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#16
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There is a US site for toontown and a UK site. Each site leads to the same game servers. As in, once the UK site is set up for pirates anyone over the pond that signs up on the uK site will be playing with the US pirates. There is no "other game", it is exactly the same. There will be no competition considering the other game is the game we play right now. If there's any reason for the lack of content, it's the devs' fault. They're the ones that either aren't working hard enough, have had their hours cut back, or just aren't listening to the players. The UK site probably isn't up yet because they want to release some new content before bringing in the UK people.(Yes, UK people can sign up on the US site but it'd be much better if they signed up on the UK site once it's out) |
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#17
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It dawns on me, that I may have missed a point of Crazy's. It wasnt clear to me that he may have been referring to the end of the quest, and not the entire quest overall. My experience in testing the earlier part of the quests was that they have made them much easier/shorter.
The multiple enemies drawing a finer storyline, and keeping pirates in the general area that are designed for their pirate levels. More combinations of enemy levels makes a nicer progression overall. If however (and I believe this is the point I had missed, if so my apologies Crazypirate), one was was to rush through the quest, and be somewhat a low level pirate without leveling, the latter part of the quest will be harder if not impossible to beat without assistance especially with the shortened easier beginning quests. From an overall approach however in a balanced pirates progression, I would say it is easier. I spent this afternoon, finishing Gunner, and finishing Mary Lash / Scary Mary, and they have considerably changed Scary Mary, and a low level pirate with weapons not trained/leveled, would definately be at a loss, I plugged right through it myself/solo, having a more balanced pirate, turned level 28 while finishing those to parts of the quest, my weapons are around level 13. Added: You used to have to go searching for things, certain ships hard to find, etc. or they would be at another place you would have to go locate. During Scary Mary, everything was in her immediate vacinity. The only thing I can recall needing to venture out of perdida bay for was Revenants. I did not have to sail around looking for what the quest required besides sailing to Isla Cangrejos, which had all that portion of the quests requirements in its vacinity as well. They ARE moving in a positive direction... no doubt. I think its the 3 steps forward, 2 steps back progress that seems to frustrate everyone. Keep up the great work POTCO. |
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#18
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As a pretty new player to the game, (I've only been playing seriously for about a month) I see the game for what it is now. As a member of a large and active guild with a lot of long time players I hear quite a bit about the way it used to be. Honestly, if you all are right and the Pearl Quest is being shortened in any fashion, I'm very sorry to hear that.
Now, I love Pirates, but there are a few things I could give up. I agree with Zep, the ray of light makes things way to easy. They aughta have a feature where you can turn the thing off all together rather than just not track a quest, then have the stupid ray appear after you defeat an enemy or sink a ship. And when you're sinking, at least the way I do it, the ray gets in the way majorly. While it drives me crazy at times I in fact love the length of the Pirate Life quest for Nathaniel Truehound. Yes, it has an insane amount of steps, but that thing gives excellent benefits. The rep is great, not just for the weapons and sailing, but the notoriety as well. You make great gold at it. Compare that to Solomon's tattoo quests, and Solomon's way shorter. I'd rather have it longer, to give me a chance to earn some serious rep. I have a level 26, nearly 27, who is 25% through the story chapter on the Pearl Quest, but some of her weapons are very skewed as to levels. My dagger for example is 6 levels lower than my nades. But yet due to the fact that I sail a LOT, my sailing is nearly 19. She still has several side quests to do, and at this moment I've stopped working her Pearl Quest, cause I'm finding my weapons are just not there. On the other hand I have 2 level 10 pirates both of which have yet to even start the Pearl Quest. Both are going to complete all side quests first, before I even begin the Pearl Quest. Both I'm keeping the weapons at the same levels across the board. Already I find it makes things easier. Now I'm not quite sure if this is what you are talking about when you say things are easier for the newer players. Perhaps it is all in the way you take on the Pearl Quest. I'm hoping myself for all my pirates to be near 30 before they go farther, or in the case of my babies, even start the quest in the first place. I will say this, yes, I'm finding that with my baby pirates, the side quests making me level my weapons now will make things a lot easier when I start doing the Pearl Quest. I had terrible trouble with Kat early on, before I joined DW. My weapons weren't up, I had nobody to help if I needed someone to watch my back. So yeah, it is way easier than I expected it to be the second pirate around. For myself, I'm not overly concerned about updates just yet. I have a lot to keep me busy for now. But for the sake of my fully mastered guild mates, and all of the bored pirates out there, I sincerely hope that they give you guys as much to do at 40 as I have at 20. Anyway, the cap being 40 with weapons at 25 just makes no sense to me. If you were gonna do that, why not 50 and 25? I hope, for all you serious long time players out here that the updates you have been waiting for come soon and of epic proportions. Maybe soon, 40 will be the new pirate 20. (If I totally missed the ball on this, pardon me but it's late and I'm typing with a serious headache. :P) |
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#19
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I think that a lot of us are missing the point here...
