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Old POTCO Dieing?

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  #31  
Old 04-19-2008, 10:45 PM
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Quote:
Originally Posted by targ View Post
I have to say this is the worst MMO i have played and im a hardcore MMO player with maxed out characters on mostly all games I thought this would be awesome then there was a big letdown it was cartoony then the fighting was wack like the part about no shooting guards or humans thats nuts they did it all the time in the movie and as for them saying it was to keep down violence its a whole lot less violent than killing people with swords bc that is bloody and gorey where guns are not
1. it's a Disney game
2. if you don't like it, don't play
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  #32  
Old 04-20-2008, 12:15 AM
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Quote:
Originally Posted by targ View Post
I have to say this is the worst MMO i have played and im a hardcore MMO player with maxed out characters on mostly all games I thought this would be awesome then there was a big letdown it was cartoony then the fighting was wack like the part about no shooting guards or humans thats nuts they did it all the time in the movie and as for them saying it was to keep down violence its a whole lot less violent than killing people with swords bc that is bloody and gorey where guns are not
First - I admit I don't spell great at times - but learn to use a period somewhere. How can anyone read this?

Second - it is a Disney game - there was never gonna be any blood in it. Its based on a Humourous Pirate Movies based on a Dissney ride... of course it cartoonish.

But - there are other MMO Pirate games out there - and for the 'hard-core' gamer like yourself - maybe this should be the avenue you seek (I played some games for 5 years loving every second - others only a few weeks just because they didn't meet my expectations).

Good luck in whatever you decide
  #33  
Old 04-20-2008, 01:48 AM
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Dear me, It's like the folks that complain about the "garbage on tv".....If you don't like it, change the chanel.
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  #34  
Old 04-20-2008, 02:10 AM
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** before any kiddies or noobs become flustered this is just my opinion **



It's like this and i'm sure *most* will agree, those unhappy with this game shouldn't be told " if you don't like it, don't play " most of us complaining were here from the start of beta, and have saw the game develope. There is so much that *could* be done with this game to make it one of the best mmo's ever, but judging by the fact all update's are behind schedule, the game was released in a very stingy manor just trying to beat potbs ( which i'd play potbs anyday ) and to keep the kiddies happy. Disney should consider adult only server's! i mean come on we *adult's* get rowdy from time to time and there's nothing like trying to blow off steam and being censored. Now there are solutions to this but, oh wait... disney prohibit's any info such as web site's and ip for voice chat to be givin out.. hmmm, anyone else feel we are paying money to be caged?? speaking of money we choose to pay for the game service from disney but would also like to see the game grow not setting around wackin at stumps for 2 month's waiting for the most ridiculus boss battle i've every saw release.
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  #35  
Old 04-20-2008, 02:22 AM
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I don't think it will die, after the Test Server Updates and new stuff coming such as the way enemies attack now, it won't die soon.
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  #36  
Old 04-20-2008, 06:44 AM
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I played from the start of beta also, and I have just come back from a 2 month break in those two months I noticed a bit had happened, and stuff had been fixed, it was actually good to see.

And now people are compliaing about not enough content to grind for 12 hours a day 7 days a week for months on end?

And I'm sorry, you wont find as much content in a Disney game that is based on a movie than if you were to say compare it to a game/lore that has been around for hmmm over 10 years now on the PC market.

Also, I think this game did what it tried to do quite well, and that was find a market and a nice spot for casual gamers, for the hardcore and the people that love the grind/indepth system of more;

kill x then goto y
goto x defeat 2 y's and then return

and so on and so on, fire up some PotBS.
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  #37  
Old 04-20-2008, 09:59 AM
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How many times do we have to point out that this is a disney game, and not a hard core MMO?

Targ - You want hard core MMO go elsewhere. This was always gonna be aimed at kids and part time players. I had no illusions about that. And it has not really disappointed me.

