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-   -   Hyper-speed Enemies & "NEW" Entrances (https://www.piratesonlineforums.com/forums/showthread.php?t=8642)

~XxBladeSkullxX~ 10-19-2008 03:52 PM

Hyper-speed Enemies & "NEW" Entrances
 
Places i go that have enemies, will sometimes have ones that will walk or run 5x there usual paths. And if you need them for a quest, it makes it very difficult to attack them.

I think it started when they put up the big updates a few days ago.

Then after the updates, some enemies, will now "drop" form the sky. ( While you enter the fort on padres. )

I have also seen the new enterance for undead pirates and crabs and stuff like that. ( Pretty cool ) They will come up from the ground in this yellow mist and fog.

EDIT!!!- MODS!! Please move this thread to BUGS & GLITCHES, oops! I put this in the wrong place! D:

Maximvs 10-19-2008 04:33 PM

Moved to Bugs And Glitches via OP Request :)

Bonnylass64 10-19-2008 05:28 PM

I just posted about this. Its seriously funny to see. They go whipping by at warp speed and then just stand there. And some of them go running right across the lava on Padres or through a wall or seemingly are able to walk on air, right off a cliff. I don't mind these things. Makes me laugh :laugh:

Reaver 10-21-2008 04:57 PM

i think they go to hyper speed when they Disengage and go to return to their normal patrol spot the hyper speed may be caused by us running rather than killing

Dan_OB 10-21-2008 05:14 PM

I don't know, I was standing in Padres by the well between the Gun shop and the jewelers when I saw a navy guy zip through one rock wall across the yard, went through a closed door, came back through the same closed door, ran up to me, the "Disengage!" floated up, he stood at attention right in front of me and said "that's the worst pirate I've ever seen", and then ran off through the stone wall again towards the fort. I never saw who he was chasing.

Enemy behavior, especially the navy, has gotten awfully screwy sense the updates.

Reaver 10-21-2008 05:20 PM

if my statement turns out to be true then wouldn't the navy, skellies, eitc, etc.... continue to run even after the person they were originally after has gone

Dan_OB 10-21-2008 05:27 PM

Probably, I don't know if it is limited to when they disengage. In my example the guy was zipping around before he disengaged. Also at Kingshead I've seen them zipping around w/o any pirates around them. I think that the folks at Disney just screwed things up when they tried to make the animations "smoother".

Reaver 10-21-2008 05:30 PM

Reaver thinks Disney needs new programmers

smoother for who people with the most expensive and fastest connection out there? if so they need to learn to cater to the majority not the minority.
and if this is smooth well sandpaper must feel like silk hehehe

Chris 10-21-2008 07:29 PM

Yea i have noticed alot of enemies jumping all over the place! Its really annoying i hope they fix this!

Davil 10-21-2008 07:36 PM

How much rum have they had? I mean moving all over the place like that ain't normal.

Reaver 10-21-2008 07:39 PM

personally i think the worst offenders for hyper speed are the new shrunken enemies that Practically tp all over the screen then go under ground

davy redflint 10-21-2008 07:44 PM

yep always something else to fix after updates, but the hyper speed got to go.

Davil 10-21-2008 07:47 PM

Quote:

Originally Posted by Reaver (Post 84245)
personally i think the worst offenders for hyper speed are the new shrunken enemies that Practically tp all over the screen then go under ground

yes i have noticed alligators the size of my old dagger.

bpg2012 10-21-2008 10:32 PM

yea its fun to just use staff glitch with flaming skull and kill the random enemies runnong at like 200 mph in 1 hit


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