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| The Rusty Cutlass Official archive about Weapons and Skills |
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#1
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relaod in a flash..?
hey potco friends!
so i was in ship pvp and i notice something... well 1- i wanna know if is true that wend a enemy ship does a take cover the firebrand still hits him hard? idk because i see that it said :-64,-70,-68 ext... 2- the rapid reload is it posible to have super re load? i saw cannon rams and the master gunners gives you +3 of rapid reload and that the max i know... idk is there are some that gives you more like: +4 or +5 idk ![]() ![]() ![]() ![]()
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#2
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well, now you can use any type of ammo to harm a ship that takes cover. And the highest ranking cannon ram is the famed master gunners ram which is +3 on rapid reload. But there is a cannon ram that gives you critical fury shot and +1 on fury, which is the haunted cannon ram
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#3
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Yes firebrand still hurts, other ammo also does reduced damage (at least it appeared so when I tried last).
The max is currently 8 that I am aware of. 5 points that you add to the skill, and +3 from an item. I have a +2 and it is pretty fast, so +3 is pretty quick. |
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#4
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i dont get it.. how come the ammo says the it deals this to this and in ship pvp it does less..
example- my fury does 1000 something to 2000 something... and it does in ship pvp 900 something..... unless they have open fire on... can someone explain... *sights* ![]()
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#5
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They do that to make SvS more challenging I guess. They really mess with the damage a lot there, it's completely different from regular sailing.
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#6
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#7
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Well, that's also good sometimes. You could easily have 4 people on cannons, 1 sailing, and the rest repairing. The way it was before was better though, in my opinion.
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#8
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#9
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Personally, I think it should only be in regular sailing. It helps you if you are trying to level, have afk people on your ship, and don't want to lose the bonus.
In SvS though, repairing while you are sailing used to be a glitch.. go figure. |
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#10
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There is a Phantom Ram that has boosts for Lightning and a Revenant for Fury. But the highest that any ram can go for Rapid Reload boosts is 3, same for any boosts. you can go up to 8 on anything I believe having it maxed out and with 3 bonus points from a ram. I dont know how fast it would be but I'm sure it would certainly be nice to have!
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#11
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With all 5 points into Rapid Reload, plus having a Master Gunner's Cannon Ram, and then using Leadership, you will be able to shoot Thunderbolt really fast. I only have a Gunner's Cannon Ram, but even THAT allows me to shoot quickly.
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#12
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If I take damage on a completely healthy ship, the hull takes at least a little damage when first hit. They should adjust the numbers for damage and repair so they increase and decrease the same. |
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