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Old Drastic Changes to Ship Combat!

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  #16  
Old 05-11-2010, 12:19 PM
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think about the situation. let me give you an example of why it would not work out having ships stay in one place.

"Patrolling/less ships idea"
Phere are 10 pirates, 5 go sailing for a quest, 5 go sailing for gold.

There are two eitc ships patrolling.

3 of the ships get there first (they 3 want gold/lvl up)

The three ships swarm the two eitc ships and beat them easily therefore getting less gold and rep becuase there where less ships. They argue over who was there first aswell.

After two more eitc ships spawn the three jump on them again same thing happens, the other 7 ships sailing see the eitc in the distance, they go for it.

After the 7 ships get there, there are three ships already battleing the two eitc, know there are 10 going after 2 ships, therefore getting even less gold, even less rep and some people not getting there quest item. people are argueing over who needs what and who was there first and telling people going away. causing a amongst fellow pirates.

Now you have 10 ships all circling the same spot ready to punce on the first ship that come thru, when one eitc ( or any enemy) ship pops up all the pirate ships(10) get a few hits on the enemy ship then its sunk. then wait again and repeat untill they get desired results.

"How the game already is"
There are 10 priates, 5 wanting quest, 5 wanting gold,

There are about 30 ships floating around.

Each pirate goes out and finds a lonesome enemy and attacks it, another pirate comes to the battle, then in the distance he sees another ship he can shot at. He steers away from the other pirate and happily goes to another ship, becuase there is enough for everybody.

The enemy ship to player ship ratio has to be more enemys to pirates so there is enough for everbody so we all dont have to hoard around two ships.

do I have to draw a diagram for you to understand this? Or hopefully what I wrote helped out
  #17  
Old 05-11-2010, 12:21 PM
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Well, there's different servers for a reason, pick a quiet server and this won't be a problem with this difficulty of pirates. Abassa yes, I understand, andaba yesm all the a's YES! But if you want questing or level ups do quiet servers.
  #18  
Old 05-11-2010, 12:44 PM
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dude I just explained it and with only 10 pirate ships and 2 enemys would cause truoble! if people started switching servers, since there are so many servers and alot of people playing the game it would happen no matter what, everybody would switch servers to avoid people only to find that other players did the same thing, and then it would be a battle of who can find a queit server and get to the enemys the fastest. the game would then have to called "pirates of the servers"

in the end everybody would be jumping around servers just to get a little quest done, which you could of done the same quest (with the game at how it os now) in shorter time and funner)


as long as the ship ratio is less players to enemys there wont be problems, and I think Disney knows what there doing.

Last edited by Sarah; 05-14-2010 at 12:32 PM..
  #19  
Old 05-11-2010, 02:33 PM
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Lets get this straight, Mr. 7 seconds. See, even if many pirates went to many servers, its not like if there were MANY people entering a quiet server, they would all go after one fleet? There would be many fleets in the game, and pirates would find it adventurous to go hunting them down. Even if it WERE hard to go individually for the enemy ships, this would obviously eventually force the pirates to start crews, like they USED to. They hardly form crews now. However, on Ideal/Full servers, the Fleets should be numerous in numbers, and it is easy to devise a way of preventing fleet collision.
Then you bring the matter of gold into this. See as I explained in my thread, What the New Loot and Inventory System lacks, there is a need for Trading and Jobs. Now, if both were to come, there would be innumerable easy ways to reach the Gold cap. How to prevent endless extension of Economy? Keep the current Loot drop rate, introduce more and more things for pirates to buy, and mostly, keep the rarity of ships (Fleets idea).
See, if Trading and Jobs were to come, the cap would be reached immediately and there would be no fun in an economy
Now what you said about the theme of Pirates being unrealistic. I said it and will say it again. Voodoo, Calypso, etc are a part of this world's mythology and real in that world's mythology. Therefore considering anything magical in that world, would be dumb. Now, keeping that in mind, I really don't see your need in supporting POTCO's "measures" in making the game unrealistic. I'm not saying the game has to be fully realistic (we should be allowed to hold many weapons, no need blood when we use weapons, etc), but that the various points of realism that I pointed out, are to make the game more complex and thus more fun.
The increasing simplicity of the game, as Crestshot has pointed out, has resulted in the loss of SEVERAL players. If the game didn't have a complex economy, complex game fighting, etc. then there is no fun in it. If the game becomes simple (like they did for ship battles and the BB) there is no endless fun in it. Kids and adults both agree that there is a need for such a complexity. If you and they think that because the game is targetted for kids there is no need for complexity, then I believe that you are targeting FOUR YEAR OLDS. Please, 10 year olds are as smart as 14 year olds. And if they didn't know, 65% of its players are adults, which makes even more a need for complexity. I really don't see whats wrong in making some Fun, realistic ship fleet battles. Even the privateering ideas (fugitive, mercenary, protection) should be implemented
Midhav

Last edited by Sarah; 05-14-2010 at 12:19 PM..
  #20  
Old 05-11-2010, 02:53 PM
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Roger,

We have this discussion EVERY month. I get you want them to have more realistic ships. Heck, MORE ships would be great.

