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#1
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Make Light Sloops more targetable in pvp...
I don't know about you guys, but I'm sick and tired of getting a 60,000G War Frigate owned by a 100G Light sloop in pvp. In a 1v1 fight with equal crews, Light Frigates will always win (with the rare exception of course).
It seems to me that they reduced the Light Sloops targetable area in pvp which is why they are so hard to hit with broadsides...not to mention how hard they are to hit with cannons. I understand the need to let lowbies have some sort of chance in pvp, which is probably why this was done. That said, it is not the lowbies who are using them...it is the lvl 25 cannon guys that are. Just compare how easy it is to hit a War Galleon compared to a Light Sloop in pvp...the difference is insane. Not that I would ever use a War Galleon for pvp myself, but some do. This needs to be fixed along with the repair glitch for ship pvp. |
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#2
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It's not so much a glitch like but I personally love my light sloop and yes I am high level cannon and mediocre level sailing... its just the strategy of using that ship...
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#3
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It isnt a glitch light sloops are hard to hit period. NPC light sloops are a pain to sink with a war ship even before SVS so why make them easier. Sloops are known for their fast sailing manueverablilty and small size. Plus it poses a challenge to players to sink them but if u do hit them 2 lightning strikes will sink them.
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#4
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Light Sloops can be hit though using Broadsides if you 'Lean the Ship' by turning away from them while firing the guns (the ship will tilt into the turn - making that side lower in the water). This 'lowers' the side to their level and allows the broadsides to hit the Light Sloop...
Just a suggestion
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#5
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I do not think this is a glitch. I think it simply adds to the strategy of the game!
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#6
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no glitch just a small target, use mine all the time, with or with out crew.
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#7
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I too feel very strongly that all light sloops should be swatted like flies.
And, conversely, I like the dynamic of a small manuverable ship that has speed on it's side. However, and I loathe using this term in such a fantastical environment as POTCO, the "realism" of it's hull strength give me screaming fits. If a war frig has 12600 hull points then a light sloop should have about 2 (okay, 3). A cannon ball within 50 yards of the sloop should create a big enough slash to capsize it. I've hit light sloops with 3 rounds of fury at close range and it still floats - which, isn't a fair comparison of the perception of relative hull strengths. If someone is able to ram a light sloop, it should explode into a million little fragments and a pop up should appear to the Captain of the sloop: "You're trying to find all the bits and pieces of your ship - which are now being turned into umbrella's for carribbean drinks by the locals. It will be one hour before your regenerated. Please sit patiently and agonize about your decision to use a light sloop in a naval battle". Is there any evidence of an actual historical situation where a light sloop was able to sink a war ship? Ok - I apologize for that question. I am once again allowing reality to intrude on the situation........... |
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#8
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Just for historical purposes... real pirates used smaller more faster ships (and not the War Frigates we use
) for attacks unless travelling in large fleets...But - as for gameplay - the Light Sloop does have quiet the advantage which should be 'leveled' somewhat as 3-6 fury should send it to the bottom. Quote:
Thats what I do after I sink one.... sit back - steer the wheel and take a sip of my drink with the newly made umbrella
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#9
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Quote:
Pirate takes a light sloop up against a light frigate - then assumes control of the light frigate until he captures a galleon - trading again ad nauseum until finally Black Sam captures the Whydah (i.e. the ultimate treasure - think the "USS Constitution" with a hull filled with 100 royal's, each with diamonds). Not - light sloop sinks War Frigate. Too many jumps and skips in the logic chain. IMHO the light sloop hull needs to be reduced to the point where glancing in its general direction puts it in immediate peril of sinking - or, the war class ships should be increased accordingly (e.g. multiply existing amount x 1000). |
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#10
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Since we all know that pirates used Fury and Lightening shot back in the good old days, why can't we have a Sloop (Cruz) Missile shot that only works against light sloops. Just as a red circle appears under NPC's on ranged ground attacks (pistol/dagger/staff), when you select the Sloop Missile a red circle appears around the sloop and you fire it off. It's guidance system then takes over in much the same way the daggers fly even when the NPC moves.
BOOM!!! No more pesky sloop. |
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#11
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Quote:
That's what we need right there....~~~~~~~~~~==D \4/ <-- Light sloop running for cover LOL (Wood Seeking Light Sloop Missle With Red Explosive Tip LOL) As for the historicial - agreed - I mean, who isn't gonna trade up when they get the chance When I get home I'll do an edit to post the Pirates Historicial Pages I use for fact finding sometimes (but really - there are actually several good ones by just using Google )
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#12
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Wood Seeking Light Sloop Missle with Red Explosvie Tip
In the immortal words of the two paper-type cartoon characters from the Guiness commercials........ BRILLIANT!!!!!!!! |
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#13
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Quote:
Not saying your a coward. I told some people they were cowards using a light sloop and they said "no we're just smart". So I said yeah a coward and smart. :P Light sloops should be easier to target in PVP. They are easy out of PVP so why not in PVP? |
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#14
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To be clear, I'm not saying that the difficulty of hitting a light sloop is a glitch. I am saying (as MacIronhawk picked up on) that they are much easier to hit with broadsides in pve than in pvp, which makes me think they reduced the targetable area for light sloops in pvp situations (or maybe it is always that way when it is a player's ship as opposed to an npc's ship). Either way, it is a major imbalance issue in pvp.
The glitch I am referring to is the repair glitch, which is an entirely different matter...although, a light sloop in pvp with a Master Sailing captain, Master Cannoning gunner, and a 3rd person using the repair glitch is almost unstoppable. After reading the posts here I have to agree with Tuefenhandel's Hull Strength example. The more I think about it this is probably the best solution to this problem. Just make the Light Sloops go down with 3 to 4 shots in pvp and the targeting issue wouldn't matter. Either that or limit Light Sloops to regular Cannon Ball ammo with the cannons since that is the level range of people using that ship in pve. Also, there are no NPC Light Sloops that fire anything other than regular cannon balls...so it fits. Last edited by BadBones X; 08-29-2008 at 11:42 AM.. |
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#15
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I dnt agree with this statement. Because then you should also limit the other ships accordingly which means no fury or thunder. If you are going to be unfair to one ship be unfair to them all. |
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