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Old Privateering: repair while sailing - glitch/cheat

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  #31  
Old 08-08-2008, 06:49 AM
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Quote:
Originally Posted by Nautical Nattie View Post
I thought the repair glitch was just lucky for them though, that i can understand if it's accidental, but deliberate - nah ah! Gain respect by getting a good crew and good ammo and beat them the proper way, then you can say you earned your score and bounty.
I've seen it happen accidentally here and there, but the broad majority of the time, it is intentional - assassinating the captain resets the repair glitch, but they are in the glitch again in a matter of seconds.

How then, do you do your SvS, when there are five zero-point non-cheaters and three high-bounty cheaters on the opposition? You build up your crew, set sail on your war sloop with the repair glitch, or without? Without it, is certain death (if not from the first cheater ship, from the second.) With it, then you can be accused of cheating (by those five zero-pointer ships) even if you try to avoid them.

Just ignoring that SvS exists is silly - it should be (by far) the best part of the whole game.
  #32  
Old 08-08-2008, 12:56 PM
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It still irks me that Disney allows these cheats in SvS and PvP. As long as it effects other players, Disney is never going to get ahead. People will come, enjoy the game, then leave because people are cheating.

The Flagship, KH, wall hacks, and "Heaven" are harmless in that they do not effect other players, but allowing people to cheat against each other is just stupid, imo.

What is the Age target for the game? 6yo and up.

How many 6-10 year olds are savvy enough to find and use these cheats? How lame do you have to be to have to cheat to win against this age group? If you use the cheat glitches in SvS or PvP, then you are a loser, plain and simple.
  #33  
Old 08-08-2008, 01:31 PM
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Disney doesnt even care, basically with disney cheaters always win
  #34  
Old 08-08-2008, 01:38 PM
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Maybe I haven't had enough coffee yet this morning, so I'm gonna try to give it a shot but might just get tired and get breakfast instead

Quote:
Originally Posted by Poison elf View Post
OK, well here is what I can say about this. Ramming speed causes some problems <snip>
So your hitting Ramming Speed just off the wheel? (The "then back and its full health has me a bit confused"). I want to test your finding, but its not described enough.

Quote:
<snip>maybe you should of been around enough years to see enough things to get a better opinion

<snip> Going out and shooting regular ships was NOT locking up until this came out.

<snip>So the people all gun-hoe blaming others (others computers) should maybe back off and put the blame where it belongs... Disney. I don't think the number of people having these problems, all of a sudden cut their computers back from what was working yesterday?
1) Yea, I've been aound enough years. In fact, I wish I could pull a Tina Turner and 'Turn Back Time'...

2) Don't confuse SvS with everyday sailing - there has been no mention of anyone having everyday sailing issues besides the sails on all the ship being up. I've been regular sailing for a few days now and ships sink today just like they did last week. Since SvS is a totally difference experience, how can you know for sure if you would actually have the problem or not BEFORE SvS came out? From some Phantom shooting a few lighting rounds at you? Not likely.

3) No I will not put ALL the blame on Disney.

Yes, I fully agree the discovered bugs of auto-repair need fixing. If Ramming Speed is a bug then it needs to be fixed (though until tested I'm reserved on this one - since no one as actually been rammed on purpose by another ship until SvS appeared, how can one say that 'locking up' is not a part of it? Maybe all the times you rammed NPC ships the code 'freezes' the NPC ship allowing for the hit to take place, and this code is now being applied to the player ship?) Yes, I knew once SvS was open there would be Lag Issues (sent in serveral of my test reports). Yes, their Tech Support bombs...

But no - until you can tell me you have gone to another computer with another configuration at another connection and possibly another location and tried it - I will not put the blame all on them. And the reason being is that I use several different comps to play and test from several locations (as far as 60 miles), and I get different results from all of them.

Quote:
It can be argued back and forth is it fury, is it lightning, fire, ramming, or glitch repairing, or just standing around not trying svs. In any way you look at it, its effecting the entire game play and sailing, and is a PROBLEM.
Once again, another person overshooting the bounds. It is NOT affecting ENTIRE gameplay! I am still able to do the 'scary mary' quest without an issue. I still helped guilders last night sink ships for what-ever quest on driftwood... stop stretching everything into the whole game falling apart!

