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Old Wanna see the worst boss?(easiest)

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  #16  
Old 10-04-2008, 02:09 PM
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Originally Posted by Swash View Post
Aye the bosses arent't challenging Disney said to bring a crew these guys are deadly thts the the biggest load of Manuer i've ever heard.
swash u arent even on test so how do u know?
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  #17  
Old 10-04-2008, 02:19 PM
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I see Pics of them lv 14 isnt high enough....Lv 15 isnt high enough..... lv 40 is about right.
  #18  
Old 10-04-2008, 03:06 PM
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Originally Posted by Swash View Post
I see Pics of them lv 14 isnt high enough....Lv 15 isnt high enough..... lv 40 is about right.
While I hate to repeat myself in a thread, I would like to note this one more time just for clarification...

Quote:
Originally Posted by Jack Ironmalley View Post
I wouldn't be judging them by just their level, mate, unless you have indeed fought one alone. ^^

Quote:
Originally Posted by Release Notes - October 3
Boss Enemies can now be found in the Caribbean. They are marked by a glowing skull icon over their heads and are much more difficult to defeat than normal enemies of the same level. Some boss enemies will always spawn in the same location, while others are more rare and randomly spawn throughout the world.
(bolded my reason. -.^)
The level isn't really a factoring point in these monsters, as the stats of these monsters have been modified so that a level 15 boss would be around the range of a level 27 monster. (and that's just guessing the boost as I haven't found one on my sad little test pirate to fight yet.)

All I have to say is "Don't judge a book by it's cover." -.^
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  #19  
Old 10-04-2008, 03:35 PM
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Well that sounds like more of a challenge to me
  #20  
Old 10-04-2008, 04:10 PM
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I guess it's not one of the main bosses (Trapjaw, Devilwing, Simon Butcher) but it is still a boss. They scattered around tougher variants among the lower enemies I guess.
  #21  
Old 10-04-2008, 04:13 PM
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Quote:
Originally Posted by Jack Ironmalley View Post
The level isn't really a factoring point in these monsters, as the stats of these monsters have been modified so that a level 15 boss would be around the range of a level 27 monster. (and that's just guessing the boost as I haven't found one on my sad little test pirate to fight yet.)

All I have to say is "Don't judge a book by it's cover." -.^
Ive been telling several people this Jack, but they dont want to listen.
They have no idea because they have no test access, but they blurt out thier uneducated/unknowing know it all responses.

Personally, I saw the low level and asked about it instead of spouting bad things about it.

People should not make suggestions to people based on upcoming features that they dont even know how they are gonna work yet.

If you dont know what your talking about? Please dont talk about it.


Cant wait to give the new bosses a shot.
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  #22  
Old 10-04-2008, 07:38 PM
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Originally Posted by OFxZeppers View Post
Ive been telling several people this Jack, but they dont want to listen.
They have no idea because they have no test access, but they blurt out thier uneducated/unknowing know it all responses.
Good point.
Being a tester myself I will have to say the first boss I saw was a disappointment.
But for other lower level pirates that boss could be hard.
I'm going to go search around some more.
I'm not going to look at one boss and say they all stink.
Who knows there could be a level 25 boss wasps. If so that's great.


The boss I found in tortuga is a level 20. Not that bad. Also, my screenshots are coming out fuzzy for some reason. It must be because of the update with the sky because I never had this problem before.


I'll post another one soon but...the aligator in tortuga. This boss is huge. Level 15.


The enemies seem to move in different spots like most people are saying. It's almost as if their AI(artificial intelligence) has been upgraded.
Only level 14 but this skeleton enemy has a green glow around it. Very Big.



This is a grunt boss named samuel. Only a level 17 but he has a yellow glow around him!


This guys glow is better than the others that I've seen. Only a level five but this glow confuses me. There should be more.


Sorry but from what I can see the bosses are a disappointment. Nothing over level thirty yet but I'm not giving my hopes up.

