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Old Slippery slope - identifying and observing some SvS glitches

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  #16  
Old 08-01-2008, 07:43 PM
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wow a new one, have u sent the list to big d. i havnt come up against that many people using the glitches u have listed may be a couple of time only. but i still dont care who uses them as before i just try to enjoy the game and have fun. but i do agree with u zep, about people being fair and getting along.
  #17  
Old 08-01-2008, 08:34 PM
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LOL The Big D would go Yavn on us if we gave them that list XD

Report all of them except the Walk-Off-Ship one!! PLEASE!!!!!!!!! I BEG OF YOU!!!!!!!!
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  #18  
Old 08-01-2008, 08:44 PM
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Player: Saint Jimmy (Founder)
Ship: Crimson Revenge (LS)
Ocean: Navagos
time 15:34 CST

Invisibility to radar glitch

Showed up off my stern and sank me before I knew he was there.

i am reporting this guy to D.
  #19  
Old 08-01-2008, 08:52 PM
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Quote:
Originally Posted by Rackat View Post
Player: Saint Jimmy (Founder)
Ship: Crimson Revenge (LS)
Ocean: Navagos
time 15:34 CST

Invisibility to radar glitch

Showed up off my stern and sank me before I knew he was there.

i am reporting this guy to D.
Seems to me there is the possibility also that some of these glitchs are on a particular ship inadvertently. As in the circumstances that cause it having been met by accident and the glitcher not even aware they are glitching. Is this possible?

"D" is not likely to do anything, as their stance on usage of glitchs is pretty much, whatever, no problem as long as its not an external program, or a modification of thier programs or network connection/datastream.

Have there been this many problems in PvP, and have they addressed them or ignored them over time?

Added: I also know i have seen NPC ships not appear on radar... several times recently.
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  #20  
Old 08-01-2008, 08:56 PM
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still confuised

do we know how this is being done? the can't be seen on radar one.

if it's a glitch that someone is abusing by all means report them. but could it be a random bug in the game?

the dilema seems to be we would like disney to fix these. but they need to know how people are "enabling" the glitch. so, i wouldn't want that info posted here so others can use them and the ones that DO use them sure aren't going to submit that info to disney so what do you do?

i guess maybe the only way to find out is identify who is using a glitch then try like hell to chat with them...you know in a friendly pirate way...and try to gleen the info out of them.

then report 'em and turn in a glitch report.
  #21  
Old 08-01-2008, 09:00 PM
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Some of those are really annoying/frustrating, and I totally agree that they need to be dealt with.

Others, I really don't see as a glitch...
I use fury. I am not trying to "glitch" or unfairly "lag" my opponent to death...really. I'm just using the strongest weapon in my personal arsenal. Isn't that why I built my cannons in the first place?? Why take that away? Half the time I lag myself with it, so I'm not seeing how this is an unfair advantage.

As for the ability to take either side...once again...I see this as useful, not harmful. I like the ability to be with a friend, regardless of side, and to change sides when suddenly the side I'm on outnumbers the other side 7-2.

And spys... well, my own husband has, on more than one occasion, left my ship, launched his own on the other side, and come after me becasue he wanted the high bounty. I've sunk him... and I've been sunk by him. lol

We call that fun here.
  #22  
Old 08-01-2008, 09:04 PM
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Quote:
Originally Posted by Evie View Post
And spys... well, my own husband has, on more than one occasion, left my ship, launched his own on the other side, and come after me becasue he wanted the high bounty. I've sunk him... and I've been sunk by him. lol

We call that fun here.
I would call that fun also. I think the spy aspect is one more so if your husband joined a crew on the other side, and took action to prohibit your enemy from repairing, lining up its broadsides, or otherwise disrupted your enemies ability to attack or defend, helping you defeat them.

(which he didnt of course)
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  #23  
Old 08-01-2008, 09:14 PM
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Quote:
Originally Posted by OFxZeppers View Post
I would call that fun also. I think the spy aspect is one more so if your husband joined a crew on the other side, and took action to prohibit your enemy from repairing, lining up its broadsides, or otherwise disrupted your enemies ability to attack or defend, helping you defeat them.

(which he didnt of course)
I get that.
But I think we have to deal with a certain amout of spying in order not to lose the fun parts, kwim?

Unless they really can find a way to add a yes/no/kick-off-the-ship feature to it; something I've been wishing for since I started the game, lol. And not just for SvS... there have been times I really did not want someone on my ship, and he/she just showed up...

We all know that ends.
  #24  
Old 08-01-2008, 09:21 PM
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As for myself, I could care less about any glitch that does not effect other pirates. Wall hacks, the KH glitch, whatever. But PvP and SvS glitches are for losers and skank players. Any moron can win with a glitch. If you want to be good, practice.
  #25  
Old 08-01-2008, 09:30 PM
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Quote:
Originally Posted by Carnage View Post
Report all of them except the Walk-Off-Ship one!! PLEASE!!!!!!!!! I BEG OF YOU!!!!!!!!
Actually if they dont know this one, they havent read anything here about glitchs ever, its so often talked about explained, in forums, in open pirate chat, that I think they know it, and that this is a low priority. hehe

Quote:
Originally Posted by Evie View Post
I get that.
But I think we have to deal with a certain amout of spying in order not to lose the fun parts, kwim?
Ah, yes, I dont think that disallowing the changing of sides is the answer.
Disabling any direct communication, whispering, etc between pirates of opposing sides would probably help stop some of it.

