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Old POTCO Dieing?

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  #16  
Old 04-19-2008, 12:08 AM
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Quote:
Originally Posted by CrimsonRabbit View Post
You people act like Blizzard has never lied to you about dates
*cough* StarCraftII *cough*


Yea but! eglease they have the curtisy of sayin "the date change due to blah"

and when they make an update like maintence or such they always update there release notes as any other game does or annouces, even those big korean mmorpg's when they make an update they annouce what they fix, and what they did, POTCO works on something and doesnt even inform it's players, for reasons unknown.
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  #17  
Old 04-19-2008, 12:09 AM
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Originally Posted by Speedway Master View Post
I can discribe POTCO as "having a late growth spurt."
would that always put it in the category of being a late bloomer? if it blooms at all?
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  #18  
Old 04-19-2008, 01:09 AM
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the un noted maintence are alway's glitch fixes, i mean those that use them can't lie after a maintence the glitches are gone. i'd say the reason it's never posted is because they are probably just waiting to see who try's the glitch again so they can ban em..
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  #19  
Old 04-19-2008, 02:35 AM
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POTCO has been out 6 months now, and since beta the game has just gotten worse. Sure, the glitches are fixed, but I liked the beta interface better.
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  #20  
Old 04-19-2008, 03:19 AM
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Well, not sure who can do the entire game in two weeks - but if you can gimmie your secret for all that REP! LOL

I'll admit - I think Disney 'under-thought' the game with the orginial release. I believe they seen it as more of a casual gamer (youger crowd playing for only an hour or so daily - maybe more on weekends) - not expecting that many unlimited players would be more heavily devoted in time.

Still - with real life for most of us - even the best I'lll be able to do I think is 3 to 5 months to max out one pirate. My first pirate would have been even slower if it wasn't for my 'somewhat' heavy devotion to get him to 40 (and my second - playing at a more Real Life reasonable pace will be long into summer maybe fall before he sees 40 - hey - I like my summers )

So, will they be able to 'back-fill' the void? Hard to say... if they do even to a certain degree I'll be around for a bit yet. If not and I find myself bored - then I guess I'll move on.
  #21  
Old 04-19-2008, 11:05 AM
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I don't know how much people pay in other countries, but here in the UK one month of WoW costs 10 uk pounds. Thats about 20 us dollars. I'm quite happy paying my 5 uk pounds a month, for something that has potential.

I am constantly getting badgered about joinging WoW by my workmates, but it just sounds too darned complicated. I just wanna be a pirate.
  #22  
Old 04-19-2008, 12:42 PM
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Check the test server release notes a huge update came out today including tons of quests for tats and jewlery and of course new weapons
  #23  
Old 04-19-2008, 01:10 PM
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Quote:
Originally Posted by TangoBaby View Post
Check the test server release notes a huge update came out today including tons of quests for tats and jewlery and of course new weapons
Could you post that on here since a lot of us dont have the test server but would like to see what we will be getting soon as well. Thanks!
  #24  
Old 04-19-2008, 01:15 PM
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ok again it comes down to die-hard players and people with jobs and school and other stuff

i got to school 8 hours a day 5 days a week also i play another game called VMK (but sadly i wont have to worry much about that game anymore its losing )

die-hards play the game all the time and therefore can master a pirate in 1 month easily however me 6 months later and i have not mastered my pirate

so what is my point? my point is for the workers schoolers and other stuffers dont really want thpusands of quests higher levels ect. but die-hards that beat the game in a month want that so they can countiune playing i for one think the game a great as it is as long as they continue to release updates and new things
  #25  
Old 04-19-2008, 01:55 PM
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Test server release notes

