|
|
|
|
|||||||
| The Kraken ate my what? Official archives of sailing and ships |
|
Login or Register now to see less ads. |
|
|
Thread Tools | Display Modes |
|
#16
|
||||
|
||||
|
I'm trying to get a french blood scourge.. As soon as I board it, a lot of captains appear and they are high lv
They keep killing me I guess I'll have to do it with a crew... any help?
|
|
#17
|
||||
|
||||
|
Quote:
If you board a Ghost Flaggy and can leave one alive... eventually you'll see them all start to come back! This is annoying though with where there is a clitch - and thats one one of the skellys is off the ship (floating just off the bow for example) and you have to get him before the rest start to 'regenerate'. Usually means quick work with Daggers, Gernades or if close enough Staffs... otherwise they just keep coming, and coming, and coming ![]() As for Ghost Ships in general - the levels dictate the damage they do I find... A L19 Phantom shoots lighting at me and its Lighting Damage is minor on my War Frigate... yet... pull that stunt on a L35 Black Halibringer and his Lighting Frys 1/2 the ship in a single blast! Theri levels definitely play a part to their ammo strength. ![]() Also, the Flaggys are tougher - they automatically seem to get the high level ammo no matter what Level of the craft (so the L11 Sloop and the L22 Cerebrus seem to both do major damage from their weapons). Thats what I've noticed so far... ![]() Edit: Sorry Rabbit, see you got the answer posted down farther in the thread... the eyes not working so well now - too tired I guess
|
|
#18
|
||||
|
||||
|
All the ships are easy, you just need to go about it in a sensible way. You race up to the skellie ships you are likely to take heavy damage. So what do you do, get lightning cannon balls, and shoot the ship and get it coming to you. Now that it nicely lines up on you, you take down the sails. Skellies take more shots to take down the sails, but quite easy once you perfect your cannon skill and where to shoot. No sails, means easy pray, broadsides or cannon.
As for the flag ships, last time I tried them, you just shoot the crew from your ship before boarding, then you don't get a re spawn when you board and take out the crew. |
|
#19
|
||||
|
||||
|
I also think the ghost ships are way overpowered now. Even the phantoms are tough to sink but the Revs and Reaps really sink even my war galleon fast!
Ben Firespinner |
|
#20
|
||||
|
||||
|
If i've had any problems, its with a random skeleton ship appearing to be a bit over excited, and firing on a whim, and in full sail mode constantly (impossible to outrun). I've had them chase me across the ocean quite aways determined to get me (for some unknown reason).
Did Jolly Roger put a bounty on my head? |
|
#21
|
||||
|
||||
|
Quote:
|
|
#22
|
||||
|
||||
|
again stay out in front u can take them out with any ship
|
|
|