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Old Ghost Ships overpowered?

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  #16  
Old 06-23-2008, 09:39 PM
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Gabyta Gabyta is offline
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I'm trying to get a french blood scourge.. As soon as I board it, a lot of captains appear and they are high lv They keep killing me I guess I'll have to do it with a crew... any help?
  #17  
Old 06-24-2008, 01:17 AM
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Quote:
Originally Posted by Wheelsim View Post
yeah isnt there a glitch where the crew on the ghostships.. im not sure if it happens on the other 2 but they just keep coming out. I had 2 crew friends with 30+ noto and we kept killing them but they never stopped coming out.. then my friend said it was a glitch we couldnt get out of. So...
This isnt a glitch - they are ghosts... they can respawn just like the undead on land.

If you board a Ghost Flaggy and can leave one alive... eventually you'll see them all start to come back! This is annoying though with where there is a clitch - and thats one one of the skellys is off the ship (floating just off the bow for example) and you have to get him before the rest start to 'regenerate'. Usually means quick work with Daggers, Gernades or if close enough Staffs... otherwise they just keep coming, and coming, and coming

As for Ghost Ships in general - the levels dictate the damage they do I find... A L19 Phantom shoots lighting at me and its Lighting Damage is minor on my War Frigate... yet... pull that stunt on a L35 Black Halibringer and his Lighting Frys 1/2 the ship in a single blast! Theri levels definitely play a part to their ammo strength.

Also, the Flaggys are tougher - they automatically seem to get the high level ammo no matter what Level of the craft (so the L11 Sloop and the L22 Cerebrus seem to both do major damage from their weapons).

Thats what I've noticed so far...

Edit: Sorry Rabbit, see you got the answer posted down farther in the thread... the eyes not working so well now - too tired I guess
  #18  
Old 06-24-2008, 03:57 AM
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All the ships are easy, you just need to go about it in a sensible way. You race up to the skellie ships you are likely to take heavy damage. So what do you do, get lightning cannon balls, and shoot the ship and get it coming to you. Now that it nicely lines up on you, you take down the sails. Skellies take more shots to take down the sails, but quite easy once you perfect your cannon skill and where to shoot. No sails, means easy pray, broadsides or cannon.

As for the flag ships, last time I tried them, you just shoot the crew from your ship before boarding, then you don't get a re spawn when you board and take out the crew.
  #19  
Old 06-26-2008, 01:59 PM
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I also think the ghost ships are way overpowered now. Even the phantoms are tough to sink but the Revs and Reaps really sink even my war galleon fast!

Ben Firespinner
  #20  
Old 06-26-2008, 03:40 PM
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If i've had any problems, its with a random skeleton ship appearing to be a bit over excited, and firing on a whim, and in full sail mode constantly (impossible to outrun). I've had them chase me across the ocean quite aways determined to get me (for some unknown reason).

Did Jolly Roger put a bounty on my head?
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  #21  
Old 06-26-2008, 04:05 PM
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Quote:
Originally Posted by Maxximvs View Post
This isnt a glitch - they are ghosts... they can respawn just like the undead on land.

If you board a Ghost Flaggy and can leave one alive... eventually you'll see them all start to come back! This is annoying though with where there is a clitch - and thats one one of the skellys is off the ship (floating just off the bow for example) and you have to get him before the rest start to 'regenerate'. Usually means quick work with Daggers, Gernades or if close enough Staffs... otherwise they just keep coming, and coming, and coming

As for Ghost Ships in general - the levels dictate the damage they do I find... A L19 Phantom shoots lighting at me and its Lighting Damage is minor on my War Frigate... yet... pull that stunt on a L35 Black Halibringer and his Lighting Frys 1/2 the ship in a single blast! Theri levels definitely play a part to their ammo strength.

Also, the Flaggys are tougher - they automatically seem to get the high level ammo no matter what Level of the craft (so the L11 Sloop and the L22 Cerebrus seem to both do major damage from their weapons).

Thats what I've noticed so far...

Edit: Sorry Rabbit, see you got the answer posted down farther in the thread... the eyes not working so well now - too tired I guess
Yeah i can totally see what you mean. Guess All they have to do is fix the drifting off the ship glitch then its all good.
  #22  
Old 06-26-2008, 04:29 PM
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pirate forever
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again stay out in front u can take them out with any ship
 


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