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Old TEST Release Notes - October 2rd

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  #1  
Old 10-03-2008, 11:11 AM
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Post TEST Release Notes - October 2rd

Harukantos here, just laying a note down that we've got new updates to the Caribbean's weaponry and many other ability and glitches, hey, check it out, we can even redo the Black Pearl Boss.
  • Added new Quests for Level 5 Weapons. These new Quests are unlocked when a weapon reaches Level 20 and only after the Level 4 Weapon Quest for that weapon has been completed. These new Quests involve defeating Boss Enemies, so make sure you have a crew to help fight them! The Level 5 Weapons are:
    Pirate Blade (L5 Cutlass Weapon)
    Bloodletter Dagger (L5 Dagger Weapon)
    Grand Pistol (L5 Pistol Weapon)
    Taboo Doll (L5 Voodoo Doll Weapon)
    Vile Staff (L5 Voodoo Staff Weapon)

  • Boss Enemies can now be found in the Caribbean. They are marked by a glowing skull icon over their heads and are much more difficult to defeat than normal enemies of the same level. Some boss enemies will always spawn in the same location, while others are more rare and randomly spawn throughout the world.

  • The Dagger has been rebalanced with new abilities:
  • Backstrike - Attacking an enemy in the back using a Combo Attack now does a Backstrike and deals extra damage. However, attacking an enemy from the front with a Combo Attackdeals less damage than before.

  • Attunement Breaking - The Asp and Throw Dirt skills now can break Voodoo Doll Attunement on players and enemies. If a player using a Voodoo Doll is hit by these skills, they will lose their attunement and will need to re-attune their targets. Also, players who recently had an Attunement broken will be immune to further Attunement breaking for 30 seconds. Skeleton enemies who have their Attunement Broken will be unable to cast voodoo hexes for a short time.

  • Interrupt Ability- The Asp, Throw Dirt, and Viper Nest skills can now Interrupt another player who is charging an attack (such as Take Aim, Long Volley, and Staff Hexes). Interrupting a charge will cause that player to have to start his charge over again.

  • Throw Dirt also now gives a 25% reduced accuracy instead of 40% and lasts a shorter duration.
  • Trainer NPC's at local blacksmiths can now retrain your weapons, by retraining a weapon you can refund all your spent skill points and allow you to re-choose your skills for that same weapon.

  • Captains now have more control over who boards their ships with a new ship-boarding permission system. Additionally, players at dinghies now have a better interface for finding ships to board.

  • The Game Options interface is now more clear and easy to use.

  • The maximum size of Guilds has been increased to 500 members.

  • Fixed a major issue in Privateering affecting when players can make ship repairs.

  • Fixed a bug where players were not allowed to sell a ship if they could not carry the gold received from the sale.

  • Pistol and Grenades deal slightly more damage in PVP now.

  • The targeting sights for weapons now only turn red when the enemy is within range. The Voodoo Staff targeting sight turns yellow when the target is within range of a Blast and turns red when the target is within range for the selected Hex.

  • Improved the sky, as well as updated and optimized many visual effects throughout the game.

  • Health meters for enemy ships should no longer randomly disappear.

  • Enemy ships can now attack your ship after you've disabled a flagship (but not after you've boarded it).

  • Players can now replay The Black Pearl Boss Battle even after defeating the Goliath.

  • Fixed some animation issues with NPC's that occur when players interact with them, also updated NPC movement to be smoother and less erratic.

  • Fixed an issue where crew members were not receiving their crew bonus when sailing on larger ships.


Seems like a powerhouse of an update, hope it comes on live soon, til then, I'll just have to go to a battle with a higher leveled friend on Test.

Last edited by Harukantos; 10-03-2008 at 11:32 AM..
  #2  
Old 10-03-2008, 12:03 PM
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All i can say is WOW, nice nice nice updates!
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  #3  
Old 10-03-2008, 12:10 PM
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I cannot wait until these updates hit Open! Thank you Disney!
  #4  
Old 10-03-2008, 12:20 PM
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Quote:
Fixed a major issue in Privateering affecting when players can make ship repairs.
Looks like Disney did think it cheating.....
  #5  
Old 10-03-2008, 12:51 PM
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Heh heh, I envy the testers, way to go Disney!!
  #6  
Old 10-03-2008, 01:15 PM
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Wow. That will be a nice update when it comes to Open. A good number of bugs fixed and feature requests implemented. Excellent.
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  #7  
Old 10-03-2008, 01:21 PM
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Quote:
Originally Posted by Harukantos View Post
Harukantos here, just laying a note down that we've got new updates to the Caribbean's weaponry and many other ability and glitches, hey, check it out, we can even redo the Black Pearl Boss.[LIST]

[*]Enemy ships can now attack your ship after you've disabled a flagship (but not after you've boarded it).


Aww my glitch. Well, this means I have work to do tonight
  #8  
Old 10-03-2008, 01:44 PM
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Quote:
Originally Posted by AdmiralSavvy View Post
Heh heh, I envy the testers, way to go Disney!!
Ye be jealous?
Ye should be because....I can replay the black pearl boss battle anytime I want now. Woot!

Lets not get over the fact that it may take two weeks to fix bugs for all this new stuff. Not to mention at least two weeks of testing this stuff.
  #9  
Old 10-03-2008, 02:03 PM
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( Swash Traps Disney in electric chair and demands for test server account ) Nice Updates They better be on open soon.
  #10  
Old 10-03-2008, 02:35 PM
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Playing test account tonight. Woohoo!!!
  #11  
Old 10-03-2008, 02:44 PM
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i have made some screens from the "new" graphic option shader4. you can see the screens in my album, located here: http://pirates.jb-productions.de/#0.0
  #12  
Old 10-03-2008, 02:44 PM
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I'm sure the servers will be raging once the glitchers know some of the ship bugs are being fixed...lol

Was very cool to see the new stuff being worked on and coming soon...look forward to it...
  #13  
Old 10-03-2008, 02:44 PM
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i gotta say...for all the himmin' and hawin' going on about improving the game, adding, more content, fixing bugs...i am most pleased with disney's efforts right now!

anyone else wonder what kind of influence the feedback on this forum compares to non forum feedback has on disney?

I'n my own selfish way i like to think they wiegh the feedback from the forum more heavily.

at any rate, kudos to them for listening!
  #14  
Old 10-03-2008, 02:51 PM
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Well Said Miratto...

There are many developing houses which will look at fansites and forums, but not bother to listen to what their fans are asking for, whether it be more content or to fix major bugs and issues...

Disney on the other hand appears to be very interested in what we have to say and works to ensure the players of POTC Online are well informed on the progress and works hard to bring us these updates and fixes...
  #15  
Old 10-03-2008, 03:08 PM
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Quote:
Originally Posted by JackoBauer View Post
i have made some screens from the "new" graphic option shader4. you can see the screens in my album, located here: http://pirates.jb-productions.de/#0.0


HOLY CATS! That sky looks incredible!
 


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