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Old Drastic Changes to Ship Combat!

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  #1  
Old 05-10-2010, 08:51 AM
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Wink Drastic Changes to Ship Combat!

Okay I'm making this thread, after I saw what ex8404 said about SvS.

Now, we all know that the current ship combat system is nothing realistic, and nothing like what it used to be right?
Lets start off with speeds. Have you ever seen the Pearl or the Dutchman move like motorboats in the movies? Everytime in SvS, there are always these petit light sloops moving like speed boats against war sloops moving like motor boats.

First of all, the purpose of Light Sloops was to carry players from one island to another. The Devs might have been thinking "Lets give even the weak players a chance". What they didn't know was that these ships are always manned by lvl 40+ which rain Fury upon all enemies.

Immense speed + Bringing islands closer has made the game less fun and easier to explore. I understand that some people want to get around faster, but then there's the Stowaway system and Teleporting....

I always hated the way enemy ships have moved in mere geometric circles in order to "Patrol" for pirates. This is the most unrealistic part of the game.
Apart from these, several nice features have also been removed from ship battles

So here are some suggestions for change:

1) Reduce the speeds of Light ships by alot. Decrease the speed of warships as well. Since this game has the element of magic in it, they should allow pirates to collect items which enable speeding up of the ship. The ULTIMATE speed cap to be achieved should only be 15.

2) Bring the islands back to its original positions, i.e, far away from each other. Also add hundreds of more islands to the game

3) Enemy ships should move on the basis of Expedition Fleets. It was never so common on the High seas that there were HUNDREDS of ships patrolling at once. The ships movement should be listed in a special feature at shipwrights, so we can intercept them. These ships guard merchant ships. Protection ships can also be hired privateers, but thats a different thing. Also Undead ships should remain only in a certain sea, moving from one island to another (patrolling, protecting isles of that sea), while EITC and Navy move in Fleets, and fire at Undead when seen. Also in between can be creatures of the sea.

4) Old sailing features - Several panels on the hull. Smoke. Sails having holes and catching fire. Grape shots doing damage. Masts breaking only when the mast is hit, not the sails.

5) All the many new sailing features we've been asking for. We should be able to explore the ship fully. Total customization of the ship. New ship types. New enemy ship types. New battling off features, like against creatures of the sea. Taking ships out of the harbour (It would be nice to see the harbour crowded with ships, full of merchant activity). Ships remaining only in the island you left them. When ship panels break, in high graphics we should see splinters coming out. New interactive physics, such as Gunpowder, which can be kept in Gunpowder barrels

Also, since they believe some of these would cause lag, I suggest they add a new feature called HD. In HD, polygon count should be tripled, sea graphics smoke, etc. should be higher.
Also, tell them to change the design of the game's engine. Lag is caused because of memory conservation of previous scenes... I think someone else on this site has a full explanation... Edward Edgemenace
Regards,
Midhav

Last edited by Sarah; 05-14-2010 at 12:37 PM.. Reason: Hacker Discussion
  #2  
Old 05-10-2010, 11:49 AM
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I agree with ALL of these. They're making the game unrealistic with the sailing. Masts should be put back to the new ways,
  #3  
Old 05-10-2010, 02:27 PM
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I completely agree, especially with the sails and masts part.

Why did they take away the holes in the sails? Why can we now take masts out by hitting sails? I don't care if they're doing this to make it easier for little kids, it wasn't that hard before, and NEEDS to be changed back for sailing to be more realistic again.

Once again potential for this game is going down because they're worried about it being easy for little kids. That's too bad. They'll learn eventually and then realize what a great game it is when they get older.
  #4  
Old 05-10-2010, 03:09 PM
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"It was never so common on the High seas that there were HUNDREDS of ships patrolling at once" maybe it was but maybe it wasnt.

but if they remove a lot of enemy ships from the game and make less floating around on the seas, becuase there wanst that many in real life" that would create a problem. there wouldnt be enough enemy ships around to shoot, people would be fighting over ships, it would be more harder to get quest ships, there would possibly be hoards of players ships surronding the enemy ships. then the seas would get congested and cramed in the certian parts that the enemy ships where only "allowed" to patrol.

that would cause trouble.
  #5  
Old 05-10-2010, 04:10 PM
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Quote:
Originally Posted by 7seconds View Post
"It was never so common on the High seas that there were HUNDREDS of ships patrolling at once" maybe it was but maybe it wasnt.

but if they remove a lot of enemy ships from the game and make less floating around on the seas, becuase there wanst that many in real life" that would create a problem. there wouldnt be enough enemy ships around to shoot, people would be fighting over ships, it would be more harder to get quest ships, there would possibly be hoards of players ships surronding the enemy ships. then the seas would get congested and cramed in the certian parts that the enemy ships where only "allowed" to patrol.

that would cause trouble.
I agree with this as well. While the way the ships move now is not necessarily realistic, it works well for the game. For instance, right now, I have a quest requiring me to sink 20 Navy ships. If they were to put the ships in the way you are suggesting, who knows how long it would take me to get ships, and I would probably lose a lot of rep doing it as well, because everyone would be going after them.