The problems you are having are in SvS, and yes there are some problems. And lets stick with that. If you want to talk about the 'flying sargent at padres' or the 'wall glitch at kingshead', or even the 'flying off the ship glitch' - fine - but please stop comparing it all to SvS...

Just because you are upset does not mean everything and everyone in the whole world is now broken.

Quote:
This problem began when,,,hello? Lost of Internet windows started when? Lock-ups started when?
Search the forums - after almost every update there arre those incliding posts of myself) who have problems. Once again, don't use common issues to make a case against SvS. If there is any hope to actually find the issues and fix them - set you emotions outside and post your issues and your findings (or even better yet - use the ? mark in POTCO and send them directly to Disney - thats what its there for).

Quote:
These avoided issues is where the problem is from some people here who aren't having problems. Conveniently some of the same people on the test servers. Not having a good base in the testing system to cover all aspects of game play probably the biggest problem. Maybe try testing stuff with experienced players, different computer set ups, instead of just who found a web-site first? Then something needs to be done with the problems instead of the usual "ignore", can I help you with anything else today "button".

Frankly, from posts I have seen here, I really have to wonder how many people knew after weeks testing, these bugs we all have and reported them. Its been live half the time tested or so, and basically unplayable now. As I stated all during testing, maybe something could be brought out instead of protected secrets, so its not mess live pvp in no time. Also said in days Most of us would find this stuff out. Obviously it was more important to have a mess come out instead of something functional.
Now this is a direct quote at me - and I will respond to it.

Since becoming a tester 7 weeks ago - I've sent in 27 bug e-mails, each containing several issues each (so much so that Disney e-mailed me back saying they may not respond to all my messages, but would continue to read them). I used the ? Mark Sign to immediately report findings as I came across them (such as the Rock Island Glitch). If no one uses it - nothing gets fixed. Everyone reading this message should use the ? mark once a day for any glitch they see (even if its only that flying sargent every day at padres... he will stop flying if enough reports come in).

The discovery of auto-repair (the use of F1 to unlock yourself from the repair and keep sailing) would not matter if there were there a 100 or a 1000 testers. We discoverd many other nifty glitches before it come out to live - but theres always going to me one or two more - someone got lucky oneday and hit F1 and they discovered that they could sail afterwards. They told two friends and so-on-and-so-on-and-so-on... This discovery has NOTHING to do with any 'lack of experience' you think I or other testers may have.

As mentioned I used multiple computers / laptops with different configurations in different locals - but unless you own your own lab good luck with that and whatever that web site first comment was about. We are given no timeline as to when things will be released to open, and very little direction as to what to test - its all discovery. I have posted more than once that Disney should wait to release updates - but they set the timelines, not us (in fact the release of SvS surprised me as I had just sent in a bug report only hours earlier...) and we are not even told when its going to be released.

You would have not done any better than we have - and would only be able to do the same thing we do, which is read issues that people post here - test them - then report them.

=============

Now I'll give you the same advice - then take it myself. Once again I can understand some players are fustrated that they are issues when they play SvS and have problems.

Once again, 15 people posing problems here is not the 11,000+ members registered here or however many in the game. Once again I am concerned because your posts as well have gone from yourself and SvS to grouping all of us together - when once again most of us do not experience these issues (leaving out the direct cheats such as auto-repair - I TOTALLY AGREE these need fixing - use the ? Mark in the game! Send it 10 times each time you play! They will respond...).

The model that Disney uses to implement, deploy and test has not changed for years (in ToonTown or other games) and will not change in time to come unfortunately. So when things are not going right - report your findings to them, keep doing it, because their business model really is 'the squeaky wheel gets the most grease' and if they get enough reports then they will make changes - not overnight - but they do make them.