Last edited by MacIronhawk; 10-04-2008 at 08:19 PM..
  #23  
Old 10-04-2008, 08:20 PM
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Hey wait. Is that Wild Woods? But thats that place I go for scorpion quest stuff!!! Oh well I guess now when I go there I'll have to work. Unless they move! Of course. I'm still going to have to work aren't I?
  #24  
Old 10-04-2008, 08:23 PM
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Hey wait. Is that Wild Woods? But thats that place I go for scorpion quest stuff!!! Oh well I guess now when I go there I'll have to work. Unless they move! Of course. I'm still going to have to work aren't I?
Yep.
I'm headed to tormenta. If I don't see a good boss there then I have to say this is the worst enemy update. So far the only thing they do is have a green or yellow glow and are bigger. But the scorpian is good.

EDIT: I found no bosses in tormenta. The highest level boss I've seen is a level 20.

Here's a level 14 boss.
  #25  
Old 10-04-2008, 09:26 PM
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Here is the 34 level, since people have been talking about it.

Right now can't say they are to tough, hope they get some upgrading, at least bigger ones, and all the over level 20 in the skill quests.

There has been some improvements, I like the upgrade to open fire.

My strongest arguments is the downgrades to dagger and cutlass, and forced skill combos. Where we should be getting ability to get points in such things as blade instinct back that aren't used, it stands now that we will be penalized for redoing dagger or cutlass. If its released this way, better hope you have your points where you want them in these.

I would also like my damage back in cannon 1050 - 2100, its ridiculous to beckon to people that won't work at their skills and can't svs. Now also live 900-1800 and less than half damage in svs is ridiculous. I did a solo bb before server crashed before this picture, and ran out of fury on the first three bridges, pff. Fix a cheat like healing on the run, and give us straws and spit wads to shoot with when it might actually work isn't for me.

A huge lost in cannon like this than 100 points off eviserate is not the sort of things I am looking for. Rather just have the full effect of blade instinct than downgrades. Hope I am not the only one pushing for going forward rather than backwards in all these stats? Let them know, send stuff in , I been on test for a month level 40, and don't want to see garbage like the svs with all the glitches go live. Or forced downgrades to those that worked on their character, locked skills, and lost of choice of our point allications when we are given so few for the skills we choose.

Last edited by Poison elf; 02-07-2009 at 08:28 PM..
  #26  
Old 10-04-2008, 10:13 PM
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On what islands can you find the bosses?
I have found bosses on Cuba and Isla Perdida. They are probably on Cutthroat and Padres too, but I haven't checked yet.
  #27  
Old 10-05-2008, 12:09 AM
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Originally Posted by Poison elf View Post
Here is the 34 level, since people have been talking about it.

Right now can't say they are to tough, hope they get some upgrading, at least bigger ones, and all the over level 20 in the skill quests.
What is that in your hand, a flugelhorn? New pistol looks cool!

Quote:
There has been some improvements, I like the upgrade to open fire.
I'm sorry, but I think the way they reinvented "Open Fire" for SvS was horrible. Open fire should do nothing but tell your crew to fire, like it used to. What, is it now, triple damage instead of double?

Quote:
My strongest arguments is the downgrades to dagger and cutlass, and forced skill combos. Where we should be getting ability to get points in such things as blade instinct back that aren't used, it stands now that we will be penalized for redoing dagger or cutlass. If its released this way, better hope you have your points where you want them in these.
Penalized in what way? Sorry, that isn't quite clear from your description.

Quote:
I would also like my damage back in cannon 1050 - 2100, its ridiculous to beckon to people that won't work at their skills and can't svs. Now also live 900-1800 and less than half damage in svs is ridiculous. I did a solo bb before server crashed before this picture, and ran out of fury on the first three bridges, pff. Fix a cheat like healing on the run, and give us straws and spit wads to shoot with when it might actually work isn't for me.
I'm just guessing here, but I think Disney realizes now, that not everyone playing SvS is level 40. When a level 12 shoots a level 40's war frigate and does "-6" points of damage, they have every right to be upset. Especially when a single cannonball going the other way does "-588" damage. Same cannonball should equal same damage. The same analogy is extended to other ammo types. When players are constantly vaporized by invulnerable+invincible ships on the first shot, Disney hears about it. Most of the time, it is glitching, but some of it may be just number manipulations, being completely out of whack.

