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Old An idea I had

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  #1  
Old 02-26-2009, 10:20 PM
Jeava Jeava is offline
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An idea I had

Hello all

I was thinking about this earlier today and wondered what you thought of this as a way to expand the game a bit. My idea was to give players access to a special NPC/Mercenary unit that would be available to hire in the different inns. the NPCs would be non-combatant members of your boat crew that could preform different jobs and with different lengths of service. a few ideas I had running around my noggin were:

Lookout - hiring a lookout would allow any member of the crew manning cannons to have access to a special targeting recticle to assist them.

Engineer: Engineers on board the ship would gradually repair the ship while underway. (this process would/should take considerable time)

Cook: Hiring a cook for the ship adds Voodoo to any crew member on board.

Physician: Hiring a Physician adds Health to any crew member on board.

First Mate: First mate will automatically pilot the ship should you decide to use cannons

Each of the Mercenary would be available for a tour dependent on how much you pay for them. For example lvl 1 might be 500 gold, level 2 would be 1000, 3 would be 5000 and so on. Also the higher levels could give specific additional benefits. (I could see the highest level would possibly cost maybe 25000).

Level 1 (500 gold) - Merc stays only for one cruise and is counted against your crew size.
Level 2 (1000 Gold) - Merc stays only for one cruise and is not counted against your crew size.
Level 3 - (5000 Gold) - Merc stays for only one cruise, is not counted against your crew size and will join you on board any ship you join.
Level 4 - (1000 gold) - Merc stays with your crew permanently and is counted against your crew size.
Level 5 - (15000 - gold) Merc stays with your crew permanently and is not counted against your crew size.
Level 6 - (25000 Gold) Merc stays with your crew permanently, isn't counted against your crew size, and will join you on any other ship you join as a crew member.

Also, having different mercs in different ports might open up reasons to go to some of the islands that are less used (cooks are found in Cuba, Engineers in Port Royal, etc)

One issue I can see with this is what happens when someone joins the crew of another with their mercs and that ship already has one? (I.e. two 25K cooks on the same cruise?)

Please feel free to critique away!

  #2  
Old 02-26-2009, 10:43 PM
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Quote:
Originally Posted by Jeava View Post

Cook: Hiring a cook for the ship adds Voodoo to any crew member on board.

Physician: Hiring a Physician adds Health to any crew member on board.

First Mate: First mate will automatically pilot the ship should you decide to use cannons
This is a very interesting idea... I kinda like it. I suppose it would need to be refined (like you said, what would happen if 2 of same kind were on same ship) but I do actually think this would be a neat game feature. However, I'm not so sure about cooks and physicians, why would we need health and voodoo while on a ship? (Unless in SvS, extra health could be nice in that case.) Also, I do like the first mate idea, but I'd almost be afraid to let a Disney programmed merc sail my ship... lol. And maybe the different types of mercs could vary in prices. For example, an engineer would cost more that a physician, etc.
  #3  
Old 02-26-2009, 11:38 PM
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Yeah I was thinking about the cost amounts after I posted. I think you could be right. It could also be that different ports and Inns would have special named npc mercs to hire, via quest chains + cash. For example, on entering the Faithful Bride inn in Tortuga, you spot a named NPC who offers a legthy quest in order to hire him on. At the completion of it (The final step of the quest being bribing him for a very large sum of money) he/she joins your crew.

About the Physician and Cook. I was thinking of them based on PVP/ and Flagship boardings. Can't tell you how many times I've had another player join my crew who was 10 levels below the average flag ship crew, who gets wiped out. Might help them survive a bit longer.
  #4  
Old 02-27-2009, 12:56 AM
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Cool idea! You should send it to Disney and see what they say.. we could use some ship updates =)
  #5  
Old 02-27-2009, 02:10 AM
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Originally Posted by Pirategirl09 View Post
Cool idea! You should send it to Disney and see what they say.. we could use some ship updates =)
Ok I feel silly asking this, but how would I do this? the suggestions tab in game?
  #6  
Old 02-27-2009, 03:59 AM
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Quote:
Originally Posted by Jeava View Post
About the Physician and Cook. I was thinking of them based on PVP/ and Flagship boardings. Can't tell you how many times I've had another player join my crew who was 10 levels below the average flag ship crew, who gets wiped out. Might help them survive a bit longer.
Ahhh yes, forgot about flagships. Yeah, I know what you mean, that would be pretty handy.
  #7  
Old 03-02-2009, 02:22 AM
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Why not be able to hire cannoneers as well? They could have different types of cannoneers (different ammos), all with different rank (1-5 or 1-3 or whatever), with the appropriate cost. You could hire a ship hunter maybe, who'd know how to find a ship you're looking for.

I like the idea, and am thinking they could make you have to pay to hire a broadside man, with the upside of increasing the pay off of each run. Iunno though.
  #8  
Old 04-18-2009, 07:26 PM
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WOW! Brilliant idea. I really think this feature would be great! And I'd like to add to the whole, don't trust disney npc thing (LOL). You would set the traits for the first mate, and that would tell you its game style- whether you have a set location for it to sail to, what to attack/avoid or to just go wild. And to help on your "where to send it in" question, go to this link........
http://apps.disneyblast.go.com/cgi-b...nline/form.tpl and choose which category your entry is related to.
 


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