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#16
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Ain't it the truth brutha! Ain't it the truth!
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#17
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I think i'll call this contest...
The glitchers vs The snitchers
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#18
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Quote:
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#19
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the glitchers vs the snitchers vs the bit...oh, i guess i can't write that here.
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#20
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Quote:
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#21
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I am sure this is going to bring out the absolute worst in pirates, but I am still looking forward to it.
We should plan a POF crew. And by "we" I mean one of you with motivation and organizational skills. |
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#22
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I apologize then. But well....they're using a glitch? Well i'm laughing right now because i've beaten people before then with a glitch. Also your HP does go up if your bounty and score are high and you sink a ship. I don't mean it goes up I mean if your damaged it will go up to full hp. |
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#23
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Well, obviously I am not the Pirate for this task!
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#24
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Quote:
/sarcasm(thats the sarcasm tag) |
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#25
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it was a fun time, got to meet new people, had it high and lows. got up to about 50k and got booted lol. but over all good time.
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#26
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I do wish the rules has been much more explicit. Were they tracking the amount of damage an individual pirate dealt from his cannnons and broadsides? Were they tallying up that damage only after a ship sinks, or as ships were hit? Did "score" have anything to do with it at all, or was it some calculation derived from it? Would reported players be excluded? Would all reports for the weekend be ignored? Would all your scores from the weekend be added together, or will they take only the highest score you landed? Was score adjusted to zero if you were repairing while sailing (I wish)? Does your score count if you sunk, instead of landing? Would scores be weighted by server busy-ness, or can you blast away at a dummy pirate (that you start from another computer) on a quiet server? Can an entire guild take turns signing in as a single player, to sail a crew boat to over 800,000 score, and do they track the IP addresses that "one" captain comes from? And how do the guild members share that hat anyhow? If the ship they sink is sailed by members of the same guild, are those points ignored? Will the "winners" be posted? When? Where?
I agree with the sentiment that there were good aspects and bad. Overall, I feel the bad outweigh the good. |
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#27
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My short experience although fun, still left a bit of a bad taste in my mouth.
The ships with highscores/bounty's on them would race into an existing melee, and flee while repairing as soon as thier ship got about 1/2-1/3 damage. They would always appear to swoop in on someone elses battle snag the kill then run. The sad thing is, that most of those receiving special Privateering credentials will have done so by cheating. Making these credentials not the mark of prestige as one would like to believe, but a credential of deceit instead. |
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#28
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aye zep agree with u there was alot of that , but i play anyway for the fun of it , don't really care about the prize. there was always a ship w high points but no where around i guess park f awhile, we got in to a match with one ship and we traded r bounty more than once, it was like a vendetta thing we would sink them, then it was on till they got us. still have a good time because we didnt care if we sunk. but still i hav to blame disney for not fixin thing right.
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#29
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I didn't spend as much time on SvS this weekend as I would have liked. In part due to the weather failing to cooperate (I was hoping for rain) and in part because I kept getting booted from the busier servers (which is where you have the highest marginal propensity to acquire a big, nasty, fury flinging crew).
What I did determine through totally un-scientific research and observation was that some people don't have the first clue how to SvS. Time and time again I was on ships with captains who drove straight into the enemy's island oblivious to who was behind them, what was in front, or the ring of red ships around the middle of their compass. Then, incredulously, they would label the enemy combatants as cheaters and glitchers - only to do the same stupid thing over, and over, and over. The definition of insanity according to some is exercising the same conduct repeatedly, but each time expecting a different outcome. If so, insanity - thy name is POTCO! I do agree with Edward - a better understanding of the rules would have been nice. The scoring should have been set up to equally reward the pirate on the cannon as much as the one at the wheel. It would have been easier to put together crews if that little <GIGANTIC> point had been clarified. Sill - when I wasn't cursing my internet provider, or seriously questioning the cognitive ability of our country's future it was fun. I haven't had that many targets to shoot at since the SvS first started. The Codgers (that's old people for you whipper-snappers) didn't do too bad. |
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#30
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Think about Manfred Albrecht Freiher Von Richtofen. He had 80 confirmed victories (and as many as 30 more unofficial wins according to some reports). But, he got tunnel vision, followed a lesser pilot across into enemy territory, and was shot down by AA fire. Had he stayed behind his lines, as was his practice to do so - fought prudently and logically - he might have ended up with twice as many victories. Whose to know, right? I have a sneaking suspicion that some of those "high bounties" were communicating with their fleet and using their bounty as bait. I know a few times this weekend when the bounty on a ship I was on crept up the vultures would be on us like flies. If you had a decent level of participation from the other ships on your team you could use that as a distinct advantage (i.e. knowing where the enemy would go / chase, and then falling on the weak points). Something to ponder before the next trip out to sea......... |
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