Quote:
A huge lost in cannon like this than 100 points off eviserate is not the sort of things I am looking for. Rather just have the full effect of blade instinct than downgrades. Hope I am not the only one pushing for going forward rather than backwards in all these stats? Let them know, send stuff in , I been on test for a month level 40, and don't want to see garbage like the svs with all the glitches go live. Or forced downgrades to those that worked on their character, locked skills, and lost of choice of our point allications when we are given so few for the skills we choose.
Are you saying that you lose all effects of blade instinct if you reallocate dagger?

What forced downgrades? What locked skills? What loss of choice during reallocation? Please, how can I even guess what you mean?

Last edited by Edward Edgemenace; 10-05-2008 at 12:34 AM..
  #28  
Old 10-05-2008, 05:55 AM
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Poison elf - is that new pistol a blunderbuss? That's the first word that popped into my head when I saw it. It looks great!
  #29  
Old 10-05-2008, 06:07 AM
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lol looks like the new pistol....
people are right it is ugly
  #30  
Old 10-05-2008, 04:21 PM
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Ok first, yes that is the pistol, sorta snuck that in as a sneak peak if people bothered looking at the picture, lol.

Open fire can be seen now in a timer, so for those that were guessing in svs like I was, every time I jumped to cannon i hit open fire first. Now you can see that you get to a cannon and get first round off before it runs out. This is one of the things knowledgeable people would do in svs to increase cannon damage. (course that would require working at a character slightly to get)

Dagger, cutlass as it stands, I will explain since it is totally something I don't care for and will be assuming others are not going to like either. Again this is something at currant status, and not necessarily how it will end up. People "lets say Jack Sparrow" who know what they are doing, don't aways follow all rules of combat of fair play to win. He most likely is not going to go hack, slash, cleave, flourish, repeat. He is going to do something like hack, slash, flourish = pirate.

We have been able to do this sort of thing, you do your points over again, you will no longer be able to do that. As in cannon, I again don't want to loose a bunch of damage. I can only assume with flourish it was reduced like dagger eviserate, can't find anyone on test with proper stats to verify though. Since I was just finishing cutlass and working on rep, I have 1 point in hack, slash, flourish. With skipping cleave and previously opening flourish I have the combo. No longer will you be able to take flourish before cleave, or put points into flourish if you previously had it, without opening cleave.

Dagger I have a similar build, but this time had all 5 points in eviserate. With 4 points in blade instinct the damage was 255-510, as it still exists on live. New settings with the upcoming build reduced that to 204-408. With limited amount of points, I would like to put them where I want them and not into things I don't like, such as cleave in the above example. So its a lost to recover the 5th point of blade instinct that has no effect, to have to use it in something else you don't want like cleave/ or dagger counter part.

I am stubborn, and nobody will ever change my mind on something I have done. With several characters with starting bounty of 100 when their ship come in svs, I have done it a few times I think. Perhaps someone was silly enough to let a ship come right up on them with 5 points in explosive, and open fire might do some massive damage. I have used lightning and fury quite a bit never seen a ship go down with one shot, or series of shots. What I do know is any level 12 character wants to svs with the big boys, get to work. Hmm took a month with a difficult build to reach 40. Some one doesn't want to pay for a account, and rather spend twice as much going to a movie probably a couple times a month, we all have our priorities. With I believe 4 characters doing bb solo, I can make it what half way now with max stats, doesn't work for me. All so a few people who don't want to pay, or work at their character can try to be as good as those that have. So those that have can be penalized in all game play?

There are things I agree with, and one of those things is healing on the run in svs, that should of never reached live in the first place. Ramming or anything else lagging out other players for 5 -15 second slots, should of never reached live. Walking off ship, using voodoo or anything similar, should of never reached live. Instead of fixing main issues like these, and throwing it out there penalizing better players is ridiculous. Pvp as svs I no longer do since neither have been made playable or based on anything but who can cheat best. PVP I have logged on two characters and hit my other character all the way across the room with cutlass. I have seen the rock glitch and being underground or above hitting them out of their reach. Seen the undead bugs hitting from a distance again type stuff. Any of this fixed, don't know. I suppose we all should have our Cutlass taken away, with the direction these fixes are heading.
 


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