I myself will take my own advice, and go keep building my deck - I'm about a week from finishing and wait to try out my new pool - so no matter what happens in the game - I'm outside
  #35  
Old 08-08-2008, 02:03 PM
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I conduct software testing in my real-world job, and this sort of bug finding is excruciating. I have before worked for days (or weeks) with beta1 testers in the lab trying to turn over use bugs, only to have beta2 testers find an error just in the first few seconds. It is difficult to explain to upper management that we, yes, found and squashed several bugs, but no, we never did try that one, intricate sequence that causes a catastrophic system failure.....
  #36  
Old 08-08-2008, 03:03 PM
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i would love to be a fly on the wall in disney's potco developers weekly meeting. or better yet get a sneak peak at their bug/glitch repair list.

i'd be happy if they would post things occasionaly like a list of fixes they are working on so at least we could have some visiblity.

just a simple note from Disney saying "we are aware of these bugs (then list them) and are working hard to get them corrected"
  #37  
Old 08-08-2008, 05:14 PM
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Maximus - what is the "?" mark thing? I was not aware that open servers had such a feature.
  #38  
Old 08-08-2008, 06:09 PM
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Well, I can tell you.

Click on the gears icon, or press F7:




That brings up the Game Options Dialog. On this popup window, press the Question Mark icon, shown lower right:




This brings up the feedback dialog, as shown below:
  #39  
Old 08-08-2008, 06:12 PM
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<golf clap for Whiskey>
  #40  
Old 08-08-2008, 06:33 PM
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Thanks Whiskey for posting that info

ALL players should be trying to provide feedback - not just testers. This ? mark is a direct feedback system which if everyone started putting those bugs in - someone is going to jump on it

Quote:
Originally Posted by mlratto View Post
i would love to be a fly on the wall in disney's potco developers weekly meeting. or better yet get a sneak peak at their bug/glitch repair list.
LOL! I think we all would...

Quote:
i'd be happy if they would post things occasionaly like a list of fixes they are working on so at least we could have some visiblity. just a simple note from Disney saying "we are aware of these bugs (then list them) and are working hard to get them corrected"
So true! It would stop all this nonsense of second guessing what bugs there are - whats known and what not and whats being fixed and what they should be fixing. Players could then focus their attentions to reporting items on the list (or not even on the list yet) to get more focus first... and see progress made (even only a little).
  #41  
Old 08-10-2008, 12:59 AM
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As far as i know you can still get the repair glitch even after launching at any time, so long as someone takes over the wheel and then the captiain of the ship takes it back again; so it doesn't have to be when you launch. My crew said it happened twice lastnight when this guy kept taking the wheel and i took it back. I haven't yet tested that one out but i think it works that way too. but i'll report both anyway lol
  #42  
Old 09-23-2008, 08:30 PM
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Latest rumor says that this has been partially patched in test - Thursday's update will remove this ability - at least for us normal paying pirates. The glitch will probably still be accessible to full-paying cheat site subscribers, but not to you and me. (For example: Skeleton glitch on Tortuga/Abassa, for infinite ammo, "fixed.")

360 Cannon glitch is supposedly also going to be patched Thursday. No word on windcatcher being fixed though. Nor any word on triple-shot thunderbolt.

Still, it is progress! Who knows, maybe I'll be pleasantly surprised. (I have a blue name again - so I can actually check up on SvS without getting vaporized instantly.)

Now, what was that old saying? "When guns are outlawed, only outlaws will have guns."
  #43  
Old 09-23-2008, 10:53 PM
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I sail SvS everytime I play. I don't know how, don't care to know how and have never used a glitch. My computer sucks. I've played with lag from day one (anyone got some extra laptop RAM or vid card they don't want?). Here's my quick take on a couple of things I've seen skimming this thread:

1) A lot of the "freeze" that people are experiencing is NOT due to 'lag' and bad computers. It is not directly reflected on the use of thunder or fury. I've had this happen to me a good number of times and it's always from certain ships out on the sea. If it were the fury, then any ship launching fury at me would freeze/lock-up my computer. That's not the case. I've been at sea, fighting multiple ships using lighting and fury and my computer lags as normal. Then another ship will come in, shoot it's fury and I'll freeze up and sink. I'll go back out, fight the first ships again (them using fury/lightning) with no problem, same ship comes by as before and shoots fury and I freeze and sink. I believe this is a glitch that may be set in place by using other glitches (auto-repair/invicible?).

