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Old Test Release Notes - June 18, 2010

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Old 06-20-2010, 01:35 AM
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CarribeanThunder CarribeanThunder is offline
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Aww, why did they have to slow down sloops, decrease Boss Ship difficulty ( Assuming they're the Red-Sail Warships ), reduce the number of Boss Ships in Wave 12 and modify the types of CD Ships in each Wave? Well at least they RAISED the Health Bar on CD Boss Ships - I can tell you now, though, the Red-Sail War Frigate will be a PAIN to sink - which sounds fun!

Quote:
Originally Posted by MacIronhawk View Post
They failed to fix the bug where ships would freeze up. This will make getting to anything about wave 10 near impossible. I've only been able to get to wave 9, and by that time with all the freezing up ships(I'm not lagging myself, but the ships pause A LOT) we can't get much farther.
Wouldn't that actually make it easier to hit the ships? If they stay in place for even a short time, it gives you a small advantage - although the sudden warp makes it annoying afterwards if you don't sink it ( Or maybe I'm thinking of something else ).
 

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