I do like the creatures of the sea part, but I believe that (imagining this situation is real) they shouldn't appear just in between those areas. If we're going to go for realistic, then sea creatures would appear randomly throughout the ocean because...well, they're creatures. They wouldn't limit themselves to a specific specific part of the Caribbean.

I agree with everything else. Why did they get rid of the mast stuff in the first place? For the little kiddies? Look, the game is supposed to be difficult- that's what makes it interesting. If they keep simplifying things, it's going to make more people leave the game, not come to it. I think an HD feature would be awesome, but my computer already has lag issues on High a lot of the time, and it really isn't old. How many computers would be able to handle that? Would it be worth the money they would spend upgrading the game to HD?

And....that's it. Thanks for listening.
  #6  
Old 05-10-2010, 04:44 PM
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I agree its dumb making it easy to shot the mast off now. If its not a challange then it will get boring.

Im happy with the games graphics as the are now, all that little extra stuff like wood splinters would just lag it even more, now maybe some large wooden chunks to fall off when the ship is damaged heavily would be cool.

and same thing with the sea monsters. They should pop up ramdonly and mostly in deep waters away from the main islands. If the sea monsters came only in certain spots people would learn to avoid them and people would crowd over it when they want to fight it, and cause traffic problems.
  #7  
Old 05-10-2010, 05:39 PM
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I have a long list of replies for both of you. wait till tomorrow.
  #8  
Old 05-10-2010, 05:46 PM
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pirates mostly used ships like the light sloop for the same reason they use them in the game: they're fast and hard to hit. and believe me, you don't want the sea battles to be realistic.
  #9  
Old 05-10-2010, 05:59 PM
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I love when people say Pirates is unrealistic and refer to just one aspect. This WHOLE game is unrealistic, that's why we play it.

LET'S GET THE GLITCHING FIXED FIRST!
  #10  
Old 05-10-2010, 06:02 PM
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I'm referring to unrealistic as in an opposition to fun game play. I'm just saying that the current form of ship combat is not only just different to the original FUN ways of playing built in the starting, but also that the change in both speed and graphics are thoroughly unn=acceptable. I will give a full reply to YOUR oppositions, tomorrow.
  #11  
Old 05-10-2010, 06:06 PM
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..one thing you said...using cheat engines is detectable btw...and mebbe why large numbers of us...non-cheating members...get booted at one time , and think we 'crashed'....stop using the cheat engines and use your imagination and gaming skills a lil bit... Dis will keep streamlining it to the bare walls to protect their servers, their name, etc....
  #12  
Old 05-10-2010, 08:45 PM
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Quote:
Originally Posted by Eliza Creststeel View Post
I love when people say Pirates is unrealistic and refer to just one aspect. This WHOLE game is unrealistic, that's why we play it.
LET'S GET THE GLITCHING FIXED FIRST!
Exactly right Eliza.
Repairing a sunk ship in the 18th century? Unrealistic.
Voodoo? Unrealistic.
Unlimited ammo? Unrealistic.
Carrying hundreds of grenades, daggers, plus other weapons? Unrealistic.
Undead? Unrealistic.
Teleporting? Unrealistic.
Weapon usage on humans without blood? Unrealistic.
Geographic layout of Caribbean in POTCO? Unrealistic.
Physics and time within game? Unrealistic.
People playing a Disney GAME based on the D's romanticized take of what a pirate's life was like and expecting realism? Priceless.

