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| Davy Jones's Crew Guilds and Crews Archive |
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#1
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What To Do And What NOT To Do When Starting A Guild
I've been involved in this game, and POF for quite a while, and throughout that time, I've noticed how some people advertising their guilds sometimes fail or they just give up. Everything happens for a reason. When a pirate's guild would fall, there's something that the Guildmaster isn't doing right. I know it takes time and patience to maintain a good guild but for all you beginning Guildmasters, there are things that I believe should never be done if you want your guild to be successful.
Example: ***(Please insert an imaginary guild name here) I'm starting this guild because I thought it would be cool to boss around other people and I'm looking for high lvls to join! As soon as you join, I'll make you an Officer ASAP and you'll have even more authority! The first 3 Lvl 40s to join will immediately be promoted to Co-Guildmaster! We enjoy starting guild wars, PvP'ing noobs all day for fun, and cheating in SvS! There are NO rules at all except that you MUST obey my EVERY command and when I'm lvling up, DO NOT ask me for help! So please join!!***Now that I'm done with that rather amusing example, think about what's wrong. What shouldn't have this GM done if they want their guild to be successful? Allow me to clarify. 1.) NO ONE wants to join a guild where they may feel like fun isn't an option. This is a game and while running a guild, a GM looking for success must always consider the reasons why a pirate would want to join. NO ONE wants to join a guild where they're treated like soliders more than people. And anyone in a guild like that might as well just log in and leave. 2.) Quote:
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As something extra, the GM is the one who members look to for help. DO NOT avoid helping others unless you're already busy helping someone else, but remember, always put your guild before yourself. Always remember that someone who is looking for a guild is looking for good reasons to join. Don't give reasons that only satisfy you, make them satisfy both you and the guild hunter and/or guildmate. To all GM's having trouble starting a guild: I wish you the best of luck and I hope that this thread has helped you understand what it means to run a successful guild. ~Admiral Savvy
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#2
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*Applauding Savvy wildly*
Well stated sir! Last edited by ukebec; 11-11-2008 at 06:53 PM.. |
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#3
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An exceptional post what is spot-on, mate! Hopefully, more GMs (aspiring, new, or well-established) will re-look what it means to lead a guild and strive to improve their guild--for the sake of the guild itself.
And what is a guild if it's not the members in it? Thanks much Norries for an insightful post. And while we're at it, I've seen a number of posts where GMs have links to websites--but the websites have NO CONTENT. Why? Seems to me if you have enough gumption to start a website, but not enough to actually put something into it you'll only be advertising that you have enough gumption to start a guild, but not enough to actually put anything into the guild. Sometimes less is more. If you don't have the drive or ability to do something, DON'T. The alternative can leave you looking the worse for it. Thanks again, your Savviness!
__________________
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#4
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Thanks mates! I just wanted to clarify the GM position because I've been seeing so many guilds that I thought require assistance.
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#5
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Talking about a punishing blow?
Nice tips, Savvy. |
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