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Old Make Light Sloops more targetable in pvp...

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Old 09-02-2008, 08:45 PM
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Edward Edgemenace Edward Edgemenace is offline
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Quote:
Originally Posted by CrimsonRabbit View Post
I agree that for some reason, the light sloops seem to be harder to hit with broadsides in SvS. I've also noted that my war sloop will often get hit from broadsides being fired from someone I'm directly (perpendicular) behind and a couple of ship lengths back. No way a broadside should be able to hit me...but they do. Really ticks me off. The only thing that bothers me with the light sloops is that they won't stick around for a battle. They're the first ones I'll go after, but as soon as they're threatened they run and hide...and they're too quick to catch.

On that note, does anyone know why my War Sloop is the slowest ship on the sea? I even have 5 marks in the Wind Catcher, yet can't keep up with any ship when they turn to run away...that is totally annoying.
Those things you describe happen to me as well.

Backwards firing broadsides bite. They POSSIBLY could be due to lag (but because I only ever see it coming from ships that are already glitched out, I doubt it.)

Windcatcher seems to have no effect now, in PvE or PvP. I wasn't sure, when they released PvP sailing, but I'm convinced now. If you get close enough to hear an enemy do a broadsides, you can look them up in DisneyXD - Community - Player Channel - Directory - Search by pirate name - Open - then switch to see their sailing skill points. If they have five points on full sail (previously a useless skill past rank 1) and zero on windcatcher (previously a very useful skill, both at at rank 1 and especially at rank 5) then it is a safe bet, that they know a programmer whom you don't.

My light sloop runs after it has been hit once, because it went from 100% to 15% hull, from your one hit.
 

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