Release Notes - April 18 2008

Added level 4 weapon upgrades for Sword, Pistol, Dagger, Voodoo Doll, and Voodoo Staff. You will receive new weapon upgrades through new quest lines. *Update: these are currently turned off as we modify the way you will obtain these quests.*
Can now purchase ammo pouches. These pouches allows you to carry more ammo (i.e. bullets, cannonballs, daggers, grenades) than the base amount.
Made it easier to find a crew using your crew panel. To open your crew panel, hit the F key, and then press the "Crew" button. You can now:
Create a crew: Crew Options -> Start A Crew
Search for crewmates (once you’ve started a crew): Crew Options -> Recruit Crewmates. There are also advanced options for more discerning captains.
Join someone else's crew: Crew Options -> Search For A Crew
Let others near you know that you are looking for a crew: Crew Options -> Looking For Crew
Added better bonuses for crewing. The notoriety bonus is 20% for a crew of 2, and it ramps up to max bonus of 100% for an 8 person crew. Note: you currently receive the bonus no matter where your crewmates are. We are likely going to change this so the bonus only applies to crewmates in your nearby zone. We'd love to hear your feedback on this!
Improved whisper functionality.
Chat panel remains in whisper mode as long as player doesn't click X or try to reply to an absent avatar
By pressing Alt-Enter, you can automatically whisper to the player that most recently whispered to you
Chat panel provides more feedback when sending a whisper to someone who went away
Modified the way NPC's target their attackers: they used to attack the person that first attacked them, but now will switch between attacking the person doing the most damage and others nearby that are doing damage. We will likely modify this after doing some more play testing. Again, we'd love to hear your feedback on this!
Removed groggy penalty until you reach level 10 in order to make the early player experience a bit smoother
Shortened the length of the groggy penalty
Shortened recharge time for tonics
Moved tonics to the first tab in the gypsy cart to make them easier to find
Added "Welcome Worlds" for players coming out of Rambleshack. These worlds are separate instances and only contain Port Royal. Once a player gets on a ship for the first time, he/she will be placed in one of the main servers.
Added /event command so you can see what events are in progress and how much time is remaining. Type /event into your chat panel to activate this feature.
Fixed a bug that was allowing strangers on your ship. Only friends and crewmates of the ship's captain should now be able to board.
Added new animations and a panel describing your reward when unlocking a new weapon.
Added new quests to receive jewelry and tattoos that you can not buy in shops:
"Spy Trouble"
Receive from Perla Alodia, Jeweler on Padres Del Fuego
"Black Market"
Receive from Mercedes Corazon, Tattoo Artist on Padres Del Fuego
"Eliminating The Competition"
Receive from Dajin Ming, Jeweler on Tortuga
"Lala's Brother"
Receive from Lala Lovel, Tattoo Artist on Tortuga
"Smitty's Sickness"
Receive from Jeweler Smitty, Jeweler on Port Royal
"Family Valuables"
Receive from Solomon O'Dougal, Tattoo Artist on Port Royal
"Precious Treasures"
Receive from Perla Alodia, Jeweler on Padres Del Fuego
"Picking Up The Slack"
Receive from Dajin Ming, Jeweler on Tortuga
"Smitty's Debt"
Receive from Jeweler Smitty, Jeweler on Port Royal
"Special Ink"
Receive from Solomon O'Dougal, Tattoo Artist on Port Royal
"Lala's Neighbors"
Receive from Lala Lovel, Tattoo Artist on Tortuga
"Helping Mercedes Corazon"
Receive from Mercedes Corazon, Tattoo Artist on Padres Del Fuego
  #26  
Old 04-19-2008, 01:57 PM
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Some interesting things here. I have a test account that is nowhere near as high as I would like it (level 13). I may try and get on to the test server this weekend and try it out.
  #27  
Old 04-19-2008, 03:33 PM
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I'm not a die hard player...I go to school everyday and hopefully soon will be getting a job, but can still max out the game in no time. Matthew Stormhazzard, was the one i mentioned maxed out the game in a few weeks, I know him personally and he has a job and goes to school.
  #28  
Old 04-19-2008, 04:16 PM
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I've seen Matthew's pirate on the Pirate Masters List It is impressive to do in almost 4 weeks (a bit more than a few), with school and work. I would think though he is a 'very rare' exception - he basically worked, slept, school and played POTCO without any other or few distractions (family, kids, extra activities, work projects, home improvements, friends - basically any other life ). Now thats ok and cool in my books - but all games have these 'rare' expectional players... there will be no satisfaction for those.

As for the dieing... well todays list of posted improvements and upcoming options is a good start for many gamers - and hopefully a good sign of things to come
  #29  
Old 04-19-2008, 09:37 PM
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Quote:
Originally Posted by dangerousden View Post
Some interesting things here. I have a test account that is nowhere near as high as I would like it (level 13). I may try and get on to the test server this weekend and try it out.
thanks for posting them!
  #30  
Old 04-19-2008, 10:23 PM
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I have to say this is the worst MMO i have played and im a hardcore MMO player with maxed out characters on mostly all games I thought this would be awesome then there was a big letdown it was cartoony then the fighting was wack like the part about no shooting guards or humans thats nuts they did it all the time in the movie and as for them saying it was to keep down violence its a whole lot less violent than killing people with swords bc that is bloody and gorey where guns are not
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