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Old The Guild Circuit

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Old 11-10-2008, 03:28 PM
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Hmm, how'd I miss that reply... anyway, I'm as of now workin on a response!

(Some time later)

Well, err, The Guild Circuit sort of is an idea for no single small purpose, but really is an idea to encompass every idea for every guild possible. Say I wanted to sail, level my cannon and what not: I'd just jump to that guild equipped and ready to do so. The idea is to just be always on with an active guild at that moment, without sacrificing space, ties, friends, etc., yet doing so all in a reliable manner kept under check.

I'm sure a PvP and/or SvS guild would have a very purposeful role in the Circuit, and more than one would be excellent as, respectively, you could make a guild of allies and have a guild or guilds of enemies. Having able-bodied people to fight with or against would be a very effective system, but such is not the purpose for the Circuit alone.

(On a different note, a true friend system isn't exactly a neccesary part of the Circuit, but it does make for a moer-functioning one, as you could tell if a potential guildmaster is on, if he/she has a hopper on, if he/she is off period, etc.)
 


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