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-   -   relaod in a flash..? (https://www.piratesonlineforums.com/forums/showthread.php?t=16532)

Black_Shark_dragon 07-25-2010 11:52 PM

relaod in a flash..?
 
hey potco friends!
so i was in ship pvp and i notice something... well 1- i wanna know if is true that wend a enemy ship does a take cover the firebrand still hits him hard? idk because i see that it said :-64,-70,-68 ext...

2- the rapid reload is it posible to have super re load? i saw cannon rams and the master gunners gives you +3 of rapid reload and that the max i know... idk is there are some that gives you more like: +4 or +5 idk :skull::skull::skull::skull::erti078:

Captain luke 07-26-2010 12:54 AM

well, now you can use any type of ammo to harm a ship that takes cover. And the highest ranking cannon ram is the famed master gunners ram which is +3 on rapid reload. But there is a cannon ram that gives you critical fury shot and +1 on fury, which is the haunted cannon ram

Sven Osymthe 07-26-2010 12:55 AM

Yes firebrand still hurts, other ammo also does reduced damage (at least it appeared so when I tried last).

The max is currently 8 that I am aware of. 5 points that you add to the skill, and +3 from an item. I have a +2 and it is pretty fast, so +3 is pretty quick.

Black_Shark_dragon 07-26-2010 02:47 AM

i dont get it.. how come the ammo says the it deals this to this and in ship pvp it does less..

example- my fury does 1000 something to 2000 something... and it does in ship pvp 900 something..... unless they have open fire on...

can someone explain... *sights* :mybadki6::erti078:

Sven Osymthe 07-26-2010 02:49 AM

They do that to make SvS more challenging I guess. They really mess with the damage a lot there, it's completely different from regular sailing.

Black_Shark_dragon 07-26-2010 02:55 AM

Quote:

Originally Posted by Sven Osymthe (Post 237410)
They do that to make SvS more challenging I guess. They really mess with the damage a lot there, it's completely different from regular sailing.

i know right! thats a fail! and the new thing they put that it takes forever to repair the side hull is kinda a fail too...:erti078:

Sven Osymthe 07-26-2010 03:03 AM

Well, that's also good sometimes. You could easily have 4 people on cannons, 1 sailing, and the rest repairing. The way it was before was better though, in my opinion.

Black_Shark_dragon 07-26-2010 03:11 AM

Quote:

Originally Posted by Sven Osymthe (Post 237417)
Well, that's also good sometimes. You could easily have 4 people on cannons, 1 sailing, and the rest repairing. The way it was before was better though, in my opinion.

well thats kinda good because if you in a chase of a run away with low life,before that the dude just repair like 2 times and boom he was all fix so... thats the only good part. but i think they shud put it on ship pvp only not in the high seas :erti078:

Sven Osymthe 07-26-2010 03:34 AM

Personally, I think it should only be in regular sailing. It helps you if you are trying to level, have afk people on your ship, and don't want to lose the bonus.

In SvS though, repairing while you are sailing used to be a glitch.. go figure.

Robin Yerloot 07-26-2010 03:53 PM

There is a Phantom Ram that has boosts for Lightning and a Revenant for Fury. But the highest that any ram can go for Rapid Reload boosts is 3, same for any boosts. you can go up to 8 on anything I believe having it maxed out and with 3 bonus points from a ram. I dont know how fast it would be but I'm sure it would certainly be nice to have!

CarribeanThunder 08-01-2010 05:25 AM

With all 5 points into Rapid Reload, plus having a Master Gunner's Cannon Ram, and then using Leadership, you will be able to shoot Thunderbolt really fast. I only have a Gunner's Cannon Ram, but even THAT allows me to shoot quickly.

Captain Sureshot 08-05-2010 04:33 PM

Quote:

Originally Posted by Black_Shark_dragon (Post 237412)
...the new thing they put that it takes forever to repair the side hull is kinda a fail too...:erti078:

I so agree. It seems nonsensical to me to have a ships Hull and Sail health bars restored to full but have possibly less than 50% health showing on the perimeter side or rear hull indicator.

If I take damage on a completely healthy ship, the hull takes at least a little damage when first hit. They should adjust the numbers for damage and repair so they increase and decrease the same.


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