2) Auto-repair. Simply put...fix it or don't allow ship repairs. This is absolutely inexcusable. Auto-repairing light sloops are the worst as they like to brag in game and on these boards how good they are in their light sloop.

3) Lag caused by firebrand. This is horrible. My computer will be running reletivaly lag free until someone uses firebrand, be it my crew or an enemy ship. This will set my computer into a state of I-don't-know-how-to-work everytime. It's the most annoying thing about pirates. I don't know why Disney can't animate fire without causing horrible lag. It even happens with torches and voodoo fire animations. Pathetic coding (or whatever). Let me turn off your lame fire animation. Just show the cannonballs as red....I don't care. This lag from firebrand will cause a freeze-up on my computer, I'll disconnect from Pirates and I'll even have to completely restart my computer sometimes (you know when you close out pirates, it goes back to the screen to enter your password....I've waited over 15 minutes for that to appear while my computer is grinding away, killing itself. I can't 'end task' on it or anything....my start menu lags for minutes sometimes because 99.9% of my computer processing power is going towards Pirates. And seriously, my computer isn't THAT bad).

4) Ship being hit when cannons are nowhere close to you. This is the worst!!!! This is not caused by typical lag. Not even close. I'll be sailing one on one with another ship...no lag what-so-ever. I will circle around perpendicularly BEHIND enemy ship. I can see my rounds hit enemy as soon as I shoot them and they hit where they're supposed to hit depending on the timing of my shot. I can see the enemy broadsides shoot out nowhere close to me (keep in mind, I've been behind this ship for a good long while, completely out of broadside range) and yet his rounds hit me. Not only that, by they'll hit my War Sloop for extra damage because it registers it as a hit in the rear of the ship. This is unacceptable. This happens ALL THE TIME, EVERYTIME, ALWAYS...not lag related. I've even parked behind a parked ship and said ship has been able to hit me with broadsides without moving. This needs to be fixed.

THE TRUTH OF THE MATTER
The developers working at Disney aren't experienced enough to handle a game like this. They try, but are dumbfounded when it comes to things that didn't work properly. They seem like a bunch of high school interns and it reflects very poorly on the quality of this and any future game Disney releases. I'd quit paying them for the game to see if they'll care why....but they won't and I do enjoy playing the bugged out game. Disney needs to hire some developers that know how to program/code a game and fire the ones who just know how to add clothes or make your reputation double. This game should be good....work on it Disney.
  #44  
Old 09-23-2008, 11:31 PM
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I suffer the 360 cannon thing all the time, i've watched their broadsides plop into the water miles away from my ship yet they still hit, and twice as powerful (which i understand anyway as mine are so bad). I don't have a clue as the reason of lag, but i've noticed sometimes i can sink a ship using fury or lightning easily but then when it comes to a certain ship with sometimes ONE person on cannon, and my crew is around five or six ALL with lightning and fury, we will sink rapidly compared to them and it baffles us (not close enough for grape shots, i always think it's something to do with being downwind, it may give them an advantage or something? well, seems to!)

The repair while sailing thing STILL isn't fixed, and on privateer chat i was accused of cheating because i had a good bounty and score (when the captain of the ship wasn't even online, so i couldn't glitch even if i wanted to!). But they really need to work on the repairing issues, PvP is bad enough with glitching and cheating, and before they fix those issues they introduce ship PvP, madness...
  #45  
Old 09-24-2008, 12:01 AM
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360 cannon has nothing to do with the perpendicular broadsides that crimson rabbit (and I) have been complaining about.

360 degree cannon means the cannon can turn in any direction. Has nothing at all to do with broadsides. That's a whole separate ball of wax.

Last edited by Maximvs; 09-24-2008 at 12:13 AM.. Reason: Removed Reference To Removed Post - Info Provided Earlier, It Just Wasnt Read By Some :)
 


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