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  #16  
Old 10-22-2008, 11:15 PM
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Sarah Sarah is offline
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Can't wait to see if mine go thru...buhahaha...doubt it. I was my normal sweet smelling self....not...we'll see
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  #17  
Old 10-23-2008, 01:05 PM
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Rackat Rackat is offline
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They may not be posting them, but I am sure they are "getting" them:

Quote:
ADMIN GM CAYMAN TRENCH

We are aware of the bugs that were pushed with the latest release, and are working to fix these as fast as possible - so please bear with us as we improve your game experience.

Many of you have commented about fixes to bugs in the game that were made with the recent update - many players are glad they're fixed, while some players miss being able to take advantage of the exploits. Bugs show up occasionally, but are never intended to be in the game to begin with.
  #18  
Old 10-23-2008, 07:16 PM
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Aliese Aliese is offline
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LoL That's what I was talking about in my other post:

Quote:
Bugs show up occasionally, but are never intended to be in the game to begin with.
Yeah, you know those things you liked? Those were never meant to be there.
  #19  
Old 10-23-2008, 09:14 PM
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Maximvs Maximvs is offline
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Quote:
ADMIN GM CAYMAN TRENCH

We are aware of the bugs that were pushed with the latest release, and are working to fix these as fast as possible - so please bear with us as we improve your game experience.

Many of you have commented about fixes to bugs in the game that were made with the recent update - many players are glad they're fixed, while some players miss being able to take advantage of the exploits. Bugs show up occasionally, but are never intended to be in the game to begin with.
Ya know - I can understand this statement from the point that some bugs were not to be in the game.

For example, running off the ship is fun... but it is a bug. WE never knew what kind of 'damage' we were causing by performing this action (server degrading, POTCO world code looping) - and these I can understand having to be fixed.

Sure, many wall glitches we did were going to be fixed at some time and should be - once again the effects were unknown... instability to the POTCO world is a definite possibility.

My issue is what they claim to be bugs are not - and instead have made intentional bugs.

The KH Fence was not a bug - it was an oversite in the development of the game where players discovered that the Navy only having a hand weapon and they having ranged weapons could use it to their advantage... but now DIsney has ON PURPOSE bugged NPCs to ignore wall barriers and proceed as if the fence was not there (and very appearent when they are running through trees and other walls). Instead of designing a) a way for the NPC's to go around the fence b) NPC's to jump or c) just remove the fence they have bugged the NPCs to just ingnore their surroundings...

I never even used the fence and I strongly believe that from what I see today, this is an intentional break.

Its the same with Hex Shot - an oversite, sure. They didn't realise that players who use the Hex to the advantages they found. Once again though, instead of coding proper regen protocols for NPCs to regain voodoo so after so many seconds they could attack with 'proper' strength (hence no Life Drain 4 seconds after I finish Hexing them) they just broke the code - and now they just ignore Hex altogether.

Its a political statement given by a political Developer on their 'free and open blog' - and its full of it.

Now - if they wanna come here and debate with me their REAL purposes for these items - and fix real issues such as those in SvS and PvP (not to say many were not addreessed - but theres a way to go yet)... then its a fair arguement (and not that filtered mess...)
  #20  
Old 10-24-2008, 02:35 AM
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Rackat Rackat is offline
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Quote:
Originally Posted by Maximvs View Post
Ya know - I can understand this statement from the point that some bugs were not to be in the game.

For example, running off the ship is fun... but it is a bug. WE never knew what kind of 'damage' we were causing by performing this action (server degrading, POTCO world code looping) - and these I can understand having to be fixed.

Sure, many wall glitches we did were going to be fixed at some time and should be - once again the effects were unknown... instability to the POTCO world is a definite possibility.

My issue is what they claim to be bugs are not - and instead have made intentional bugs.

The KH Fence was not a bug - it was an oversite in the development of the game where players discovered that the Navy only having a hand weapon and they having ranged weapons could use it to their advantage... but now DIsney has ON PURPOSE bugged NPCs to ignore wall barriers and proceed as if the fence was not there (and very appearent when they are running through trees and other walls). Instead of designing a) a way for the NPC's to go around the fence b) NPC's to jump or c) just remove the fence they have bugged the NPCs to just ingnore their surroundings...

I never even used the fence and I strongly believe that from what I see today, this is an intentional break.

Its the same with Hex Shot - an oversite, sure. They didn't realise that players who use the Hex to the advantages they found. Once again though, instead of coding proper regen protocols for NPCs to regain voodoo so after so many seconds they could attack with 'proper' strength (hence no Life Drain 4 seconds after I finish Hexing them) they just broke the code - and now they just ignore Hex altogether.

Its a political statement given by a political Developer on their 'free and open blog' - and its full of it.

Now - if they wanna come here and debate with me their REAL purposes for these items - and fix real issues such as those in SvS and PvP (not to say many were not addreessed - but theres a way to go yet)... then its a fair arguement (and not that filtered mess...)
Aye!!! So say we all!
  #21  
Old 10-24-2008, 11:21 AM
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Dan_OB Dan_OB is offline
For The Fun Of It
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Maximvs really nails it. Especially this:
Quote:
The KH Fence was not a bug - it was an oversite in the development of the game where players discovered that the Navy only having a hand weapon and they having ranged weapons could use it to their advantage... but now DIsney has ON PURPOSE bugged NPCs to ignore wall barriers and proceed as if the fence was not there (and very appearent when they are running through trees and other walls). Instead of designing a) a way for the NPC's to go around the fence b) NPC's to jump or c) just remove the fence they have bugged the NPCs to just ingnore their surroundings...
 


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