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Old Release Notes - July 16, 2008 (Test)

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  #16  
Old 07-18-2008, 06:06 PM
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To tell you the truth, I really see no reason why firebrand should even sink the ships, is that a bug or something?

Cause if it was added for some crazy reason, I don't know how that reason would make the game any better, or realistic.
  #17  
Old 07-18-2008, 09:22 PM
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Quote:
Originally Posted by Ironhawk View Post
Nope. I was wrong. This undead lieutenant still has some weird spikes.


Crew HUD now display the rep bonus in %.


The cannon and broadside damage are lowered again but ONLY
in ship PvP. This is more like it. War frigates and galleons won't
easily sink my light sloop anymore.

Crippling a flagship during normal sea combat (outside pvp) will
cause everyone on that ship to CRASH. Maybe devs are trying to
fix the invincible ship glitch and cause this bug.
Until they fix it don't try to cripple any flagship.
If we are in privateering mode, crippling flagships will still
immediately sink them and we won't get booted from game.

Weird spikes...
Wow the damage is lowered!
Finally my light galleon won't get sunk in about 3-5 hits!
  #18  
Old 07-18-2008, 11:47 PM
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Quote:
Originally Posted by OFxZeppers View Post
I also heard that privateering ships can leave the privateering area and be not be attacked by enemy ships (while they sink thier fill of them), is this true?
I just tried it today and we don't get rep or plunder from NPC ships while in privateering mode. And yes like Ironmalley said they only atack if we fire at them first.

Other bug i found:
- "Toggle Crew Icon" button won't work/activated if we join a crew through the "Find a Crew" button.

Bugs fixed:
- Ship Info no longer overlap the Crew HUD.
- Crew mates' weapons displayed correctly in the Crew HUD
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  #19  
Old 07-19-2008, 12:28 AM
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Ironhawk - once again confirmed the Hex Pistol still not Hexing any of the voodoo undead, and the Ship Grappling is confirmed as well - as soon as you go to grapple the ship, you crash to the desktop.

Sent the reports in (again, for the Pistol) - lets hope they at least read some of the information sent to them in the e-mail message
  #20  
Old 07-19-2008, 04:38 PM
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Seems these problems may not be solved so easily, hopefully we won't have to wait so long, but, they may not know what's causing this in the first place.
  #21  
Old 07-20-2008, 04:32 AM
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There is a new update on TEST!
  #22  
Old 07-20-2008, 07:09 AM
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Quote:
Originally Posted by Breaks View Post
There is a new update on TEST!
Yes actually this is the 2nd one today. The one this morning caused
everyone to crash when trying to buy something and the last one
fixed that bug.
But there are new bugs:
- got crashed very often
- other ships look like doing the moonwalk, sometimes sailing
backward etc. Anyone notice or maybe my eyes just tired.
And old bugs still there:
- the useless hex bug
- the flagship crash bug
Oh well...
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Last edited by Ironhawk; 07-20-2008 at 08:44 AM..
  #23  
Old 07-20-2008, 08:09 AM
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Quote:
Originally Posted by Ironhawk View Post
Yes actually this is the 2nd one today. The one this morning caused
everyone to crash when trying to buy something and the last one
fixed that bug.
But there are new bugs:
- got crashed every 20 minute
- other ships look like doing the moonwalk, sometimes sailing
backward etc. Anyone notice or maybe my eyes just tired.
And old bugs still there:
- the useless hex bug
- the flagship crash bug
Oh well...
I'm no longer crashing when boarding flagships. I think that issue is fixed.

Everytime I use Hex, I see -125 in blue appear on screen. Seems to be working.
  #24  
Old 07-20-2008, 02:31 PM
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Ah yes i just tried boarding a flagship and no crash.
The crash in previous try must be from other cause.

Hex shot always make those blue damage point.
Before the update the enemy can't attack us anymore
when that blue damage no longer appear, but now they
can still attack us long after it disappear.
Just tested it again on undead lieutenant and still not working.
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  #25  
Old 07-20-2008, 03:38 PM
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Another update...

- Ship "Jitter Bug" not fixed from last update
- Hex still not right
- Random Disconnects (3 In 15 minutes - but also 3 'district' disconnects - may they are working on a Sunday???)
- Right Island form French / Left from Spanish Glitched - you can now hide your ship in the island and have a grand old time
- The Flagship Grapple appears to be fixed (though there were so many resets testing this was hard this morning - but did grapple two - boarded one and was almost done when *poof* another reset happened).

I think the Jitter Bug ships are going to give me a seizure...
  #26  
Old 07-21-2008, 03:51 AM
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Just be sure to switch weapons and all when using hex shots, I don't feel like them only making it so you have to use hex shots alone, not being able to finish with other weapons.
  #27  
Old 07-21-2008, 01:25 PM
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Quote:
Originally Posted by Harukantos View Post
Just be sure to switch weapons and all when using hex shots, I don't feel like them only making it so you have to use hex shots alone, not being able to finish with other weapons.
Oh, that's a REAL post... joking dude - we already got it covered

Ironhawk and his 'band of pirates' were pratically the Inventors of the 500 REP attack using Hex, and I, though only a Humble Sudent of Ironhawk's notes - am quiet capable of getting 550+ a turn...

Of course - thats when the Hex IS WORKING.... which is currently isn't
  #28  
Old 07-22-2008, 02:52 AM
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lol Max i'm flattered.
Btw has anyone tried the song request?
It's from the musician in Royal Anchor tavern (Port Royal)
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  #29  
Old 07-22-2008, 04:17 AM
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I actually did Ironhawk - played me two songs, the first and the last one on the current list. Too bad they didn't last longer (the second played for about 45 seconds... long enough to get a ship and start sailing...)

Might of been cool for a bit of sailing, but I donno if I'd pay 5G for a song each time for 45 seconds... I'll put that in my next report
  #30  
Old 07-22-2008, 04:18 AM
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A new update is on test, I think they fixed the glitchy ships. They seem to be sailing alot smoother
 


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