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  #16  
Old 10-17-2008, 06:25 PM
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Yup and looks like it has closed again until sometime PDT
  #17  
Old 10-17-2008, 06:30 PM
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I have mixed feelings about the changes made to the enemy voodoo users. I've always thought that it was odd to be able to completely nullify a high level enemy like the mollusk with only 3 or 4 shots. I saw it as kludge to sort of fix a bigger problem with this game, the screwy way rep points are calculated for weapons. The idea that you get more points the more times you hit the enemy is bass ackwards.

As it stands now, someone who uses the cutlass poorly, just mashing the button, gets more points then a player who uses the cutlass well, properly timing his attacks more efficiently and quickly dispatching the enemy. Which I think is backwards, rep should be based on the relative lvls and a bonus for quickly and efficiently dispatching the enemy.
  #18  
Old 10-17-2008, 06:40 PM
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Before it went back down for maintenance, did anyone try the BB again to see if they've horked that up too?
  #19  
Old 10-17-2008, 06:41 PM
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I don't really see what's so bad about these updates. I personally like the new update with the ships.
  #20  
Old 10-17-2008, 07:04 PM
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I'm glad it's out, but mostly for the point reallocation so I can correct a couple of mistakes.
  #21  
Old 10-17-2008, 07:07 PM
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Well, so far its been a blast! (til they shut it down, that is. )

Come back, pirates, come back!
  #22  
Old 10-17-2008, 07:26 PM
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Quote:
rep should be based on the relative lvls and a bonus for quickly and efficiently dispatching the enemy.
I've always thought that....something along the lines of:

Red enemy 15+ levels higher than you: 250rep
Red enemy 5-15 levels higher than you: 150rep
Red enemy your levelish: 100rep
Green: 50rep
Grey: 15rep

Rep points go down for each second you don't kill the enemy. Points allocated per attack per weapon...i.e. if you get a total of 100 rep, and use 3 cutlass attacks and 1 voodoo....75 to cutlass, 25 to voodoo


I know there would be more to it if mutliple people hit same target, your crewed up, etc.....but something like this would be a good start point I think.
  #23  
Old 10-17-2008, 09:03 PM
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Quote:
Originally Posted by ukebec View Post
Before it went back down for maintenance, did anyone try the BB again to see if they've horked that up too?
Me and our guildmate James Lockpaine did it with just us two. It seems to be woring just fine. We completed it no problem. It didn't seem to be fubarred.
  #24  
Old 10-17-2008, 09:15 PM
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Excellent - thank you for that news Rackat!
  #25  
Old 10-17-2008, 09:20 PM
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I cannot find General Darkhart.
  #26  
Old 10-17-2008, 10:43 PM
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rep should be based on the relative lvls and a bonus for quickly and efficiently dispatching the enemy.

amen to that brother. this has always been one areas i thought was flawed.
 


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