People still "testing" third-party programs that give an unfair advantage and violate POTCO Terms of use? Way too realistic for me. For crying out loud, I really wish POTCO would focus their energy to put a stop in allowing this.
  #13  
Old 05-11-2010, 09:14 AM
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Quote:
Originally Posted by 7seconds View Post
Im happy with the games graphics as the are now, all that little extra stuff like wood splinters would just lag it even more, now maybe some large wooden chunks to fall off when the ship is damaged heavily would be cool.
You know, even I like the High Graphics for the game now. I'm just saying that I'm unhappy that they reduced polygon count as well as removed the "Smoke" feature all because of the fear of lag. They should take the idea mentioned at the end of my first post, about reducing lag. At the same time, if we want the BIG graphics that I mentioned, they should put it for a NEW special HD, for Graphic card computers

Quote:
Originally Posted by 7seconds View Post
but if they remove a lot of enemy ships from the game and make less floating around on the seas, becuase there wanst that many in real life" that would create a problem. there wouldnt be enough enemy ships around to shoot, people would be fighting over ships, it would be more harder to get quest ships, there would possibly be hoards of players ships surronding the enemy ships. then the seas would get congested and cramed in the certian parts that the enemy ships where only "allowed" to patrol
Here's my idea to that. While making ships rare on the high seas (by implementing the Fleets idea) they should also reduced immense involvement of ships in quests as well as increase EVERY ships powers, and decrease ship speed. Instead of "sink 20 warships" they should make it sink 1 warship. BUT, at the same time, they should increase the power and HP of every ship in the game, making it that we have to get involved in HEAVY battles with them, instead of making it that pirates can kill them so easilly with 5 rounds of fury. Imagine it... A war sloop battling a war galleon, and then so much cannon firing and actual implementation of tactics?
Quote:
Originally Posted by MacIronhawk View Post
Once again potential for this game is going down because they're worried about it being easy for little kids. That's too bad. They'll learn eventually and then realize what a great game it is when they get older.
Very well said Mac. I just hate it when POTCO and certain players say, "Awww, this game was targetted for kids!". I said that they should make a complex economic system (if thats the case, the fun of the game will NEVER die), but someone said "This game was meant for kids, they won't understand a complex economic system''. For crying out loud, the kids who play this game are not some silly FOUR YEAR OLDS! My brother, 4 years younger than me, finds POTCO to be too simple. Isn't that the audience they're targetting? When I was younger, everyone in my class was playing Runescape (the game with the "complex" economic system). That was enough said. Kids would like the same thing as adults do, despite the fact that MOST of the players are adults. Why do so many kids join and then quit? Because the game lacks unlimited fun, i.e, a long and complex economy and map of area.
Quote:
Originally Posted by The Evil Will Mcbain View Post
pirates mostly used ships like the light sloop for the same reason they use them in the game: they're fast and hard to hit. and believe me, you don't want the sea battles to be realistic.
I'd like to see battles being realistic. I bet they'll be fun. So, you're saying that oversized dinghies can hit hard at war frigates? Thats why I said, reduce the speed of Light ships, and make them easy to sink, and increase the health of all ships (war and medium), so that they don't get sunk by some light ship
Quote:
Originally Posted by Eliza Creststeel View Post
I love when people say Pirates is unrealistic and refer to just one aspect. This WHOLE game is unrealistic, that's why we play it.
Like how you referred to only one aspect of my post?

Quote:
Originally Posted by Captain Sureshot View Post
Exactly right Eliza.
Repairing a sunk ship in the 18th century? Unrealistic.
Voodoo? Unrealistic.
Unlimited ammo? Unrealistic.
Carrying hundreds of grenades, daggers, plus other weapons? Unrealistic.
Undead? Unrealistic.
Teleporting? Unrealistic.
Weapon usage on humans without blood? Unrealistic.
Geographic layout of Caribbean in POTCO? Unrealistic.
Physics and time within game? Unrealistic.
People playing a Disney GAME based on the D's romanticized take of what a pirate's life was like and expecting realism? Priceless.
Now, some elements that you mentioned (Repairing a sunk ship, Hundreds of grendades, guns, etc., Weapons on humans without blood) are elements of basically any online game, and these should not be changed.
Teleporting is just a representation of the story of the pirate, instead of saying that he travelled all the way to another island.
The Geographical layout of the Caribbean currently CAN be changed and made real. Now, you're saying that Voodoo, Undead, etc are unrealistic? Mind you this is the game of Pirates of the caribbean, in which universe there is Calypso, magic, etc. That cannot be debated. At this rate, you're telling me that because you think that the theme of this game is unrealistic, so should be the Game Play? I say not. Its like saying that if POTCO puts Light Sabers from Star Wars into this game you say "Ah this game is anyway unrealistic, adding Light Sabers wouldn't matter!". I'm just saying that Game Play of ships has been reduced from what it was before, thus making it less fun, and only a few lines in my post was about the game's something being unrealistic. If the game did have physics and interactivity don't you think the game would be unlimitedly fun, instead of continuously asking for more updates? Same applies for a complex economy. Please, next time read my whole post, though still I would be saying unrealism (which again, is that which is opposite to the original FUN game play built)
Midhav

