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Old TEST Release Notes - February 4, 2011

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  #1  
Old 02-05-2011, 04:47 AM
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TEST Release Notes - February 4, 2011

Release Notes - February 4, 2011
  • Infamy Ranks and Badges can now be earned by defeating enemies in both Land PvP and Privateering
  • Badges can be worn by making selections in the Badge Menu ('B' key)
  • Infamy is lost over time (at a rate of 1 point per day) if a Pirate does not participate in Land PvP or Privateering
  • Newly spawned Pirates will now be briefly invincible in Land PvP
  • PvP Maps have been updated with new rock formations
  • Fast weapon reload glitch has been fixed
  • Land PvP spawn locations have been fixed
  • Enemy aggression level have been slightly increased
  • Added potion descriptions to Potion item cards
  • Most importantly - the dog has returned to Outcast Isle
Please report any issues you encounter using this feedback form.
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  #2  
Old 02-05-2011, 04:50 AM
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Quote:
Most importantly - the dog has returned to Outcast Isle
Actually, I was thinking the most important is they put back the descriptions on the potions, I am glad they did
  #3  
Old 02-05-2011, 04:59 AM
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Most importantly - the dog has returned to Outcast Isle
Thank the heavens! I paid a visit to my favorite canine and he wasn't there! I started to cry! Thank goodness he is back.
  #4  
Old 02-05-2011, 05:00 AM
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Originally Posted by speedway master View Post
  • fast weapon reload glitch has been fixed
  • added potion descriptions to potion item cards
  • most importantly - the dog has returned to outcast isle
Thank you disney!
  #5  
Old 02-05-2011, 06:59 AM
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Originally Posted by Davy Fireskull View Post
Thank the heavens! I paid a visit to my favorite canine and he wasn't there! I started to cry! Thank goodness he is back.
Haha, I remember that xD
  #6  
Old 02-05-2011, 08:20 AM
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Originally Posted by Speedway Master View Post

Infamy is lost over time (at a rate of 1 point per day) if a Pirate does not participate in Land PvP or Privateering
wait what ?? so I have to play everyday so I can't lose my Infamy ??!
  #7  
Old 02-05-2011, 04:03 PM
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Awesome! Also, founders can turn on and off their status. Also, running while attacking with a sword or any weapon now slows you down :-(
  #8  
Old 02-05-2011, 04:23 PM
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Originally Posted by Speedway Master View Post
Release Notes - February 4, 2011
[LIST]
[*]Fast weapon reload glitch has been fixed
Aww they fixed my favorite glitch o well THE BATTLE IS ON PEEPS
  #9  
Old 02-05-2011, 04:44 PM
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Just left there. Almost, but not quite, entirely unplayable. That and people are already getting on chat and screaming, "Don't shoot us! We are trying to run up our OWN scores." And they were GUILD-MATES.

Lots of bugs right now but the potential is is obvious. Could be fun.
  #10  
Old 02-05-2011, 05:05 PM
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^ Well thats amusing. Bugs is bugs these seem minor.
  #11  
Old 02-05-2011, 05:13 PM
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Actually, there are plenty of bugs. A few I've already picked up on:
  • Some pirates are unable to access dinghies/launch ships.
  • Enemies become invincible and freeze after you send in an inital attack.
  • Shipwrights aren't working properly.
  • Slowing/Stun effects, once applied, are sometimes stuck until you log off and back on.
  • Player cards of newly logged-on pirates are slow to load, if at all.

I'll add more once I find 'em.
  #12  
Old 02-05-2011, 05:21 PM
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Ok Del sorry about that. Thanks for the update! I will send in some reports while the game loads.
  #13  
Old 02-05-2011, 06:24 PM
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Quote:
Originally Posted by Captain Del View Post
Actually, there are plenty of bugs. A few I've already picked up on:
  • Some pirates are unable to access dinghies/launch ships.
  • Enemies become invincible and freeze after you send in an inital attack.
  • Shipwrights aren't working properly.
  • Slowing/Stun effects, once applied, are sometimes stuck until you log off and back on.
  • Player cards of newly logged-on pirates are slow to load, if at all.

I'll add more once I find 'em.
On top of what I experienced on Del's list, I can add:
  • Drop Anchor did not work at Ille D'Etable De Porc.
  • Teleporting from my SvS ship took the ship off my list and I couldn't board it anywhere.

I was on for 15 minutes and experienced all of the above. That being said, once the bugs are ironed out, this will be a lot of fun. Might get me to SvS again.
  #14  
Old 02-05-2011, 06:35 PM
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Quote:
Originally Posted by Captain Del View Post
Actually, there are plenty of bugs. A few I've already picked up on:
  • Some pirates are unable to access dinghies/launch ships.
  • Enemies become invincible and freeze after you send in an inital attack.
  • Shipwrights aren't working properly.
  • Slowing/Stun effects, once applied, are sometimes stuck until you log off and back on.
  • Player cards of newly logged-on pirates are slow to load, if at all.

I'll add more once I find 'em.
Also, female Players seem to have a tough time interacting with the new updates.
  #15  
Old 02-05-2011, 07:29 PM
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Thumbs up

I'm very happy to hear that the dog has returned, as well as the descriptions on potions. Have yet to try out infamy, will be doing that soon.
 


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