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| The Graveyard General POTCO Game Talk Archive Forum |
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#1
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new lvls, weapons, quests, and skills.
look at my new enemies thread if you get confused. these quests have things from that alot.
noto: 70 weapons: lvl 40 skill point slots: 12 new skills for existing weapons: CUTLASS: combos: stab twist (lvl 30) around 700 damage pull (lvl 34) around 600 damage slice (lvl 37)around 900 damage attacks: ground stab (lvl 40) around 1500 damage weapon upgrade: solid metal smallsword (lvl 30) straight smallsword (lvl 35) and quest weapon: rapier (lvl 40) QUEST: CONQUISTADORS TREASURE visit will turner (100 noto) find a map from a desk in fort dundee (100 noto) return to will (100 noto) find a shard of diamond buried on isla de la muerta(100 noto) talk to pintel to find out what he thinks about the treasure (he is on isla de la muerta) (100 noto) recover pintels ring from a cursed carpenter (100 noto) return to pintel to recover his peice of the map (500 noto) return to will (200 noto0 recover solid gold armor frome 7 buried chests on isla de la muerta (100 noto) return to will (500 noto and rapier) PISTOL: ammo: twist shot (lvl 30) 900 damage explosion shot (lvl 37) 1500damage combat: rapid fire (increases reload time and shot before reloading by 1!) types: quad barrel (lvl 30) 5 barrel (lvl 35) quest: 7-shot wonder(lvl 40) QUEST: WONDER OF TECHNOLOGY talk to barbossa on isla de la muerta (100 noto) search crates for 5 bags of gunpowder (100 noto) recover 8 cannons from navy war frigates (100 noto) take the cannons to gunpowder sam to find out how the work (100 noto) return to barbossa and show him how they work (100 noto) give barbossas request to gunpowder sam (100 noto) return gun to barbossa (500 noto and 7-shot wonder) VOODOO DOLL: hex: rot (lvl 28) gradual damage. 200 every 3 seconds for one minute implode (lvl 37) deals 1220 damage deals 200 damage to you thundering overload (lvl 39) kills enemy but does 700 damage to you spell: recover (lvl 26)recovers health and voodoo to you and a friend types: wizard doll (lvl 30) crystal eye doll (lvl 35) quest: warlock doll QUEST: WARLOCK'S SECRET see tia dalma (100 noto) talk to gildoga about an old warlock that lives in the isla cruses bell tower (100 noto) bribe gildoga with 200 gold (200 noto) visit vorgon on isla cruses (100 noto) defeat three things on every island (500 noto) find 20 peices of vorgons old staff from buried chests (500 noto) return doll to tia (warlock doll and 500 noto) DAGGER ammo: tri nest (lvl 36) 1100 damage moves: tri-cut (lvl 27) 1220 damage types: curved killer (lvl 30) horned dagger (lvl 35) quest: dragons claw QUEST: DRAGONS RAGE visit will turner (100 noto) visit r.j. smith, pewterer. he can help you. (100 noto) sink 20 eitc warlords for storys of the dragons rage (500 noto) sink 20 eitc barracudas (200 noto) sink 5 brigatines of any nation (look at my ship custom thread) (600 noto) sink an endeavor of any nation (again, my ship custom thread) (1,000 noto) find the final story of dragons rage from a skeleton ship (100 noto) show the storys to r.j. smith (100 noto0 get dagger materials from eitc war ships (100 noto) return to smith (500 noto and dragons claw dagger) GRENADE ammo: chemical charge (lvl 34) poisons enemy lightning expeler (lvl 39) deals around 1350 damage! VOODOO STAFF: attacks: chemical mist (lvl 34)poisons enemy for a minute expel (lvl 37) deals up to 2000 damage! types: lightning staff (lvl 30) doom staff (lvl 35) quest: crystal staff QUEST: UNSPEAKABLE POWER: visit tia dalma about a mayan legend (100 noto) talk to carver, greer, hendry, nill, gunner, mary, gildoga, and joun smith. (500 noto) speak to wan chong lo on singapore about his shop (100 noto0 bribe wan with 300 gold (500 noto) return crystal skull to tia dalma to read it (500 noto) sink one of every kind of skeleton ship to get wood (500 noto) defeat something