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Old Test Release Notes - June 18, 2010

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  #1  
Old 06-20-2010, 01:15 AM
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Test Release Notes - June 18, 2010

Release Notes - June 18, 2010

Updates:
  • Cannon Defense Sloops have been slowed down slightly
  • Cannon Defense Boss Ships have had their difficulty slightly adjusted
  • Types of Cannon Defense Ships in each wave modified to be easier
  • Reduced number of Cannon Defense Boss Ships in wave 12
  • Raised health bars on large Cannon Defense Ships
  • Moved Fort Charles Cannon Defense return point to prevent clipping with Cannonmaster
  • Fixed various AI crashes caused by teleporting to Cannon Defense games
  • Fixed an AI crash when doing critical damage to ships
  #2  
Old 06-20-2010, 01:33 AM
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They failed to fix the bug where ships would freeze up. This will make getting to anything about wave 10 near impossible. I've only been able to get to wave 9, and by that time with all the freezing up ships(I'm not lagging myself, but the ships pause A LOT) we can't get much farther.
  #3  
Old 06-20-2010, 01:35 AM
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Aww, why did they have to slow down sloops, decrease Boss Ship difficulty ( Assuming they're the Red-Sail Warships ), reduce the number of Boss Ships in Wave 12 and modify the types of CD Ships in each Wave? Well at least they RAISED the Health Bar on CD Boss Ships - I can tell you now, though, the Red-Sail War Frigate will be a PAIN to sink - which sounds fun!

Quote:
Originally Posted by MacIronhawk View Post
They failed to fix the bug where ships would freeze up. This will make getting to anything about wave 10 near impossible. I've only been able to get to wave 9, and by that time with all the freezing up ships(I'm not lagging myself, but the ships pause A LOT) we can't get much farther.
Wouldn't that actually make it easier to hit the ships? If they stay in place for even a short time, it gives you a small advantage - although the sudden warp makes it annoying afterwards if you don't sink it ( Or maybe I'm thinking of something else ).
  #4  
Old 06-20-2010, 01:41 AM
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Well, I guess, but with me, I'm using the realism of the game to my advantage.

Because ships are supposed to keep on sailing, and only stop to pick up gold, when they sail to and from the gold, I shoot a bit ahead to hit them.

When they decide to stop on me, I miss, making it harder to hit them. At least the decrease in speed will make it easier. Not that I don't like a challenge, but them stopping all the time makes it so... arcadish.
 


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