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| Ideas, Suggestions, and Rumors about POTCO Post your discussion threads that have suggestions for the developers of POTCO or ideas for the game here. We can hope they'll look here... |
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#121
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Possibly a Community leader program (similar to VMK) where experienced players in the game can give assistance to unexperienced players when needed. CLs have no special powers or items, just the official ability to help people out
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#122
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Quote:
Li Rigbain, Both are very interesting ideas. Having a hovel/house that you can call your own or ship stateroom for the captain of a war class ship would be very nice. I given things a bit more thought and I'd like to add to these previous ideas. As such I'd like to elaborate more on the "stronghold" idea that I had before. A lot of this game strengths is the encouragement of teamwork (fighting and esp crewing a ship). In that spirit I'd like to include a lot more things that guilds can do. A single pirate can stake out a very small claim with their own house/hovel. This is all nice, but I'd like to take this a bit further and give the guilds the ability to build larger and larger settlements along with other bonuses/abilities. Guild size 20-10: Guild is able to build a small village. Has access to one resource (yup I want a economy based system). Has housing for all members. Easiest type of stronghold to quickly pack up/move due to incursions by navy, eitc, Jolly Roger, or Davy Jones forces. 20-50: Large village. Has access to two resources. Guild is able to craft a personal flag. 50-100: Small town. Access to three resources. Can build a wooden stockade to defend town from navy, eitc, Roger or Jones attacks. And so on. Other additions or abilities for larger guilds include shipyards, stone forts . . . . Navy, Eitc, Roger, or Jones attacks: Each settlement type has a "zone of influence" that increases amount of resources produced. These can be traded with other pirate guilds. As guild members attack ships/forces of the various factions a "hostility rating" with that faction toward the guild will increase as well as a hostility rating for the area. For example if guild ships attack a EITC ship in the Boiling Bay, more EITC warships/ pirate hunters will be seen in the Boiling Bay. So it would make sense to hunt convoys, treasure fleets, and merchant ships in areas of the ocean that the guild hasn't hit for a while. As for settlement invasions, this will occur if the hostility rating toward that faction has risen over a certain level or if a guildmember was foolish enough to lead a faction's ship and/or pirate hunter to their settlement w/o sinking that ship before it returns home. That faction will then send troopships along with a warship escort to destroy the settlement. It would be really nice if PVP would extend to various pirate guild having at each other. Knowing Disney, they probably won't do this. Heck, they probably won't go for this idea either. -Marc |
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#123
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that would be awesome like you have to build a fortification and random attacks by the eitc navy and roger happen and u had to defend your "town" for you r guild
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#124
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Giant Crabs should say om nom nom when they attack you.
Undeads should say "Cheeky wee bugger" when they disengage. Soldiers should say "Wait! I just want to show you my sword!" when they chase you. Every pirate should have a switchblade and a "hassle shopkeeper" button. The Macarena should be added to the emote list. |
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#125
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With all the pairings-up going on, Pirates Online needs a wedding chapel and a preacher. We tried to get Barbossa but he wouldn't cooperate!
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#126
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#127
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1. be able to have more than 4 pirates on a paid account
2. take the max limited off gold why plunder if u can get anything for it 3. unlimited noteritey 4 increase weapons lvl this pirates want more lol |
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#128
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Stealth kills with dagger, a la GTA.
Meghan Heartwrecker Notority: Lvl 40(Pirate Master), All Skills Mastered Black Pearl Battle Complete(15/16) Ship: War Sloop, Ship Name: White Stallion Ship: War Frigate, Ship Name: Sea Demon Ship: War Galleon, Ship Name: White Tiger Guild: TerrorsOfTheSea |
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#129
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I think of 2 things, harder enemies and another quest chapter. Harder Enemies- there has to be more harder enemies because once you lvl up everything, you can fight everything easily. Quest Chapter- Once you complete your quest you dont have that much to do.
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#130
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new game ideas
Was thinking about some new game ideas that would be interesting to have and wanted to hear some thoughts before i submit them.What if you could select the colors for the flags on your ship per what guild your in? Back when pirates roamed the seas they had diff types of flags ..... and most flags were not a creme color. What about a walk the plank option?????? huh? we all know how annoying a stowaway can be ... but i guess the new crew update would take care of that ... but still make them walk the plank and it sends them to a jail in tormenta surrounded by 5 seabeards?? just an idea![]() also and this one is a bit far fetched but what about a guild hut or fort whatever you want to call it that you can go to and keep treasure and ammo, etc. Also you could raid other guilds' huts/forts depending on how strong they are. ![]() another idea would be to have a bartering system rather then the transfer of gold barter option with other pirates idk about this one though another bonus would be once you maxed a weapon an option to change skill points only 1 time after weapon is maxed? anyways just wanted to see if anyone else had some ideas on how to improve the game and what you thought about these ideas |
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#131
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some great ideas. and disney do read these forums for feedback
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#132
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Comments below
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#133
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I really like these ideas. I like the Walk the Plank option.
__________________
Dead Men tell no tales... :s_pirate: ![]() ![]()
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#134
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One feature I would like to see added with the "Walk the Plank" is an icon or word that shows everyone around that person "I was a stowaway". Kind of like a Scarlet Letter.
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#135
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I know they are coming out with the fix to the stow aways thing, but a walk the plan would be a nice feature anyways.. Guild hangouts are nice for the officer meetings too. I dont want to see a trading system come into play because then you get too many gold farmers.
__________________
"Angel" - Member of War Wenches
MASTERED; All Weaponry MASTERED; War Fleet *BOSS COMPLETE!!* "Hunter" - Officer of The Elite Circle MASTERED; All Weaponry Mastered *Except doll, waiting for the last 80 reps :!*; War Fleet *BOSS COMPLETE!!* "Angel Sea Hunter (aka ASH)" GuildMaster of The Elite Circle Notoriety lvl 24; Weaponry lvl 12+ *Coming off the bench!* "Vixen" - Member of War Wenches Notoriety lvl 24 & Growing- War Galleon "Red Tiger" |
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