in every area in the game (500 noto) return to tia to get the staff (1,000 noto and crystal staff) STORY CHAPTER: SECRETS OF THE DEAD TO START OFF vist valentina (100 noto) sink a master ship to gain her trust (500 noto) kill a wancator (500 noto) kill a kraken slave (500 noto) RECRUIT FOR VALENTINAS CREW BRONZE JOUN sink 20 war ships (500 noto) defeat 20 lvl 30+ davy jones crew (500 noto) defeat a undead raider (100 noto) recover 20 rum from storage container (100 noto) recover 20 rum from eitc ships (100 noto) recover 20 rum from navy ships (100 noto) recover 10 rum from lvl 30+ navy soldiers (100 noto) recover 10 rum from lvl 20+ eitc soldiers (100 noto) recover 20 antique pots from buried chests (100 noto) defeat 20 lvl 15+ fly traps (50 noto) return to bronze joun (500 noto) BOWDASH AND HIS CREW FOR VALENTINA visit bowdash (100 noto) bowdash's navy troubles have increased sink 10 navy warships (500 noto) bowdash lost at cards, win him back some money. win 500 gold playing blackjack. (100 noto) win 150 gold playing poker (100 noto) win 1,000 gold gambleing (500 noto) win at least 150 gold in one turn (500 noto0 return to bowdash (500 noto) return to valentina and tell her that the crew is ready (500 noto) GUNNERS KNOWLEDGE talk to gunner (100 noto) recover a key to the caverns of padres from a garganga (500 noto) recover 10 peices of the volcano map from wancators (500 noto) return to gunner so he can peice together the clues (100 noto0 bribe gunner with 200 gold (100 noto) get the pieced together map from gunner (1,000 noto) get into the secret headstone chamber from the padres secret cave (500 noto) BOSS BATTLE: TAKE BACK THE HEADSTONE (1,500 noto) CUTSCENE: it shows a few navy solders take the headstone and load it onto a giant galleon you sneak aboard the ship. the screen goes blank. BATTLE PT. 1: there is a hull full of lvl 38 officers. when you kill them, a lvl 50 enemy called commodore tries to kill you. you must defeat him and run up the stairs. CUTSCENE 2: you see that you have docked at kingshead back dock and navy officers are taking the headstone into the cave. navy goons come up behind you and say; "you're under arrest!" and you jump off the ship onto the dock. BATTLE PT. 2: you need to defeat a lvl 55 navy officer with ripped sleaves. then enter the cave. CUTSCENE 3: you see the headstone being carried by some navy goons. you try to catch up but a whole bunch of navy guys see you and chase after you. BATTLE PT. 3: you need to defeat all these randomly generated navy enemies above sargeant. CUTSCENE 4: you steal the headstone and load it onto the navy ship. but before you can take the wheel, 7 navy veterans come out and try to stop you BATTLE PT. 4: kill the 7 navy veterans and take the wheel. BATTLE PT. 5: you will be in a private replica of the normal ocean but you cant dock at any island. and there will be lots and lots of navy centurions all around. you need to get through everything and then get close to isla cruses. CUTSCENE 5: the flying dutchman bursts out of the water next to you and davy jones boards your ship. he asks for the headstone. you give it to him and he takes you aboard his ship and sinks the navy ship you stole. he goes speeding through the water sinking every navy ship in one hit. the screen goes black... CONCLUSION: you end up on padres del fuego. here are the following quests: return to valentina she says... "thank you for removing that accursed thing from our beloved island. for that, i will reward you with some special items. " rewards: 50,000 gold, 10,000 noto, and double rep for everything for 35 hours. TELEPORT QUESTS: SINGAPORE TOTEM (lvl 33) : visit var goh cag, gypsy on singapore. (100 noto) defeat 5 officers (100 noto) defeat a ship of another nation while privateering for china (100 noto) recover a jade captains knot from a storage container. (100 noto) return to var. (500 noto and teleport access to singapore) TELEPORT TO SHIPWRECK ISLE (LVL 45) : visit vallenuva, he can be found in the pirate lord room reading cards.