As for guns not being bloody and gory, what world do you live in? You get shot, you bleed, you get gore.
  #38  
Old 04-20-2008, 10:33 AM
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I agree its geared toward a casual player,

me, im pretty dedicated to a point, it wasnt hard to get to 40 in under a month, i started around feb 1st, and got to 40 on the 27th. but i see some of my friends who are more laid back about playing (job, school etc) and they are of course leveling slowly, as i see them on for about an hour a day or maybe 2.

so thats what i think the target audience is, the younger school age crowd and the people who can jump right in for a few hours a few days a week, keeps them busy, i have a few friends who ive seen go up a level or 2 every month.

Im hoping they do add more content though to maybe cater to the ongoing nature of mmo's as i have had a few level 40 friends who i do not see anymore, maybe they quit, maybe they started over, i cant blame em as once you master everything, there really is zero incentive to continue playing that particular character. I started a second one, and took my time (started march 6, and im at 38 now with fully mastered skills, and nothing but the quest to get me to 40 if i had the patience to do some chores.
so i think its maybe not dying..but stagnant for the percent that do have a more hardcore or dedicated playing style, theres simply nothing to do. Im not a great player by any means, but i have the time to put into playing, since i am pregnant, and i do not work (on leave because of my condition), so this is my time waster.

I dont intend to churn out another pirate, as 2 is enough for me, it was fun admittedly trying a different build, but in the end its basically the same thing over again, i applaud the people who have the patience to keep starting over, but i would need something different to get my interest back up to start anew once more, or at least something new to continue existing characters.

so as it stands, im here just cuz of the friends ive met, i spend most of my time healing and chatting while they level, since i aint got nuttin to do, and honestly, im not quite sure what to do next.
  #39  
Old 04-21-2008, 06:08 AM
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Im one of the noobs that saw the TV ad and said " cool, play for free", IO started the basic acct and LOVEd it. Went to target and bought a 90 days pass. Granted, Im just now lvl 11 not and lvl 5 sail, but I do like this game. I was playing Star Wars Galaxies, you wanna see a dead game?? Go there and find out. Anyways, I have nothing to add except I saw the tv add and it got me hooked, so yeah, there are new players coming in all the time
  #40  
Old 04-21-2008, 03:14 PM
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POTCO is for ages about 8-12. The gameplay isn't going to be that great nor the quests. I think it's a good game in its own category, but if you compare it to WoW or LOTRO, it sucks.


This is a game directed towards beginning gamers. Every game Disney has made has been that way. But companys such as Blizzard and Turbine make games for hardcore gamers.


Personally, I would prefer LOTRO over this game any day, mainly because the level of gamer it's aimed for.

Also, POTCO quests are casual quests and don't take alot of time. Other quests in hardcore MMOs take hours to do.

It just depends on what type of gaming you like... Hardcore or Casual. ( I vote hardcore! )
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  #41  
Old 04-21-2008, 03:33 PM
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with only 4 pirate allowed and upgraded not coming out quick enough they will lose a lot of pirates i'm playing my 3rd one and it at 31 already. havin 2 that are max out. unless thing change i will be play out before the year ends, but i guess i enjoy my 3 days off lol.
  #42  
Old 04-21-2008, 09:18 PM
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All those arguing on Disneys behalf would have a bit more of a point if the quest they actually have in the game was a bit more than just one grocery list after another. Occupational training to become a "Personal Shopper", just what we all needed! The challenge? Finding what you need.. not much more. No need to use your brain, find it, and hack it with a click click click, then return your groceries to the NPC your gathering them for.

I myself have 3 pirates, 2 with quest finished (lvl 32 & 40), and another level 25 with almost no questing (12% of story quest finished), and is only having fun with the weapons (he wants to be a pirate, not a personal shopper).

I think the game has potential simply from its subject matter, and the product line it came from (the POTC movies). I fear disney is complacent due to biased reviews we constantly see. (cmon best game, etc???? do the reviewers actually PLAY the games?)

I would like to see more, is POTCO dieing? I think the assessment of the running of TV advertisements, 1000's of signups... not paying, maxing thier basic pirates, and then dropping it, likely does explain a lot. There are several that got tired of the monotony of limited activities once they achived Pirate Mastery, or even simply completed the boss battle which I was happy with, but many were disappointed with.

