Quote:
Originally Posted by Edward Edgemenace
You've mastered sailing? If not, then ONE skill point only, on each thing unlocked (especially broadsides.)
If mastered, one good method for comparing retraining, is too look at the leaderboard or the SvS competition's unlimited winners, then look those pirates up on DxD. You see their exact builds on DxD.
Until Windcatcher is fixed, there is no reason to ever have more than one skill point there. Treasure sense will give you max gold quicker, but once you've been at max gold a while, you'll want those points elsewhere. Full sail, open fire, ramming speed and take cover are very useful in SvS, but you probably want to be a fully mastered pirate, before taking the SvS quests.
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Great points...especially on Windcatcher. I personally have different configurations for each of my pirates and it's still hard to decide what is ideal. For SVS I like having at least 3 in ramming (for ramming and escaping)...(at least 3 in windcatcher - fast maneuvers and escaping)....(2-3 in take cover - which is currently broken).
If you have a great crew and you are a skilled sailor it's all about positioning and maneuvering (to fire and land shots and not getting hit).
My ships of choice for SVS....War Sloop and War Frigate. IMO the War Galleon is too big of a target.
Please fix windcatcher Disney....I still have to test this over the weekend on Test and Open.
Happy Friday the 13th all!