(100 noto) defeat a ship for the bretheren in ship pvp. (100 noto) return to vallenuva. (100 noto) dig up a piece of eight on shipwreck beach. (100 noto) return to vallenuva. (500 noto and teleport access to shipwreck isle) TELEPORT ACCESS TO KINGSHEAD (LVL 50) : visit tia dalma (100 noto) sink 7 skeleton ships. (100 noto) sink a flagship. (100 noto) return to tia. (100 noto) find 7 relic pieces from storage containers on kingshead. (100 noto) return to tia dalma (500 noto and teleport acces to kingshead) NEW WEAPONS: AXE attacks: chop (start)350 damage when maxxed top ram (lvl 5) stuns enemy and deals 500 damage maxxed! swing (lvl12) 900 damage maxxed! skills for use: you can throw one at a ship to damage it or board it. also you can throw them at ships to recover wood. QUEST: (unlocks at lvl 47) WEAPON UNLOCK: AXE visit hendry cutts. (100 noto) it will take money to get an axe. bribe hendry with 50 gold. (100 noto) it will take courage to get an axe. sink a warship flagship. (100 noto) it will take cunning to get an axe. recover some gold coins from a desk in theives den. (100 noto) it will take more money to get an axe. bribe hendry wit 100 gold. (100 noto) it will take materials to get an axe. sink 7 navy ships for steel. (100 noto) it will take materials to get an axe. sink 1 warship to get wood. (100 noto) return to hendry. (100 noto) visit will turner to make your axe. (100 noto) return to hendry. (500 noto and axe) types: hendry's axe (start) solid axe (5) perfect axe (10) first quest: jeweled axe diamond drill axe (30) medival axe (35) second quest: horned axe FIRST QUEST: JEWELED AXE JEWELED CHOPPER visit hedry. (100 noto) visit lucinda. (100 noto) visit jeweler smitty. (100 noto) sink 10 eitc marauders. (100 noto) sink a warlord. (100 noto) sink 15 sea vipers (100 noto) sink 10 ogres (100 noto) return to smitty (100 noto) recover smitty's "motherload of jewels" from a eitc destroyer of worlds* (900 noto) *eitc destroyer of worlds= eitc war endeavor return to smitty (100 noto) return to hendry. (100 noto) return to lucinda. (500 noto and jeweled axe) WHIP attacks: crack (start) a weak but stunning attack. around 450 damage. wounded effect. lash (lvl 12) causes around 700 damage. wounded effect. pull (lvl 19) pulls an enemy so you can punch them. stuns an enemy. whipping post (lvl 27) contiued lashing, causes aound 250 damage a hit. wounded effect. you lash as long as you hold the button. there is a time limit. then you need to recharge. number of lashes can be increased by putting points into not squeamish! . passive: harder! increases damage by whip and improv (brawl) attacks. (lvl 15) not squeamish! increases the number of lashes you can give with the skill: "whipping post" (lvl 34) types: shredded whip (start) old bullwhip (lvl 5) leather whip (lvl 10) first quest: old cat o' nine tails (lvl 15) leather cat 'o nine (lvl 30) fine leather whip (lvl 35) second quest: thorney leather bullwhip (lvl 40) WEAPON UNLOCK: WHIP visit jack redrat-he used to be a diceplen master on a navy ship. (100 noto) sink a navy ship to recover his whip. (100 noto) sink 20 eitc ships for leather. (100 noto) sink a eitc warlord for small thorns (100 noto) return to redrat with his whip- he will give you his. (500 noto and a whip) FIRST QUEST: LVL 15 UPGRADE talk to gildoga (100 noto) recover 9 leather pieces from storage containers (100 noto) recover a leather handle from a brigatine-type ship (100 noto) return to gildoga. (100 noto) sink 15 navy ships. (100 noto) sink a eitc destroyer of worlds (100 noto) defeat 10 lvl 10+ enemies with your whip. (100 noto) return to gildoga (500 noto and a cat 'o nine tails) SECOND QUEST: THORNY LEATHER BULLWHIP talk to joshamee gibbs (100 noto) sink 10 eitc destoyers of worlds (100 noto) sink 17 brigatine-type ships (100 noto) sink a eitc global conqueror* (100 noto) *eitc global conqueror- eitc master endeavor return to gibbs (500 noto and thorny bullwhip) i will add more soon! stay tuned! i hope you all like the ideas!