Quote:
Originally Posted by Evie View Post
Unless they really can find a way to add a yes/no/kick-off-the-ship feature to it; something I've been wishing for since I started the game, lol. And not just for SvS... there have been times I really did not want someone on my ship, and he/she just showed up...

We all know that ends.
This feature is so often requested, appears to be so much common sense, that I for the life of me cannot understand why Disney appears to continually refuse to add it. It doesnt seem like it should be anything to difficult either. Thier animators could even create a special taking a swim animation.. hehe
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  #26  
Old 08-01-2008, 09:37 PM
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Quote:
Originally Posted by Evie View Post
Some of those are really annoying/frustrating, and I totally agree that they need to be dealt with.

Others, I really don't see as a glitch...
I use fury. I am not trying to "glitch" or unfairly "lag" my opponent to death...really. I'm just using the strongest weapon in my personal arsenal. Isn't that why I built my cannons in the first place?? Why take that away? Half the time I lag myself with it, so I'm not seeing how this is an unfair advantage.

As for the ability to take either side...once again...I see this as useful, not harmful. I like the ability to be with a friend, regardless of side, and to change sides when suddenly the side I'm on outnumbers the other side 7-2.

And spys... well, my own husband has, on more than one occasion, left my ship, launched his own on the other side, and come after me becasue he wanted the high bounty. I've sunk him... and I've been sunk by him. lol

We call that fun here.
OK, perhaps I should clarify what I meant by those two sentence fragments, then.

I see FURY (and thunder) as wildly unfair advantages (cheats) because they cause a network storm to the victim but NOT the aggressor. The shrapnel or whatever is causing it, is quite simply a BUG that needs to be fixed OR ELSE the ability to use special ammo should be removed (since they probably can't ever get it to work fairly.) As it is now, the winner of a war ship vs. war ship battle is the ship that lands the first shot...not the ship that is driven better or has a better crew. Once the first shot hits, the victim ship people are slowed by the extra network packets that the aggressors don't seem to have to process. Why that is manifest only with thunder and fury, remains a mystery.

The spy/espionage thing - yeah, I particularly hate it but understand that many people (yourself included) may find it to be a lot of fun. If there were some way to dictate WHO is allowed to take the wheel, I guess I would have no genuine complaint against the spying/side-switching. (Still wouldn't LIKE it myself, but meh.) On the other hand, I really would like a way to make someone walk the plank, when caught as a spy. (Be nice to see them eaten by sharks. And send the to jail on a different server!) That would be a nice feature to have in regular game-play too.
  #27  
Old 08-01-2008, 10:42 PM
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Quote:
Originally Posted by Edward Edgemenace View Post
...As it is now, the winner of a war ship vs. war ship battle is the ship that lands the first shot...not the ship that is driven better or has a better crew...
I would have to disagree with that statement. Coming from the person with perhaps the worst comp set-up and horrid lag stemming from anything such as running through the town, sailing, being shot at, fighting, swinging on a rope, etc. etc. I have personally found that I can successfully manuever my ship and take down enemy War Ships as long as they're not using any cheap glitches (i.e. auto-fix/invincibility). Maybe I don't actually lag as much as others during SvS because my graphics are turned all the way down, so the 'shrapnel' and stuff never even shows up. The FIRE is the only thing that gets me...that DANGED FIRE...I HATE IT. Once it starts, my comp can't catch up, no matter how long I stand still and wait for it. It just starts lagging around until I completely close out of Pirates...and sometime even reboot.

I find no unusual issues from being hit by lightning/fury than the normal lag I receive when a NPC hits me. I just can't stand the invicibility...AT LEAST let me see the other ships health meter so I KNOW it's not going down. IT'S A HEALTH METER!!! HOW HARD IS THAT DISNEY!!!!!! The simplist of things and it doesn't even work right for me.
  #28  
Old 08-02-2008, 02:19 AM
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Quote:
Originally Posted by OFxZeppers View Post
Thier animators could even create a special taking a swim animation.. hehe
That I would love to see!

Quote:
Originally Posted by Edward Edgemenace View Post
As it is now, the winner of a war ship vs. war ship battle is the ship that lands the first shot...not the ship that is driven better or has a better crew.
I don't know...I've been hit by fury, and still mananged to sink the other ship.

Quote:
Originally Posted by Edward Edgemenace View Post
On the other hand, I really would like a way to make someone walk the plank, when caught as a spy. (Be nice to see them eaten by sharks. And send the to jail on a different server!) That would be a nice feature to have in regular game-play too.
LOL!! nice I would have loved to have done this to my husband when he called his (new) fleet out after me while I was sinking his ship.

But really, I get that real spys can be a serious pain. A way to kick them off is a necessity.

Quote:
Originally Posted by CrimsonRabbit View Post
I just can't stand the invicibility...AT LEAST let me see the other ships health meter so I KNOW it's not going down. IT'S A HEALTH METER!!! HOW HARD IS THAT DISNEY!!!!!! The simplist of things and it doesn't even work right for me.
Yes! That has been annoying, even in regular sailing. I can't even tell if I've hit a ship, let alone if its barely scratched or almost dead. This needs to be fixed. Bad.
  #29  
Old 08-03-2008, 06:40 AM
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Holy thats alot of gliches
 


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