I have not played WOW but have read about it, and have friends that have played it and there is apparently a plethora of content to keep a gamer busy, allowing them to change things up and keep busy even if they've maxed thier character.
Quests that require teamwork, etc..

ALL the quests in potco are just grocery lists like I mentioned before.

As for the target of the casual gamer, they need to find a happy medium to keep the regular gamers happy to. Unless thier object is to not profit or make money from the venture (I GUARANTEE YOU THEY WANT A PROFIT), they need to accomodate the regular gamers also, because the big dollars... are in this gaming group, not the casuals.

Looking forwad to the spring/april updates coming this summer, and the summer updates likely coming this fall/winter (snicker).


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  #43  
Old 04-22-2008, 02:15 AM
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As one of those "casual gamers" they want to target (albeit a bit older than most) let me say Disney is dropping the ball. I'm not a hard core MMO fan. I've never played Everquest or WoW or any of the others. This was my first ever--supposedly the customer this is geared for.

Forget the easy game play.

Forget the rather repetitive lame missions.

What is killing this game is the laggy, buggy nature of it. I have died yet again because one second I'm searching a barrel where it is all clear and right out of Star Trek 3 guards teleport in to stop me. They were no where in sight before. Just "poof" and there they are.

Same thing at sea. Get into a 1 on 1 scrap with a Frigate in clear waters and BAM I'm suddenly in the middle of the freaking Royal Navy with war Frigates raining fire down on me.

I don't mean they caught me unawares. I mean they simply popped into existence. I can't play the game if things are going to suddenly pop into and out of existence. Graphically, the game isn't that intense to justify the extremely poor network coding this game exhibits. I have horsepower with an Nvidia 8800 GT and a Quad Core processor with 4Gig of RAM so it's not my system. I've got 15Meg download and 2 meg upload so it isn't my bandwidth.

I thought this might be a good game for my son and I to enjoy together, but not in this condition. They need to seriously fix the truly poor coding in some aspects in this game or all the shiny new weapons and uber quests won't mean a thing.
  #44  
Old 04-22-2008, 06:45 PM
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Quote:
Originally Posted by dangerousden View Post
As for guns not being bloody and gory, what world do you live in? You get shot, you bleed, you get gore.
LOL, maybe the U.S. Army forgot to teach that part about using guns...
  #45  
Old 04-22-2008, 07:33 PM
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I think it is still a little premature to think the game is dying. If anything, then I'd think this game has a freakishly large playing population for how new it is, how buggy it is, how limited the scope of the content is, and most of all for the serious interdiction of what would be considered fairly normal communications for any other MMOG. However, I don't know that it is going to be what the company wanted from it either.

For me, the underlying question is can a company be wealthy enough, and well branded enough, to demand a share of rewards of a rapidly mainstreaming MMO market. The rest of the question is can that particular company ever be flexible enough with its brand identity to let an MMO go where it needs to go in terms of communications between players. I don't think it will die, but it could quite easily lose its entire mature gamer base and become relegated to being just another game for children.

None of these games really has enough content for the hardcore gamer. I think eventually all of these MMOGs are going to have to accept that. I think they're ultimately going to have to go back to rating their own content in terms of a number of hours, and then highlight the emergent uses of the game world that are developed by the player base.

These games with free access are the best positioned for that because they allow for "retired" players to return occasionally to spend time with old friends, and then the old friends can talk up the content that has been added since the "retired" player left. Even the bugs and lag were revealed by trying out the free version, so I was prepared it all.

Due to the wide age range they are enticing to play this game, they have chosen to hamper communications for the safety of the youngest segment of the player demographic. However, the problem with that is that the key to keeping each individual customer for a longer period is to make them feel connected to "old friends" primarily, or entirely, through the game. I think the trial period should be sufficient to signal to the hardcore gamer that they should try out the 1 month for half-price before deciding anything long term, and that one month should see them close to "maxed out" and so in good position to decide their next move.
 


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