Several folks have recommended other games where the sailing and sea combat are more realistic. Not sure what else can be said.

Disney is not gonna' radically change the combat system.
  #21  
Old 05-11-2010, 03:23 PM
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As for a complex economy maybe more people like it simple becuase when they get home to relax from work, why would they want to work hard for money in a game? Its a game not real life so it will never be realistic. let me ask you have you ever seen kracken? have you ever seen real voodoo stuff work, thats why its called mythology, its unrealistic aswell. who would control the economy? an A.I. goverment? money dosent circulate around thru just civlians.

im just saying theres still aaaa loooot of players out there disney must be doing something right eh?

Last edited by Sarah; 05-14-2010 at 12:34 PM.. Reason: Flaming
  #22  
Old 05-11-2010, 03:30 PM
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no, light ships would not damage big ships, that's the point. In "reality" pirates were not attacking Navy ships, they were attacking lightly armed merchants. small ships were ideal for getting away fast. and sea battles between war ships were incredibly slow processes. Unlike in the movies, you could never take out a ship in 2 broadsides. By realistic, do you mean more like the movies, or more like real life? Do you want us to have to spread sand on the deck so we can keep our footing when the blood starts running? Enjoy the game, and be thankful that you live in the 21st century.
  #23  
Old 05-11-2010, 05:05 PM
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bump.

@ The Evil will Mcbain ,yeah I think thats what most kids dont get, though I have said before in this thread how bad pirate life was. but movies can make anything look cool.
  #24  
Old 05-11-2010, 06:37 PM
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exactly. the movies are funny and cool, and I enjoy the game, but the last thing I want in the game is realism, because it's ugly.
  #25  
Old 05-11-2010, 07:32 PM
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Quote:
Originally Posted by Roger Dreadrage View Post
Please, next time read my whole post, though still I would be saying unrealism (which again, is that which is opposite to the original FUN game play built)
whoa matey, I did read your "whole post".

Last edited by Captain Sureshot; 05-14-2010 at 10:14 PM.. Reason: brevity
  #26  
Old 05-11-2010, 08:58 PM
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The should be SO STRICT with CE. As in BAN FEATURES. i COMPLETELY HATE how they don't have a CE ban feature. So I CAN'T ban him! If caught this should be auto permanent ban.

And with the ship fleets, when one ship sinks or a fleet, a new fleet comes immediately after that but at a random island, and it continues so forth and so forth, so you have to find them , makes it more exciting, so it's not going to be a race , because fleets will be oing from different islands at the same time, in different locations and more than one at the same time.
  #27  
Old 05-12-2010, 08:33 AM
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Quote:
Originally Posted by Dog Firestack View Post
The should be SO STRICT with CE. As in BAN FEATURES. i COMPLETELY HATE how they don't have a CE ban feature. So I CAN'T ban him! If caught this should be auto permanent ban.

And with the ship fleets, when one ship sinks or a fleet, a new fleet comes immediately after that but at a random island, and it continues so forth and so forth, so you have to find them , makes it more exciting, so it's not going to be a race , because fleets will be oing from different islands at the same time, in different locations and more than one at the same time.
oh man this will be never ending, lets say (from my first ideas) all those 10 ships destroy the first fleet, then the all head out to search ofr the next fleet staying together incase somebody else see it, one person spots it and everybody notices it, they all go for it.

im mean if there are 30 player ships in the game and only 3 to 5 npc ..use logic... it just wont work out.

