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Originally Posted by Eliza Creststeel
Obviously, since its inception the game has attracted but MORE IMPORTANTLY managed to keep youth and adult players. Young kids don't seem to get into the world as much or stick the object-driven quests. And older players liked a game that wasn't that complex or demanding (not a lot of button-mashing).
Problem, I think - is that they had been marketing to that young crowd, while they need to gear up elements that will satisfy older players.
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I agree and I thought that it was what I was saying all along. But no where near as concisely as you. Thanks for adding to the conversation!
Can you imagine the delicate balancing act they have created here? Marketed to younger viewers on Cartoon Network and Nickelodeon, given an E-10 rating and easy (accessible?) gameplay elements still tell me that this was meant to be a kid's game.
But then older players including parents and even grandparents start to play and like what they see. Now the developers have to attend to the needs
and safety of the pre-teens while keeping the older (paying) adults entertained enough to keep the money rolling in.
In my opinion, they have done this VERY well until just recently. Things got stale over the summer... But what I have seen on test intrigues me and has my interest level up. My test pirate is way too low to explore much but I have two lvl 40s waiting for the changes.
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Originally Posted by MacIronhawk
To be honest, I don't even know how it's gotten easier. I did some of the Pearl Quest yesterday and the enemies I fought are practically the same levels as before. Shorter, yes, easier, no.
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Shorter is easier, isn't it? For example, I just did the grenades quest on test. Haven't done it in quite a while. It took me half the time and I did it solo. Couldn't do it solo the first time.