Last edited by Sarah; 05-14-2010 at 02:09 PM.. Reason: clean up, merge
  #14  
Old 05-11-2010, 10:37 AM
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Quote:
Originally Posted by Roger Dreadrage View Post
You know, even I like the High Graphics for the game now. I'm just saying that I'm unhappy that they reduced polygon count as well as removed the "Smoke" feature all because of the fear of lag. They should take the idea mentioned at the end of my first post, about reducing lag. At the same time, if we want the BIG graphics that I mentioned, they should put it for a NEW special HD, for Graphic card computers
I agree with the smoke stuff, but still for a game like this, it would be difficult to get a HD option even if it was for people with high end computers.

Quote:
Here's my idea to that. While making ships rare on the high seas (by implementing the Fleets idea) they should also reduced immense involvement of ships in quests as well as increase EVERY ships powers, and decrease ship speed. Instead of "sink 20 warships" they should make it sink 1 warship. BUT, at the same time, they should increase the power and HP of every ship in the game, making it that we have to get involved in HEAVY battles with them, instead of making it that pirates can kill them so easilly with 5 rounds of fury. Imagine it... A war sloop battling a war galleon, and then so much cannon firing and actual implementation of tactics?
But think, even if the quest required "sink one ship" how do you think a lot of people get gold? by going out a sailing and sinking enemy ships. people make huge amounts of gold this way. its a mian prites "income" and people needing gold would fight and hoard enemy ships for the gold. less=lees gold. People also have fun just going out and shooting/ lvling there skills, it would get boring without a lot of ships.


Quote:
Like how you referred to only one aspect of my post?
it sounds like your whole idea is to make it more real.

Quote:
Now, some elements that you mentioned (Repairing a sunk ship, Hundreds of grendades, guns, etc., Weapons on humans without blood) are elements of basically any online game, and these should not be changed.
Teleporting is just a representation of the story of the pirate, instead of saying that he travelled all the way to another island.
The Geographical layout of the Caribbean currently CAN be changed and made real. Now, you're saying that Voodoo, Undead, etc are unrealistic? Mind you this is the game of Pirates of the caribbean, in which universe there is Calypso, magic, etc. That cannot be debated. At this rate, you're telling me that because you think that the theme of this game is unrealistic, so should be the Game Play? I say not. Its like saying that if POTCO puts Light Sabers from Star Wars into this game you say "Ah this game is anyway unrealistic, adding Light Sabers wouldn't matter!". I'm just saying that Game Play of ships has been reduced from what it was before, thus making it less fun, and only a few lines in my post was about the game's something being unrealistic. If the game did have physics and interactivity don't you think the game would be unlimitedly fun, instead of continuously asking for more updates? Same applies for a complex economy. Please, next time read my whole post, though still I would be saying unrealism (which again, is that which is opposite to the original FUN game play built)
I can anwser this too. Yes this is a game based off of a UNREALISTIC movie. so why drive the game away from the movie where its based from? in the movie the pirates could always find a ship fight, so why shouldnt we be able too? Of course it would stay in the pirate themed universe so your light saber theroy dosent work out. and if the map was goegraphicly correct it would take us weeks to go from tortuga (by spain) to cuba (underneath FL)

lets just say if want this game to get realistic it would suck. A real pirates life sucked, they where dirty, flea ritten, scurvy mouthed, b.o. smelling, scumbag outcast that nobody cared for. they were poor, didnt eat well. Disney makes the pirate life seem glamorus and lets keep it that way.

Last edited by Sarah; 05-14-2010 at 02:10 PM.. Reason: clean up
  #15  
Old 05-11-2010, 11:19 AM
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The game is off an unrealistic movie but this game is lacking everythin! The sails are UNREALISTIC as they are knocked down by hitting th esails, no holes or anything. If they thought it was too hard then what's up? This is targetted for 10 year olds.

With the patrolling I agree also, there shouldn't be millions of ships out there, this wouldn't happen like this. there should be specific ships doing certain ROUTES from island to island, from time to time. This makes watching the sea more exciting and actually fun!

MOre islands OF OCURSE. Stronger enemies, so much can be done with new islands, more gpysies, more possibilities with the potion tables, more new features, like cutting trees for wood and stuff.

Last edited by Sarah; 05-14-2010 at 12:29 PM..
 


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