im finished here, I think im beating a dead horse.
  #28  
Old 05-12-2010, 08:46 AM
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Quote:
Originally Posted by 7seconds View Post
as for a complex economy maybe more people like it simple becuase when they get home to relax from work, why would they want to work hard for money in a game? Its a game not real life so it will never be realistic.
By complex I mean jobs, trading and random collectible objects. Please, it is never a must to get up and high in the game to the top. Furthermore, this is a video game. You're telling me that people will get tired and stressed by doing some extra fun work in the game? All complex need not be tiring. It will work more in a psychological way as a de-stresser. Its sounds like you're saying that after getting back from work and playing chess, I'm gonna become stressed.
Quote:
Originally Posted by 7seconds View Post
let me ask you have you ever seen kracken? have you ever seen real voodoo stuff work, thats why its called mythology, its unrealistic aswell. who would control the economy? an A.I. goverment? money dosent circulate around thru just civlians.
So if the theme is unrealistic the Game Play should become even more with every update? Dang it, don't you know what I mean by a complex economy? They add features, many, but there should be other measures from making sure that it doesn't go out of control. Like preventing real world trading, Runescape introduced Grand Exchange. THAT is one minor example of an element of a "complex" economy. Its not like they put all the features to earn money, and at the same time they put nothing to buy. Then its called a complete economy. And no, its not for an AI government to control. Players will trade out of free will, yet still they can limit trading, like Runescape. Monetary gains have to be basically earned from AI or NPCs. Then players can get into the element of trading and make many changes to their Inventory and Money holding. Only to end up spending money on many more things to buy.

Quote:
Originally Posted by The Evil Will Mcbain View Post
no, light ships would not damage big ships, that's the point. In "reality" pirates were not attacking Navy ships, they were attacking lightly armed merchants. small ships were ideal for getting away fast. and sea battles between war ships were incredibly slow processes. Unlike in the movies, you could never take out a ship in 2 broadsides. By realistic, do you mean more like the movies, or more like real life?
Thanks for the info there. What do you mean by the 2 broadsides thing? I never saw any powerful ship take out another in two broadsides. Seriously, I can remember every ship battle in the movies and there was no such thing.

Quote:
Originally Posted by Captain Sureshot View Post
whoa matey, I did read your "whole post". The point I was making, in the part of my post that you quoted, was that any argument for realism in a game, most especially referring to Disney's Pirates of the Caribbean massive multi-player online game, ultimately fails. Talk about fun, talk about the POTC universe, but if you want realism use a simulator. Or take to the high seas and I'll catch up with you on CNN lol.
While changes to the game have made some things more realistic and some things less realistic, that really is just a by-product of the changes, which were all made for reasons other than realism.
Hmm... you're making a valid point here. Well, all I wanted to do was suggest some more things to make the game fun, and the Ship battles fun as they used to. No I mean really, I HATE the way my ship moves too fast, and how they brought the islands so close. That can be changed easilly you know. Other thins less important like ships moving in circles can be made as the "Fleets" thing just to make it more fun. Also, battles with enemies have become less challenging, and I don't like it how I take out Dreadnoughts with my Round shots SO easilly. The bad part also is, that for challenging ship battles, we must round up all the ships around the epicenter. And then because of our fast speed and immense fury bearers, enemy ships can get easily destroyed... Sigh... Also, you know, the Light sloop hit and run thing? That I hate.... But what I hate even more is PEOPLE complaining how ship combat and SvS has died (though it may be the truth). That's why I was thinking, make the game more "realistic"

Quote:
Originally Posted by 7seconds View Post
oh man this will be never ending, lets say (from my first ideas) all those 10 ships destroy the first fleet, then the all head out to search ofr the next fleet staying together incase somebody else see it, one person spots it and everybody notices it, they all go for it.

im mean if there are 30 player ships in the game and only 3 to 5 npc ..use logic... it just wont work out. .
Don't you know how POTCO currently works with NPCs? The number of NPCs on a server is determined by the number of players, IT DOESNT have to be one fleet at a time. Say, a Panther leading Fleet. Panthers, Bulwarks, Ferrets in it. See, instead of going in circles let them move from island to island. So that means there will be many fleets. I only meant they will be rare, because the players will have to follow the fleets. They DO NOT have to necessarilly be like Treasure Fleets, though they can have the element of Merchant ships in it, like McBain said.

Last edited by Sarah; 05-14-2010 at 12:44 PM..
  #29  
Old 05-12-2010, 02:52 PM
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when the Lord Beckett's ship was taken down by the Pearl and the Dutchman in Worlds End. they passed it on either side and each ship fired one broadside. There's no way that big of a ship would not have survived that.
  #30  
Old 05-12-2010, 11:42 PM
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Well I wouldn't mind if they just kept it simple and added something like flying a personalized flag from your ship, kind of like all the different flags towards the end of the third movie. Well with me being Captain Celtics, I think it would cool for me to fly a flag why a shamrock with crossed swords under it, kind of like the traditional Jolly Roger. Anyways just a thought.
 


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