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Test Release Notes - June 18, 2010
Release Notes - June 18, 2010
Updates:
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They failed to fix the bug where ships would freeze up. This will make getting to anything about wave 10 near impossible. I've only been able to get to wave 9, and by that time with all the freezing up ships(I'm not lagging myself, but the ships pause A LOT) we can't get much farther.
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Aww, why did they have to slow down sloops, decrease Boss Ship difficulty ( Assuming they're the Red-Sail Warships ), reduce the number of Boss Ships in Wave 12 and modify the types of CD Ships in each Wave? Well at least they RAISED the Health Bar on CD Boss Ships - I can tell you now, though, the Red-Sail War Frigate will be a PAIN to sink - which sounds fun!
Quote:
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Well, I guess, but with me, I'm using the realism of the game to my advantage.
Because ships are supposed to keep on sailing, and only stop to pick up gold, when they sail to and from the gold, I shoot a bit ahead to hit them. When they decide to stop on me, I miss, making it harder to hit them. At least the decrease in speed will make it easier. Not that I don't like a challenge, but them stopping all the time makes it so... arcadish. |
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