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Old TEST Release Notes - October 2rd

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  #76  
Old 10-05-2008, 01:27 AM
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Hmm, I don't like the first half of that statement, Ironhawk.
  #77  
Old 10-05-2008, 01:36 AM
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I don't like it either, however, hex has been "broken" and 'fixed" in countless test updates. It will be fixed again.
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  #78  
Old 10-05-2008, 01:41 AM
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Quote:
Originally Posted by Stormhawk View Post
I don't think they have. I have had this happen to my open 40 a lot. When you recieve any treasure it fills up and turns green again.
Nope. I got treasures from battling enemies yet my notoriety meter didnt turn to green. It's still a bit over half full and seem to increase. My dagger pistol and nade not maxed so still easy to get rep.
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  #79  
Old 10-05-2008, 02:05 AM
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woot new weapons! but when they open the weapons to open server are they going to have them at level 20? Any photos on the new weapons?
  #80  
Old 10-05-2008, 05:27 AM
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Quote:
Originally Posted by CoolPirate View Post
woot new weapons! but when they open the weapons to open server are they going to have them at level 20? Any photos on the new weapons?
They will be available at weapon lvl 20 only if you have completed the lvl 15 weapon quest for the weapon. As for the photos, my test pirate is too low to even get the weapons. Maybe someone else has photos.
  #81  
Old 10-05-2008, 11:17 AM
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Wink

eh, they need better ships with a captains quarters and below deck before they do anything else......And permanent crews too.
  #82  
Old 10-05-2008, 03:42 PM
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Quote:
Originally Posted by Jason LoKing View Post
eh, they need better ships with a captains quarters and below deck before they do anything else......And permanent crews too.

Aye, I agree 100% with the Capt's Quarters and deck, it would seem more realistic, and considering that the POTCO team is actually looking at this thread, there's a possibilty that it would happen.

And, wouldn't permanent crews be more like guilds? That's one of the things that I considered a guild to be. Although, with a guild, people, including the GM can leave, so technically, it wouldn't really be "permanent".
  #83  
Old 10-05-2008, 05:13 PM
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I mean, as soon as you log off, wether it be by accident or crash, youre out of a crew.Say i wanted someone to always be in my crew, but never guild or friend them.Impossible unless you know them irl.But if we had permanent crews, it would be fixed.And the crew limit should also be raised with a max of 30 people.My comp used to crash about 30 times a day, and my crew is always lost.So, if permenent crews are done, ill always stay in touch.And yes.......i am not making much sense as to why we need it.




Anyway........cant wait till Halloween comes.We get to go undead and kill eachother without being in pvp.That or just be undead when were outside.
  #84  
Old 10-05-2008, 05:37 PM
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any photos of the new bosses?
  #85  
Old 10-05-2008, 05:41 PM
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Quote:
Originally Posted by Gorath Dinoxus View Post
any photos of the new bosses?
Try this: Wanna see the worst boss? (easiest) There are more pics on the 2nd page.
  #86  
Old 10-05-2008, 05:56 PM
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My "Pirate Master Level 40" meter has fluctuated the color band in it frequently on OPEN.

I dont know what causes the fluctuations, but I dont know that, that is any sign of them planning on raising the notoriety cap.
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  #87  
Old 10-05-2008, 06:15 PM
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Originally Posted by Maximvs View Post
Quiet the opposite! The sky is TOTALLY Wicked! Just look at a few of these shots in our Guild Section.
Awesome! I'll have to chwck that out! I really should hop onto test.. haven't logged in there but like 3 times since open was released, lol!

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  #88  
Old 10-05-2008, 07:23 PM
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I logged onto test today to play around a bit and saw this:



THIS I can't wait to see in Open!!!

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  #89  
Old 10-05-2008, 10:04 PM
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Ok, so as you can see here (I posted pics in our Dolls Guild Thread) - there are big diffences in the Boss vs their normal couterparts...

Attacking these alone when you first meet them as a pirate would be an almost impossible chalenge - true - at L40 you could probably take the bosses no problem - but since you will run into them as a new player much earlier, you will defiitely need help

Gravedigger... Normal > 75HP - Boss > 675HP
Brigand... Normal > 1450HP - Boss > 3100HP
Raider... Normal > 2650HP but our Boss... over 5900HP
  #90  
Old 10-05-2008, 10:05 PM
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Jason LoKing!? I saw you in game... I was either Dog Swordflint or The Overwhelming Bardel... Oh,and there's a Gravdigger boss? Sheesh.
 


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