Sounds absolutely great. I got two names already approved with invite codes up:
Flag League Host 1, GM: Jean de la Creute; Code: SVLP2874
Flag League Host 2, GM: Cretue the Dog; Code: ZEZR3287
I also have some ideas for positions:
Team Flag: The enemy flag could be a team-mate of yours, who, when attuned, can run back for themself. That would be good for a system of one flag per round; otherwise, this person can just be a moderator who announces that he's/she's been attuned by whomever. In the multi-touch system (most real-life games would have a one-flag-per-round system, but it is the workings of the game that allow for more), a cutlass can be drawn if you have the flag. The flag-runner has some perks though: in friendly territory, the one who drew the flag can attune anyone who tries to attune the flag. In that case, merely the flag has to draw a cutlass. F=Team Flag on soon-to-come diagram.
Quote:
Alright, here is the field:
--------------------------------------------------l--------------------------------------------------
>>-----------------------------------------------l----------------------------------------------<<
F2-l----------------------------------------------l----------------------------------------------l-F1
>>-----------------------------------------------l----------------------------------------------<<
--------------------------------------------------l--------------------------------------------------
Center Line---------------------------------------^
The number of a person represents the team they're on. Around the flags is a small enclosure zone, to give any flag runner ample space to evade pursuit.
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