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Old Should Glitches That Don't Affect Leveling Stay?

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View Poll Results: Should Glitches That Don't Affect Leveling Or Ranking Stay?
Yes 35 59.32%
No 13 22.03%
Maybe 11 18.64%
Voters: 59. You may not vote on this poll

 
 
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  #1  
Old 10-18-2008, 09:14 PM
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Should Glitches That Don't Affect Leveling Stay?

Should glitches that don't affect leveling or ranking stay in game just for fun?
  #2  
Old 10-18-2008, 11:55 PM
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Depends on which glitch you are referring to.
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  #3  
Old 10-19-2008, 12:00 AM
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The empty KH glitch I don't really see a problem with it. So I don't see a point in fixing it. Besides wouldn't they have done it by now?
  #4  
Old 10-19-2008, 12:09 AM
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I am talking about glitches that people do for fun like the Empty KH and walk off of ship glitch. Not ones that affect leveling like the KH invinsiblity glitch (fixed)
  #5  
Old 10-19-2008, 12:16 AM
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maybe....... but they sould fix them all
  #6  
Old 10-19-2008, 01:28 PM
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me thinks us pirates deserve to have some fun after a long day of pirating...if it doesnt interfer with lvling, let it stay (love limbo mate)
  #7  
Old 10-19-2008, 05:30 PM
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I don't mind some of them. The funny enemy ones are cool to see. Anything that adds humor to my game is a good thing. Esp when Three enemies are trying to kill me at the moment...
  #8  
Old 10-19-2008, 07:11 PM
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No because level and ranking is one thing but if you can glitch to win the boss battle then that should go.(see how they removed that?)

I would like to see wall glitches go away too because one minute I'm walking around the next I'm walking through walls when I don't want to.
  #9  
Old 10-20-2008, 02:45 AM
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Maybe... it depends on what kind of glitching they are doing
But like using Macro and all that isnt cool
  #10  
Old 10-20-2008, 03:39 AM
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I'm seriously mourning my beloved off-the-ship glitches. I want them back. Yesterday.


Most of the fun I've had playing, especially recently, was while doing things that D never intended - ship races, games at empty Kings, messing around with various wall hacks, and glitching off ships. It's not like the game gives you any real variety, and now that they messed with hex eater...meh. I don't think I'd like the game much if I just started now.
  #11  
Old 10-20-2008, 04:40 AM
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I as much as anyone else like some glitches, really see little harm in a lot even those used to level, such as so many used at king's fence for grenades and staff. I even was involved at one time finding a glitch so you could fly, due to a old alpha build still existing in that game. It was chosen to leave it in the game and it created a little unexpected and original role-play later.

Protected glitches to take advantage of others, as well as game playing of others at a lost due to these, they need to go.

A single example can be used to describe all sides of this. Undead glitch, originally with unlimited ammo and less trips for something like grenades, cool. To follow, undead glitch by going into pvp, choosing someone off friends list for another pvp, and again and again. What did this do, cause lag to entire game, other glitches in cutlass and healing invisible in a rock, as well as a crew doing battle all split up, never doing a simple crew versus crew battle.

The question is, is it a harmless glitch, such as walking off the ship, doing a certain activity one of the things causing lag, svs 15 second cuts in play, or resulting in people using voodoo doll against other players in svs etc.

With so many willing to do anything they can to try to get advantage of players they can't stand a chance with that bothered to work on a character a little, I am for any of these to go, rather than causing some other draw back to the game such as lag.

A Lot of glitches were taken care of this last update, some by the result of just one thing. Fence in kings, dozen of rock glitches fighting inside rocks protected from attack. One thing obviously effected all this, by them making creatures go anywhere , through things you can't etc.

With so many jumping in pvp using the cutlass glitch hitting you anywhere you are type stuff killed pvp months ago. So why was it let out that way, and why was it left so long. SVS is the same thing, why release something not in any sense close to ready? Testing at a low, and something being done about it at even a more low in past history, ends up a mess.

Glitches lagging out the game for other players and to take advantage of other players should never have reached live in the first place.

Frankly, I have no clue what the reasoning was to degrade everyone, because they didn't bother to test or fix these type problems in the first place?

Maybe the Disney people playing needed these downgrades to be able to play against general public without using so many cheats now, haha?
  #12  
Old 10-20-2008, 02:32 PM
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Quote:
Originally Posted by Poison elf View Post
The question is, is it a harmless glitch, such as walking off the ship, doing a certain activity one of the things causing lag, svs 15 second cuts in play, or resulting in people using voodoo doll against other players in svs etc.
I mentioned this elsewhere to, but if the issue was SvS, they should have taken out the ability to harm other players with anything but cannons.

I'm not familiar with any lag issues - could you go into more detail on that? When my guild was messing around with SvS (and I spent almost the entire time ship-hopping) I don't recall anyone having any trouble.
  #13  
Old 10-20-2008, 06:23 PM
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I just want to know why they fixed the glitches that do no harm to anyone and left the ones that the majority (not all) of the people on the leaderboards used to get there...for ex...the ones in SvS and PvP
  #14  
Old 10-20-2008, 07:16 PM
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In reality, all glitchs should be fixed, despite the unpopular aspects this brings about. Many dont realize that what seems like a simple harmless glitch may infact be further corrupting the server environment causing lag, memory leaks, etc. (fires on the beach, in shops, for an example). Even a simple glitch could actually be harming our game environment.

If there is any issue at hand at this point I would say it's a matter of prioritizing them. Glitchs that are harming the environment should be taken a look at first to make sure that the gaming environment remains stable/playable. Next, what glitchs impact the game more than others and what impacts the new subscriptions and turn overs.

Since none of us really know the effects of glitchs on the environment. We look t them from an effective/usefullness/entertainment perspective.

I think most are in agreement that game activity that posts players vs players (ie PvP and SvS) should not have any glitchs that allow any one player or group of players to gain an unfair advantage. Advantages should be based on skill/prowess and strategy (and weapon progression in this game).

Glitchs that individuals can take advantage of for leveling, even entertainment purposes alone are less of a priority to us as they are 'individual' cheats if you will, harming noone but those using them more or less.

Some find the entire process inappropriate and kudos to these individuals, however even these individuals would similarly prioritize glitchs used to cheat in PvP and SvS as most in need of resolution.

I expected that in resolving many of the glitchs used in SvS and PvP would result in some or all the other glitchs being resolved as well, thats fine its worth it.

In this case what concerns me is that it seems (as I know not the impact on the server environment), that the glitchs that were of lowest priority to the community were the ones resolved, and the glitchs that were of highest priority, ignored. Would appreciate anyone's feedback, as because of the issues, and not being able to get a fair fight, I distanced myself from SvS.

In summary...

All glitchs, should be fixed (eventually).
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  #15  
Old 10-20-2008, 07:40 PM
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Hmm... Yeah thats true Zep.
 


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