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Old Test Release Notes - April 7, 2010 - Discussion

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  #46  
Old 04-11-2010, 01:19 AM
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Yes, the resets will bring you back to the level you were prior to the update being released. That still doesn't change the fact that they wouldn't require a reset if given time to fix the bugs on Test.

Imagine all of the people who will level, gather loot, etc. during that time. ALL of that would be lost in a reset. ALL new members who joined in that time would be deleted. None of that would be accepted by anyone on Live.
  #47  
Old 04-11-2010, 01:49 AM
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Again they said they did not "plan" on this happening this is why its still on test.
  #48  
Old 04-11-2010, 01:57 AM
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And that is why the updates shouldn't be released until the bugs are fixed... like we've been saying..
  #49  
Old 04-11-2010, 04:55 AM
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James, what exactly are your trying to say here? I feel like your contradicting yourself... First you say bring the updates to live, then you say they are still on test for a reason. A few other things you said contradicted previous statements as well. I'm a little confused?
  #50  
Old 04-11-2010, 04:42 PM
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Invasions are still messing up on test its the only time I get booted. Last nite I was repeatedly booted during invasions everytime I used the healing aura on my staff as soon as I clicked on it poof it crashed but only during the invasion.
  #51  
Old 04-11-2010, 06:14 PM
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Yeah they definitely need to fix that.
  #52  
Old 04-11-2010, 09:05 PM
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Quote:
Originally Posted by Jamesvsthekraken View Post
If they "reset" your characters on Live which they said may not happen as they didnt expect it to. It would be reset you back to level 1 just back to the way you were before the update.
Not to stir up trouble hopefully but what if a character was created after the update then reset it?....Depending on how the Staff would actually reset it I think that would delete the character altogether....Although there may be other ways to fix bugs other than reseting things but I wouldn't risk putting things to Open without minimizing problems myself.
  #53  
Old 04-12-2010, 08:02 AM
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People are going to be excited for as much as two weeks when this does hit open.

Then, everyone and their brother will complain that we want POTCO back, instead of Pirates of World of Warcraft.

Not having F5 or F6 is such an enormous mistake, I just can't imagine what they were thinking. (Well, they obviously weren't.) Having absurdly powerful weapons loaded with new exploits doesn't seem like a positive move for the game at all.

Demanding that Disney release a broken implementation to open long before even cursory crashes have been worked out, seems to be very ill-advised. Of any update I've seen on test, this is by far the most ambitious. It is also the most problematic update I've seen hit POTCO. IMHO, 6 weeks of testing seems far too short for this.
  #54  
Old 04-12-2010, 04:09 PM
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Aye, alot more testing is needed. Keep in mind that the Fleets & Invasions are still going on test also. The Fleets seem to be okay, but bootitis does affect the invasions in a large degree. The healing aura skill does seem to cause being booted as stated. There appears to be many more pirates that have accessed test also. So, we have more pirates, more activity, & many more reports being filed. I believe Disney realizes that much more testing is needed.
  #55  
Old 04-12-2010, 06:19 PM
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Originally Posted by Edward Edgemenace View Post
Not having F5 or F6 is such an enormous mistake, I just can't imagine what they were thinking. (Well, they obviously weren't.)
I agree - I HATE that the belt only has four slots.

It makes no sense to me to limit it. If I want to be able to use the weapons like I have for the past two years, then I should be able to. Plus, one of the things I actually liked about this game was that it allowed everyone to access everything - no picking a "class", and no limits on what any given pirate could acquire. Though we can, of course, switch what's on the belt, it's tedious (good luck whipping a staff out to save yourself if it's not already on your belt...).

Honestly, I just fail to see any reason at all why four slots is better than six. If someone likes the strategic aspect, great, but no one would be forcing them to use all the slots if they didn't want to. I do want to, however, and I can't.
  #56  
Old 04-12-2010, 06:41 PM
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Quote:
Originally Posted by combatlizzy View Post
Aye, alot more testing is needed. Keep in mind that the Fleets & Invasions are still going on test also. The Fleets seem to be okay, but bootitis does affect the invasions in a large degree. The healing aura skill does seem to cause being booted as stated. There appears to be many more pirates that have accessed test also. So, we have more pirates, more activity, & many more reports being filed. I believe Disney realizes that much more testing is needed.
I reported the invasion bug and told them over at Live Chat and they basically said they wont fix it, which it sounded like to me. :/
  #57  
Old 04-12-2010, 06:42 PM
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Quote:
Originally Posted by Edward Edgemenace View Post
Not having F5 or F6 is such an enormous mistake, I just can't imagine what they were thinking. (Well, they obviously weren't.)
I am going to disagree here. It may have taken me several sessions to get used to not having an F5 or an F6 slot, but I got used to it. And then realized that, for the first time ever, I had to put a little thought into what I would carry into battle.

Quote:
Having absurdly powerful weapons loaded with new exploits doesn't seem like a positive move for the game at all.
Now I agree. Some of the weapons seem a bit TOO powerful. Noting ruins rep quite like a guy with a super powerful Blunderbuss. Plug away at Darkhart to maximize rep and BOOM. All gone with one shot from a big gun.

Quote:
Demanding that Disney release a broken implementation to open long before even cursory crashes have been worked out, seems to be very ill-advised. Of any update I've seen on test, this is by far the most ambitious. It is also the most problematic update I've seen hit POTCO. IMHO, 6 weeks of testing seems far too short for this.
In this part? We are in COMPLETE agreement.
  #58  
Old 04-12-2010, 06:49 PM
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Whoa, I want one of those 'Kill Darkheart in one shot' guns XD.

I don't think t's ready for live... If it does go on live and it resets on live, then people are going to be MAD.
  #59  
Old 04-12-2010, 07:10 PM
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Originally Posted by ex8404 View Post
I am going to disagree here. It may have taken me several sessions to get used to not having an F5 or an F6 slot, but I got used to it. And then realized that, for the first time ever, I had to put a little thought into what I would carry into battle.
But what if I don't want to have to think? LoL

Honestly though, if I wanted a more complex game I would have never started this one - I'd be in WoW (which PotCO will never be able to compete with anyway; who's going to stick around for the gameplay if it changes to something that someone else is doing better in a game with a ton more content? IMO they should have kept the market they'd cornered in mind instead of stupidly trying to lure people away from "better" games).


But anyway, regardless, how would having all six slots harm your experience? If you want to be more strategic, just don't use them.
  #60  
Old 04-12-2010, 07:42 PM
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Quote:
Originally Posted by Aliese View Post
But anyway, regardless, how would having all six slots harm your experience? If you want to be more strategic, just don't use them.
Never said that having all six slots would harm the experience. I really just think that having two less slots was easy to get used to. But I tend to ignore my grenades and my staff...Don't miss 'em at all.

 


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