Complaining that Pirates Online is too easy, too short, or being "dumbed down" fails to consider one key fact. It 's a kid's game. It will ALWAYS be a kid's game. The Disney trademark is extremely valuable and cannot be associated with adult content in their movies and their games. I think this is just fine but it also makes for a dull game. Unless of course you're a 10 year-old. Don't get me wrong...I've been playing faithfully for a year and a half now. I have one fully mastered pirate and one that has reached level 40. I also have a test server account. But at no point have I ever considered this game to be hard. The fact that it is now easier than ever just proves that it is skewed more to kids than teens or young adults. I am going to think out loud here. If you get bored, skip to the next post... ![]()
Anyway, I am in a weird mood today and while POTCO may be on the right road, it is still meant to be traveled by children. Accept that and your game experience will change. You stop wasting time wishing you could shoot a soldier. Oh and one more thing. Since I am a teacher in the real world I just have to say these last things and drop them forever. Alot is not a word. Allot means "to distribute." "Your" does not mean "you are." You're does. I will have the rest of your papers graded by the end of the day. Until then...Happy Plundering.
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#20
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I dont think the point actually is, what is easier, or what is harder. Although it is a point of conversation as things change.
From my perspective I think the main reason such conversation comes about is that we all would like some new content, and are all wondering why they are messing with the content already in place instead. I had made an analogy yesterday of 3 steps forward, 2 steps back. But its more like 2 steps back, 1 step forward, 1 step forward, 2 steps back, 1 step forward, 1 step forward we feel like we are getting nowhere as they go back and revamp things and are waiting as patiently as we can for that "3 steps forward" move. Now, we are starting to see the big picture of these changes, and see how it will lead toward an expansion of the game. Which I think was part of Crazypirates original point, as well as noting that if the quest is being made easier, it will actually make things harder towards the latter portions of the quest itself. They have definately gone to great lengths to make the game kid friendly, and perhaps in that sense it targets the younger players, but being an intense online gamer myself for over 15 years, I find the calm, easy flow, the magic of a great storyline alot of fun, and would like to see the storyline continue. Ever follow a series of books/movies? Sure it takes but a few hours to read that new addition to the storyline when it comes out or 90 min - 2hr to watch a new movie 'chapter' yet we keep coming back for more.. look at LOTR, Star Wars, Harry Potter etc. |
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#21
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excuse me ex, but I believe the movies were PG-13. Interesting theory but, no. however we're not saying that it should be more for adults. Some of us are (including me) disagreeing on its length shortened. I liked the way they were long, it gave me something to do. Like Zep said its a step back to fix and then D will probably do something.
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#22
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I can understand why Disney decided to change the quest around some, and make it easier for the newer players. I just wished that while they did that, they would have added something to occupy the players that have mastered pirates. Things like ship customization or expanded clothing inventory for starters. Granted, it wouldn't occupy people for long, but it would have been better than the nothing that we have been getting!
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#23
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Mac: when i said other game i was not referring to a UK version of this game, i agree with you on that, i was talking about a totally different game, the thread talking about this other game can be found here, and i have seen ads for this game myself http://www.piratesonlineforums.com/f...ad.php?t=11593 |
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#24
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Pirates of the Caribbean Online is a kid's game. It was conceived as a kid's game and it was implemented as a kid's game. It was advertised on kid's TV networks and the game play is a simplified version of an MMORPG. No blood, a vicious "chat nanny", pointing pistols at the living is "against the code" and other characteristics of the game back me up. However, the game developers have done a masterful job of creating a game that works on multiple levels. I am living proof and so is this forum. The fact that the movies were rated PG-13 (arguably a "kid's rating") changes nothing. Adult content is off limits to the POTCO world and we can't expect it. And please don't lock on to "it's a kid's game" and feel like I'm trying to be insulting. It's more of a general description than any sort of slight to older players, myself included. Checkers is a kid's game too and I played last night. Disney has made a lot of money on making things for kids. Especially those things for kids that all of us enjoy! |
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#25
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Here's my take.
