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Old TEST Release Notes - Dec 1, 2009

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  #31  
Old 12-03-2009, 06:17 PM
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Pirates are no longer physically blocked by other Pirates. This means you can walk through another Pirate rather than having to walk around them. This makes it easier to walk through tight, crowded spaces.

Bye Bye to Realisticness.. Well, at least i'll be able to jump over other pirates now.


Quote:
Fixed an invasion bug that caused infinite waves of Jolly Roger's minnions.

As for that.. Dang! No wonder they've been having the Skeleton Slaying Stuff! Plus they miss-spelled Minions..
  #32  
Old 12-04-2009, 04:28 AM
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Originally Posted by Babidi View Post
Bye Bye to Realisticness.. Well, at least i'll be able to jump over other pirates now.
Really? This is what makes the game unrealistic?
It's not that the entire Caribbean could fit into about 10 football fields?
It's not that we can carry hundreds of pounds of swords, guns, grenades and cannon ammo without so much as a visible bag?
It's not that we can fire a thunderbolt out of a cannon?
It's not that we fight against scorpions, wasps and crabs the size of a large dog (or small horse)?
It's not that people who were once dead are being raised as "undead" and roaming the Caribbean doing the bidding of their undead master, a creature who was once a man but is now an abomination with a skeleton head, a hoof for one foot and a cannon for a hand that can drain the souls out of living things and bend their wills to his own?

I think we might be making more out of this than there really is. Sure, it will be sad to no longer be able to push AFK people around, but it will also keep other players from being able to grief us (by pushing us into enemies, blocking tight passageways, etc.). I have to believe that there's some significant reason for disabling player bumping and it isn't just because D thought that it would be fun... Maybe if we ask nicely we can get an official response for why they made change?
  #33  
Old 12-04-2009, 09:29 AM
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Well, let me put it this way...I solo with the light sloop and currently can just barely down level 30 ships using sailing skill almost entirely. This change sounds like it will make that impossible....and that will kill one of the few anchors I had to this game that remained.

I will reserve judgement until i try it, but that combined with the forced cleave might be a deal breaker for me. We will have to see.
  #34  
Old 12-04-2009, 10:20 AM
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Aaaaand...
STILL no OSX connect.
So, test? Big woop.
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  #35  
Old 12-04-2009, 01:21 PM
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Originally Posted by JakeTheSnake View Post
Really? This is what makes the game unrealistic?
It's not that the entire Caribbean could fit into about 10 football fields?
It's not that we can carry hundreds of pounds of swords, guns, grenades and cannon ammo without so much as a visible bag?
Haha, that seriously made me laugh!

Why, it is not realistic for me to pull out my seige charges from... mid air?
Interesting discovery
  #36  
Old 12-04-2009, 01:59 PM
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Originally Posted by Sven Niscadae View Post



But do the sails catch fire with firebrand? I so miss that.
Nope, they didn't catch on fire, I tried today just for the fun of it.
  #37  
Old 12-05-2009, 02:46 AM
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Quote:
Originally Posted by JakeTheSnake View Post
Really? This is what makes the game unrealistic?
It's not that the entire Caribbean could fit into about 10 football fields?
It's not that we can carry hundreds of pounds of swords, guns, grenades and cannon ammo without so much as a visible bag?
It's not that we can fire a thunderbolt out of a cannon?
It's not that we fight against scorpions, wasps and crabs the size of a large dog (or small horse)?
It's not that people who were once dead are being raised as "undead" and roaming the Caribbean doing the bidding of their undead master, a creature who was once a man but is now an abomination with a skeleton head, a hoof for one foot and a cannon for a hand that can drain the souls out of living things and bend their wills to his own?
Disney has a ton of logic. For instance, you don't get caught by The Curse while on your ship, but you're in wide open moonlight. But you do on land. Or the fact that, yeah, you're holding hundreds of daggers and grenades.

Also, the Thunderbolt-Out-Of-A-Cannon part, think of the Cannonball as a metal, blue-ish glowing orb, that gets struck by lightning coincidentally when it hits the mast...

As for the +25% Defense on enemy ships, this might make it harder to do the Light Frigate stage of the Boss Battle, meaning we will gain more damage before sinking them. The Goliath won't be so bad, as all you have to do is take down the sails, get out of range and continue doing damage.
 


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