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#16
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Alex Parossa-40 Alex Parossa-28 more to come!
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#17
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I see Pics of them lv 14 isnt high enough....Lv 15 isnt high enough..... lv 40 is about right.
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#18
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All I have to say is "Don't judge a book by it's cover." -.^
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#19
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Well that sounds like more of a challenge to me
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#20
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I guess it's not one of the main bosses (Trapjaw, Devilwing, Simon Butcher) but it is still a boss. They scattered around tougher variants among the lower enemies I guess.
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#21
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They have no idea because they have no test access, but they blurt out thier uneducated/unknowing know it all responses. Personally, I saw the low level and asked about it instead of spouting bad things about it. People should not make suggestions to people based on upcoming features that they dont even know how they are gonna work yet. If you dont know what your talking about? Please dont talk about it. Cant wait to give the new bosses a shot. |
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#22
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Being a tester myself I will have to say the first boss I saw was a disappointment. But for other lower level pirates that boss could be hard. I'm going to go search around some more. I'm not going to look at one boss and say they all stink. Who knows there could be a level 25 boss wasps. If so that's great. The boss I found in tortuga is a level 20. Not that bad. Also, my screenshots are coming out fuzzy for some reason. It must be because of the update with the sky because I never had this problem before. ![]() I'll post another one soon but...the aligator in tortuga. This boss is huge. Level 15. ![]() The enemies seem to move in different spots like most people are saying. It's almost as if their AI(artificial intelligence) has been upgraded. Only level 14 but this skeleton enemy has a green glow around it. Very Big. ![]() ![]() This is a grunt boss named samuel. Only a level 17 but he has a yellow glow around him! ![]() This guys glow is better than the others that I've seen. Only a level five but this glow confuses me. There should be more. ![]() Sorry but from what I can see the bosses are a disappointment. Nothing over level thirty yet but I'm not giving my hopes up. Last edited by MacIronhawk; 10-04-2008 at 08:19 PM.. |
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#23
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Hey wait. Is that Wild Woods? But thats that place I go for scorpion quest stuff!!! Oh well I guess now when I go there I'll have to work. Unless they move! Of course. I'm still going to have to work aren't I?
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#24
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I'm headed to tormenta. If I don't see a good boss there then I have to say this is the worst enemy update. So far the only thing they do is have a green or yellow glow and are bigger. But the scorpian is good. EDIT: I found no bosses in tormenta. The highest level boss I've seen is a level 20. Here's a level 14 boss.
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#25
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Here is the 34 level, since people have been talking about it.
Right now can't say they are to tough, hope they get some upgrading, at least bigger ones, and all the over level 20 in the skill quests. There has been some improvements, I like the upgrade to open fire. My strongest arguments is the downgrades to dagger and cutlass, and forced skill combos. Where we should be getting ability to get points in such things as blade instinct back that aren't used, it stands now that we will be penalized for redoing dagger or cutlass. If its released this way, better hope you have your points where you want them in these. I would also like my damage back in cannon 1050 - 2100, its ridiculous to beckon to people that won't work at their skills and can't svs. Now also live 900-1800 and less than half damage in svs is ridiculous. I did a solo bb before server crashed before this picture, and ran out of fury on the first three bridges, pff. Fix a cheat like healing on the run, and give us straws and spit wads to shoot with when it might actually work isn't for me. A huge lost in cannon like this than 100 points off eviserate is not the sort of things I am looking for. Rather just have the full effect of blade instinct than downgrades. Hope I am not the only one pushing for going forward rather than backwards in all these stats? Let them know, send stuff in , I been on test for a month level 40, and don't want to see garbage like the svs with all the glitches go live. Or forced downgrades to those that worked on their character, locked skills, and lost of choice of our point allications when we are given so few for the skills we choose. Last edited by Poison elf; 02-07-2009 at 08:28 PM.. |
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#26
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I have found bosses on Cuba and Isla Perdida. They are probably on Cutthroat and Padres too, but I haven't checked yet.
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#27
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What forced downgrades? What locked skills? What loss of choice during reallocation? Please, how can I even guess what you mean? Last edited by Edward Edgemenace; 10-05-2008 at 12:34 AM.. |
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#28
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Poison elf - is that new pistol a blunderbuss? That's the first word that popped into my head when I saw it. It looks great!
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#29
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lol looks like the new pistol....
people are right it is ugly |
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#30
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Ok first, yes that is the pistol, sorta snuck that in as a sneak peak if people bothered looking at the picture, lol.
Open fire can be seen now in a timer, so for those that were guessing in svs like I was, every time I jumped to cannon i hit open fire first. Now you can see that you get to a cannon and get first round off before it runs out. This is one of the things knowledgeable people would do in svs to increase cannon damage. (course that would require working at a character slightly to get) Dagger, cutlass as it stands, I will explain since it is totally something I don't care for and will be assuming others are not going to like either. Again this is something at currant status, and not necessarily how it will end up. People "lets say Jack Sparrow" who know what they are doing, don't aways follow all rules of combat of fair play to win. He most likely is not going to go hack, slash, cleave, flourish, repeat. He is going to do something like hack, slash, flourish = pirate. We have been able to do this sort of thing, you do your points over again, you will no longer be able to do that. As in cannon, I again don't want to loose a bunch of damage. I can only assume with flourish it was reduced like dagger eviserate, can't find anyone on test with proper stats to verify though. Since I was just finishing cutlass and working on rep, I have 1 point in hack, slash, flourish. With skipping cleave and previously opening flourish I have the combo. No longer will you be able to take flourish before cleave, or put points into flourish if you previously had it, without opening cleave. Dagger I have a similar build, but this time had all 5 points in eviserate. With 4 points in blade instinct the damage was 255-510, as it still exists on live. New settings with the upcoming build reduced that to 204-408. With limited amount of points, I would like to put them where I want them and not into things I don't like, such as cleave in the above example. So its a lost to recover the 5th point of blade instinct that has no effect, to have to use it in something else you don't want like cleave/ or dagger counter part. I am stubborn, and nobody will ever change my mind on something I have done. With several characters with starting bounty of 100 when their ship come in svs, I have done it a few times I think. Perhaps someone was silly enough to let a ship come right up on them with 5 points in explosive, and open fire might do some massive damage. I have used lightning and fury quite a bit never seen a ship go down with one shot, or series of shots. What I do know is any level 12 character wants to svs with the big boys, get to work. Hmm took a month with a difficult build to reach 40. Some one doesn't want to pay for a account, and rather spend twice as much going to a movie probably a couple times a month, we all have our priorities. With I believe 4 characters doing bb solo, I can make it what half way now with max stats, doesn't work for me. All so a few people who don't want to pay, or work at their character can try to be as good as those that have. So those that have can be penalized in all game play? There are things I agree with, and one of those things is healing on the run in svs, that should of never reached live in the first place. Ramming or anything else lagging out other players for 5 -15 second slots, should of never reached live. Walking off ship, using voodoo or anything similar, should of never reached live. Instead of fixing main issues like these, and throwing it out there penalizing better players is ridiculous. Pvp as svs I no longer do since neither have been made playable or based on anything but who can cheat best. PVP I have logged on two characters and hit my other character all the way across the room with cutlass. I have seen the rock glitch and being underground or above hitting them out of their reach. Seen the undead bugs hitting from a distance again type stuff. Any of this fixed, don't know. I suppose we all should have our Cutlass taken away, with the direction these fixes are heading. |
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