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| Davy Jones's Crew Guilds and Crews Archive |
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#1
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a hard decision...
i really wanna join some guild like lads and wenches yet i really like being the admiral of the killed guild... the thing is that i would not be on much on any other pirate... and league left my guild... and my guild is very unactive.. all less than my lvl and only one above... nearly all officers... used to be around 25 of us but they all quit and now here is only 5... 2 of which hav'nt been on in 3 months... arrghhh.... what decision to make.... IT'S ROTTING MY BRAIN DANG IT!!!
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#2
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If your guild is inactive then ditch them. The point of having a guild is to have associates who can be there for you and you for them. If they are around what is the point.
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#3
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I agree 100% with Wildwood. If the guild is inactive, and you really want to join another guild, just leave. Why stay in a guild that's inactive anyway? It's no fun, and it completely defeats the purpose of running a guild. In my opinion, this situation is easier than you're making it, if a major part of the situation is an inactive guild.
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#4
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I had every intention of coming back dang it! Anyway, I couldn't even get my guild off the ground with a suitable member that wanted to join. A few were suitable I guess, but none joined...
Anyway, I'm a decent recruiter (of in-game people) but I recently cleared Artful's Friend List. Bardel will be a good member though. You should maybe consider making another pirate. The game seems much longer that way, if you don't bother to level up one at a time. |
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#5
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w 3 lvl 40 pirates already i hav never created a guild i dont hav any desire for it. but if ur guild is inactive then it time to move on i hav even play with out belonging to one, infact my 1st pirate the guild there was very active till they all went to pirate...burnin sea. it not a hard choice to make.
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#6
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yet in my eyes it is the whole big fish in a small pond, small in a large pond. i really want to stay with my guild and still be the admiral of the undead french... league already said that he would rejoin and recruit new members... and with the new pirate thing i already have 3 others, they are just not on that much. although today i will be on sven at around 3:00... well, i want to keep bieng admiral instead of lt, ya know what i mean? the guild is kinda picking up, i wonder if ben left.... the only people that come on are the officers lol. the thing is i cant find any guildless unlimited over lvl 10 lol. yes, i have checked abassa.
although i might check there again... |
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#7
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A suggestion for some fresh blood in the guild - try lower level players, new to unlimited access who could really use a helping hand in the game. Help them to learn the ropes and correctly build their pirates. Your guild will be stronger for it in the end. I do know that plenty of new players continue to come to the game, and by limiting yourself to only players lvl 10 and above you're missing them and most likely they'll already find a home for their pirate by time you even allow yourself to consider them based on their notoriety. Look for these new players, specifically, the level ones, twos, etc and see if they would like some help questing, TPing somewhere, anything. Lending a hand is always nice, and who knows, you might get a new member in return for it.
I know when we started Blades of Daring, initially we were only accepting players level 25 or higher, then 20, then 10. Then when we revamped the guild and decided that were were deliberately going to search for low level players to groom and help teach and guide that was when our numbers exploded and we reached 40 members. 40 members who learned how to play the game correctly, who were given great advice on where to spend skill point and know not where to waste them, players who learned the ins and outs of the game because we made it fun. I suggest not focusing on what level your potential recruits are, but more so focus on the noobs to the game who could use the help and who you know, that as the GM, you personally helped to make the best pirate that they possibly could. That is where your guild will benefit the most - not in numbers and quantity of members, but in the strength and quality of them. Because you really have to stop and think - who is the guild for? You and you alone, a purely selfish reason just so that you can say that you're in command of a small group of rag-tag pirates who might or might not play the game? Or, is the guild for the guild - a collective group of players who enjoy navigating the game together, forging friendships and respecting one another as you all level together? If you're leaning more towards the former rather than the later, I would seriously recommend reconsidering the purpose of your guild. |
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#8
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there are really no lvl one or two unlimited. i have never seen one. i want a large guild but every time i find a good lvl 5 or so with no guild, he declines it. it really sucks. nearly everone has a guild these days. ok. i will edt it. officers have to be above lvl 10 exept for chris.
good advice though
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#9
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Believe me. There are very low level players that are unguilded. Just because you haven't seen them, doesn't mean that they don't exist. How many people played the game for one day before jumping to upgrade to Unlimited Access? There are recruits out there, but you have to be patient. Also, consider how you're approaching your recruits. Are you just asking them if they would like to join? If you are, no wonder they say no, they know nothing about you, about the guild, what the purpose is. However, a nice ice breaker is to help with a quest or two and then ask them if they were currently looking for a guild, searching for a home for their pirate, etc. Something like that. Just keep away from the random invites, they rarely work, and when they do, you really don't want that sort of player. Odds are, they'll leave just as quickly as they came if another offer comes up.
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#10
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Unlimited level 1s and 2s are the easiest things to level up, hence their non-occurence in the world of sight. Just saying.
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