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Old relaod in a flash..?

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  #1  
Old 07-25-2010, 11:52 PM
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relaod in a flash..?

hey potco friends!
so i was in ship pvp and i notice something... well 1- i wanna know if is true that wend a enemy ship does a take cover the firebrand still hits him hard? idk because i see that it said :-64,-70,-68 ext...

2- the rapid reload is it posible to have super re load? i saw cannon rams and the master gunners gives you +3 of rapid reload and that the max i know... idk is there are some that gives you more like: +4 or +5 idk
  #2  
Old 07-26-2010, 12:54 AM
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well, now you can use any type of ammo to harm a ship that takes cover. And the highest ranking cannon ram is the famed master gunners ram which is +3 on rapid reload. But there is a cannon ram that gives you critical fury shot and +1 on fury, which is the haunted cannon ram
  #3  
Old 07-26-2010, 12:55 AM
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Yes firebrand still hurts, other ammo also does reduced damage (at least it appeared so when I tried last).

The max is currently 8 that I am aware of. 5 points that you add to the skill, and +3 from an item. I have a +2 and it is pretty fast, so +3 is pretty quick.
  #4  
Old 07-26-2010, 02:47 AM
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i dont get it.. how come the ammo says the it deals this to this and in ship pvp it does less..

example- my fury does 1000 something to 2000 something... and it does in ship pvp 900 something..... unless they have open fire on...

can someone explain... *sights*
  #5  
Old 07-26-2010, 02:49 AM
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They do that to make SvS more challenging I guess. They really mess with the damage a lot there, it's completely different from regular sailing.
  #6  
Old 07-26-2010, 02:55 AM
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Quote:
Originally Posted by Sven Osymthe View Post
They do that to make SvS more challenging I guess. They really mess with the damage a lot there, it's completely different from regular sailing.
i know right! thats a fail! and the new thing they put that it takes forever to repair the side hull is kinda a fail too...
  #7  
Old 07-26-2010, 03:03 AM
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Well, that's also good sometimes. You could easily have 4 people on cannons, 1 sailing, and the rest repairing. The way it was before was better though, in my opinion.
  #8  
Old 07-26-2010, 03:11 AM
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Quote:
Originally Posted by Sven Osymthe View Post
Well, that's also good sometimes. You could easily have 4 people on cannons, 1 sailing, and the rest repairing. The way it was before was better though, in my opinion.
well thats kinda good because if you in a chase of a run away with low life,before that the dude just repair like 2 times and boom he was all fix so... thats the only good part. but i think they shud put it on ship pvp only not in the high seas
  #9  
Old 07-26-2010, 03:34 AM
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Personally, I think it should only be in regular sailing. It helps you if you are trying to level, have afk people on your ship, and don't want to lose the bonus.

In SvS though, repairing while you are sailing used to be a glitch.. go figure.
  #10  
Old 07-26-2010, 03:53 PM
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There is a Phantom Ram that has boosts for Lightning and a Revenant for Fury. But the highest that any ram can go for Rapid Reload boosts is 3, same for any boosts. you can go up to 8 on anything I believe having it maxed out and with 3 bonus points from a ram. I dont know how fast it would be but I'm sure it would certainly be nice to have!
  #11  
Old 08-01-2010, 05:25 AM
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With all 5 points into Rapid Reload, plus having a Master Gunner's Cannon Ram, and then using Leadership, you will be able to shoot Thunderbolt really fast. I only have a Gunner's Cannon Ram, but even THAT allows me to shoot quickly.
  #12  
Old 08-05-2010, 04:33 PM
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Quote:
Originally Posted by Black_Shark_dragon View Post
...the new thing they put that it takes forever to repair the side hull is kinda a fail too...
I so agree. It seems nonsensical to me to have a ships Hull and Sail health bars restored to full but have possibly less than 50% health showing on the perimeter side or rear hull indicator.

If I take damage on a completely healthy ship, the hull takes at least a little damage when first hit. They should adjust the numbers for damage and repair so they increase and decrease the same.
 


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