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Old Open Fire!

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Old 09-13-2008, 10:59 PM
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Dr. Zeppers Dr. Zeppers is offline
Drunken Pirate Master
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Join Date: Feb 2008
Location: Doing that voodoo that I do so well..
Posts: 4,162
My Mood: Piraty
Dr. Zeppers must be getting help from Tia Dalma to get this farDr. Zeppers must be getting help from Tia Dalma to get this farDr. Zeppers must be getting help from Tia Dalma to get this farDr. Zeppers must be getting help from Tia Dalma to get this farDr. Zeppers must be getting help from Tia Dalma to get this farDr. Zeppers must be getting help from Tia Dalma to get this far
Quote:
Originally Posted by Edward Edgemenace View Post
Prior to the SvS release, "open fire" really DID do nothing at all. That is why I hated the wasted skill point. Only in the last month, has the order had any tangible effect.

Seeing how these things go, I hereby predict that they will add some sort of skill-point-reallocation quest right around the same time they change "treasure sense" to actually start working.
Treasure sense definately used to work. My pirate with a single point on it brings in larger hauls than my pirate with none, and my pirate with 5 points in it, well hes a treasure hound for sure. I dont think these points though are worth it as gold can be obtained by other means in plentiful quantities.

Ive always had success with Open Fire! Until recently the additional graphics reflecting it was working were not in place (but neither were any grenade throwing enemies.. and they still killed us). I have found that Open Fire has always generally doubled the damage my broadside would do. I've never experienced it appear to be totally useless. Honestly the only one i've ever witnessed appear to be useless, is the now apparently useless Windcatcher.
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