Last edited by sammyh; 07-19-2008 at 05:41 PM.. |
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#2
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There's a lot of ideas you have.
I read what one fourth of it and didn't need to go on. I like your ideas! Although if the master weapons is 40 then I think it should reapeat levels 5 through 25. So it doesn't take too long to level up if you know what I mean. |
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#3
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I really don't know about some of these. Right now, I'd actually say a weapon like the Cutlass is balanced well: Flourish provides 3 hits but to get the full of a combo you have to put a point into Cleave; Thrust has one straight-forward hit and is, as juxtaput besides the others, relatively inaccurate. The Pistol has a bunch of relatively unique shots, and with the first being infinitely in store, the second decent for a point and all, useful tricks like the Bane and Hex-eater, I'd say it is all well. The Doll is really balanced as it stands for the costs and reload times, though something like Poke pushing for real quick light damage at virtually no cost is something. The Dagger is balanced well with the throws I'd say, save the Asp doing the same amount of damage as the Adder. The non-poisoned one could do well with some more damage. The Grenades are worked real well: I wouldn't change them. I haven't dealt with the staff, but making more powerful atttacks than those that already exist doesn't seem like the thing to do I think.
If I were to alter the weapons at all (and it definetly wouldn't be the first thing), I'd probably try to add in some new passive skill and bump up the maximum skill points to 5 for each weapon. For the Cutlass, I'd make a skill that lowers damage you take from whatever you're attacking if you're attacking with a Cutlass. With the ability to put all 5 new points into this or something else, it'd be all gravy and wouldn't too drastically alter previous strategic decision, which is what I'd aim for. Since I'm on rolling on like this, I'd probably make a faster reload skill for the pistol. It's really the only thing I can think of, found after the cannon skill. For the Doll, I'd wouldn't mind to see a new skill added instead of a passive: this is simply because of the way the Doll works. I'm thinking a Share skill would do it for me: if you're poisoned, you do this skill, and your attuned opponent takes part of it as well. This would reduce your status times and actually inflict the reduction on the enemy. A passive could do here as well, but I like my idea, as usual. The Dagger could make with another throw, passive, or move. Because that last move is ultimately superior to all 3 before it, the only reason to get the third is to allow for the full on of a combo. However, this last one could be like the Thrust move: one hit, high damage. Still, I don't like this idea all that much. The idea of a throw ain't so high in my eyes either: a passive helping this and the Cutlass could cut it, or an all around helpful passive like one of the Grenade's skills could be good as well. The Grenades are the one thing I got to 20 areas with Dog, and my suggestion here will probably be the most experted (among my other opinions, not all yours). Another grenade if it is balanced might actually be fine: I tend to think they are all balanced with the possible exception of the Siege Charge. One that poisons the air I guess: the only thing I can think of. Can't help with the Staff. All that being said, I think that perhaps a Leadership-esque ability might do it for me as well. For the Cutlass, upon hitting level 30 (my new cap for the sake of this thread), there could be a quest to find the ultimate swordfighter in the land that Will has been hearing rumors of. You could do a huge quest, following rumors, doing favors getting people to talk, etc; all to find out that Will was the one they've been talking about. Anyway, the skill I have in mind is sort of like Leadership: after using it, it adds one hit to the combo you've been fighting on and it recharges Blade Storm, Brawl and Sweep as well in addtion to allowing one of these new hits to register once more on the combo list. It'd make for a sweet long combo. For the sake of discussion I'll call it the Salsa skill. Hack->Slash->Cleave->Flourish->Flourish->Flourish->Sweep->Salsa->Sweep. A 9-hit combo, not including the possibility of Thrust, not including (I simply don't know) Blade Storm which might allowfor more hits than one in its steps. For the Pistol, I don't know about the quest, but I do know about what skill I'd like to see. A crackshot would be it. Say your ammo currently loaded is the Hex-eater shot. You merely press 8 and it quickly looses all three loaded shots. As an added bonus, all shots do max damage, both