; 10-19-2008 at 04:12 PM.. |
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#2
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Moved to Bugs And Glitches via OP Request
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#3
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I just posted about this. Its seriously funny to see. They go whipping by at warp speed and then just stand there. And some of them go running right across the lava on Padres or through a wall or seemingly are able to walk on air, right off a cliff. I don't mind these things. Makes me laugh
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#4
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i think they go to hyper speed when they Disengage and go to return to their normal patrol spot the hyper speed may be caused by us running rather than killing
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#5
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I don't know, I was standing in Padres by the well between the Gun shop and the jewelers when I saw a navy guy zip through one rock wall across the yard, went through a closed door, came back through the same closed door, ran up to me, the "Disengage!" floated up, he stood at attention right in front of me and said "that's the worst pirate I've ever seen", and then ran off through the stone wall again towards the fort. I never saw who he was chasing.
Enemy behavior, especially the navy, has gotten awfully screwy sense the updates. |
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#6
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if my statement turns out to be true then wouldn't the navy, skellies, eitc, etc.... continue to run even after the person they were originally after has gone
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#7
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Probably, I don't know if it is limited to when they disengage. In my example the guy was zipping around before he disengaged. Also at Kingshead I've seen them zipping around w/o any pirates around them. I think that the folks at Disney just screwed things up when they tried to make the animations "smoother".
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#8
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Reaver thinks Disney needs new programmers
smoother for who people with the most expensive and fastest connection out there? if so they need to learn to cater to the majority not the minority. and if this is smooth well sandpaper must feel like silk hehehe |
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#9
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Yea i have noticed alot of enemies jumping all over the place! Its really annoying i hope they fix this!
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#10
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How much rum have they had? I mean moving all over the place like that ain't normal.
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#11
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personally i think the worst offenders for hyper speed are the new shrunken enemies that Practically tp all over the screen then go under ground
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#12
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yep always something else to fix after updates, but the hyper speed got to go.
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#13
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yes i have noticed alligators the size of my old dagger.
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#14
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yea its fun to just use staff glitch with flaming skull and kill the random enemies runnong at like 200 mph in 1 hit
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