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| Finished Ventures Archive forum for POTCO Quests |
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#1
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Help with the grenade quest...
I was helping someone with grenades and I wandered over towards the edge and found a door that I don't remember being able to open before...
![]() And inside there were 4 of each container type and they all seemed "searchable". This would make the grenade quest go much easier and also gives you a room to duck in to regain some health. It's a bit tricky to get to (usually a Veteran and an Officer are close enough to attack if you go for it and a Thug who will usually just stand there) but once you're inside... EDIT--- Never mind apparently they don't help-see one of the replies below. It's still a good room for hiding for a few. ![]() Note: the lower portion of the room doesn't have any stairs but if you jump on the crate, you can jump out from there. Last edited by mongo; 04-23-2008 at 06:33 PM.. |
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#2
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Aye, good to know though I have my grenades. Instead of logging off, I had the crazy idea of changing worlds instead. Just change worlds then teleport back to your friend. 1 less load screen.
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#3
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This room has been available for some time now. Back when I was questing for 'nades, i checked every one of those crates and barrels. Not a single one was good for the quest. It does make me wonder what they planned or are planning for the room.
Loot hard!
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Rest in Peace Eustace D'Monk Thomas Tew Chang Poa Edward Teach |
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#4
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I'll admit when I did the greanade quest, I didn't do a whole lot of looking around, (just wanted to get it done and get the heck outta there!) so it's no wonder I didn't see this room.
May just head there on my big pirate now just to check it out. Groovin!
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#5
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I call that the Pit Room at Kingshead, and I think it would be a fine meeting space for large groups. I think your primary speaker takes the box in the pit, and his or her 2nd in command takes the one crate to the north. A door guard takes the crate to the west, and the 2 crates to south are for people being temporarily "given the floor" (you may need to post placeholders there if you have problems with "gate-crashers"). Then, put your remaining officers along the eastern ledge.
With that set up, there are at least 3 distinct levels for the text of overhead bubbles, and the primary speaker is in between the bottom 2. Interestingly, there's a nice spot for the officers to meet before the meeting in a round tower overlooking the hill leading up to the town level (unfortunately, you can't quite see the door itself; you can see people if they reach the bottom of the slope up to the town level). I call that upper tower the Rooke's Nest (my character's last name). |
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#6
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Quote:
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#7
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lol Steely, goin all technical with a great idea!! Perfect for guild meetings and what not. Um, who wants to rent it out?
It has been there for about 2 months now. I cant believe this site now has a filter for PM SL
__________________
"Angel" - Member of War Wenches
MASTERED; All Weaponry MASTERED; War Fleet *BOSS COMPLETE!!* "Hunter" - Officer of The Elite Circle MASTERED; All Weaponry Mastered *Except doll, waiting for the last 80 reps :!*; War Fleet *BOSS COMPLETE!!* "Angel Sea Hunter (aka ASH)" GuildMaster of The Elite Circle Notoriety lvl 24; Weaponry lvl 12+ *Coming off the bench!* "Vixen" - Member of War Wenches Notoriety lvl 24 & Growing- War Galleon "Red Tiger" |
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#8
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Yeah, can you tell I've spent some quiet, contemplative time there the past couple Friday nights?
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