with aim and with the natural damage of the shot, with the Hex-eater dishing out max loss of voodoo and breaking all hexes regardless. It'd make for quite a sting. For the Doll, I can imagine the quest only: Romany Bev wants you to take something from Tia Dalma, in exchange for a dark skill. You spill the beans to Dalma, and Dalma offers it for a trade. In the end, you end up stealing something from Romany Bev, giving it to Tia, and then recieving what Bev wants. Bev teaches you this skill, though she doesn't realize she is missing a certain something... A Leadership ability might actually cut it for the Dagger, believe it or not: recharging all throws to full until you actually throw a throw, putting everything back to normal after that. Vipers Nest-Spit Poison-Vipers Nest. For the Grenades, I'm thinking a period where you don't have to wait those measly few seconds between throws is in order. For 5 seconds, reload time become 0.5 seconds. For the Staff, you could have an ability that cuts recharge times down. Iunno really. Last edited by League; 07-17-2008 at 02:42 AM.. |
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#4
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Oooo, you are on a roll with these ideas, my friend! POTCO had better be reading this!
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#5
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you need to go to work for disney
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#6
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My quote:
Wow these are good ideas i wish they would get made good luck and wanna work together with more ideas. if so send me a friend request i have a weapon idea to but i need to figure out the function. Good ideas and best of luck Last edited by Lady Freckles; 07-17-2008 at 06:30 AM.. Reason: Removed huge quote |
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#7
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You have great potential, and these quests seem alright, though, I feel that we should get new weapons before we get the weapons cap boosted up. Once again, nice ideas, though, I do believe you have a hole in most of the ideas, parts of the ideas are great.
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#8
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Those are some really good ideas I hope at least some of them get added to the game
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#9
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The odds of them being added though, I feel are not high, though, I do think we should see new abilities out of our weapons, if we don't get new ones. A Possess skill for the Voodoo staff would be cool, you know, something that would allow you to control other enemies to attack other enemies for you.
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#10
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Sweet ideas though if the devs do attempt to implement them it could take awhile
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#11
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-A Possess skill for the Voodoo staff would be cool, you know, something that would allow you to control other enemies to attack other enemies for you.
wow thats a really good idea Harukantos i would like to see that attack be created. i would use it alot if it was to get created. |
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#12
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well the story chapter is TOO short i think
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#13
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I agree with Swash II.. It is too short, as was the first one!
We need to have more things to keep us interested since it will take us SOOOOOOO long to level the weapons, cuz the higher your notoriety, the lower the reps are!! We should sail to the Florida Keys and encounter sharks, sea creatures, and such on the way there.. LOL.. [since it is so far off..] |
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#14
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well, ok fine i will add another story chapter that includes DAVY JONES.
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#15
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Quote:
The story quest you'd presented however is very short. You want a comparison? Im documenting some of the game in the Wiki. Im currently on the Gunner quest. In ONLY the Gunner quest I have over 80 tasks/steps listed and im only 50% through the Gunner quest. Thats for one small piece of the story quest. Your "Story Quest" has only 34 tasks/steps total, for the whole thing. In other words, your story is too short. hehe. Like comparing a 3 minute cartoon to an epic movie (POTC). |
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