I've been away from the game for several months out of the frustration of no new content. Coming back to the game this weekend was an eye-opener. Many additional enemies with which to engage. Giant crabs that were lvl 16-19 are now 13-15 with the added Destoyer crabs of higher levels. Yes, in some aspects, the game is easier, i.e.; being led straight to your quest. However, as a lvl 26 on test I attempted the 86% done "Recruit John Smith" quest in the course of the overall Black Pearl Quest. At this level you are charged with finding a buried rudder on Tormenta (done) and taking out Spineskulls and Flotsam (10 and 20, not respectively?). I was unable to locate a single Spineskull in Tormenta cave. The Flotsam I came across had been elevated from the 30s levels to mid 40s. I visited jail twice (playing solo) in an attempt to complete the quest. What, at one time, had been a do-able solo quest at that level is now impossible without spending hours grinding weapons. Previously weapons were leveled commiserate with overall Noteriety level. Now, the weapons levels I had are drastically insufficient. I will allow - having spent several months away from the game may have hindered my weapons leveling in this new environment. Meaning to say, that if I had been playing consistently when these changes were implemented my weapons might have kept pace with my noteriety. As it is now I find myself in the unenviable position of having to spend a great deal of time leveling weapons in order to possibly complete this quest. However. I must say...at least the game is a challenge again and I am thrilled about that. I now have a goal again to shoot for, so I'm pleased. The game is no longer a "gimme" to a long-time player. That is a good thing.
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#26
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Speaking of adult content, NPCs can drink rum. I don't think that can be considered "kid friendly". I think POTCO was more based off the foundation of the pirate movies. POTCO may be a family based game, but I think it's a bit over the border line of what is considered Disney appropriate and what isn't. |
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#27
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The point I am trying to make is that the Disney Trademark is sort of a sacred cow and no one is going to get to "mess" with it. Touchstone Pictures was a way for Disney Studios to enter a market they could not otherwise enter. They made some darn good movies under Touchstone and Hollywood Pictures too. I almost wish I had never mentioned this because the point I really wanted to make is completely lost. Heck, I'm not sure I even remember what it was... Except to say that just because something is a kid's game it doesn't mean it's childish. OK? Quote:
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I am going to sound like I'm playing word games here but I'm not. At no point in the game do I ever remember (correct me if I'm wrong) "seeing" an NPC DRINK rum. They seem to buy it and collect it and send us on errands for it but does anyone every really mention that it is for drinking? It's kind of like beer commercials on TV. If you are under 30, you have never seen anyone drink beer in a beer commercial. Buy it, hold it, start to bring it up to their mouth and talk about how wonderful it is but never drink it.
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#28
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Just want to add something about the Kid's Game debate.
I think it was Disney's intention to market this to older kids. They had Toontown at the time and Club Penquin was coming into being. Both were aimed at young kids. Pirates was a marketable product to pre-teens because of the movies. PG-13 or NOT, companies aim those films at a young male audience. Obviously, since its inception the game has attracted but MORE IMPORTANTLY managed to keep youth and adult players. Young kids don't seem to get into the world as much or stick the object-driven quests. And older players liked a game that wasn't that complex or demanding (not a lot of button-mashing). Problem, I think - is that they had been marketing to that young crowd, while they need to gear up elements that will satisfy older players. |
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#29
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Easier would be taking away some of the higher level enemies you need to defeat in the Pearl Quest. So far I haven't noticed that. Less enemies yes, but not the levels. The quest is a lot less time consuming now, which will make leveling up enemies once I'm done even more time consuming. It's not hard to click the mouse a few times to defeat an enemy. Now if the combat was more diverse, say cutlass locks where you need to click faster to get out of it so that the enemy won't do more damage to you, then it could be considered hard. |
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#30
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Can you imagine the delicate balancing act they have created here? Marketed to younger viewers on Cartoon Network and Nickelodeon, given an E-10 rating and easy (accessible?) gameplay elements still tell me that this was meant to be a kid's game. But then older players including parents and even grandparents start to play and like what they see. Now the developers have to attend to the needs and safety of the pre-teens while keeping the older (paying) adults entertained enough to keep the money rolling in. In my opinion, they have done this VERY well until just recently. Things got stale over the summer... But what I have seen on test intrigues me and has my interest level up. My test pirate is way too low to explore much but I have two lvl 40s waiting for the changes. Quote:
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