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Old What weapons would YOU like to see added to POTCO

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  #46  
Old 04-22-2008, 07:34 AM
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how about a bull whip, or the cloak of invisabilty(haha) i still think that a navy coat (idea from another post) would be cool for a little espionage tactics
  #47  
Old 04-24-2008, 10:47 PM
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guild accounts

Quote:
Originally Posted by K3MPO View Post
Disney = that will never happen

Would like to see a way for guild members to put their money together (guild account)
ya i was thinking that would be sweet if guilds could pool money for a sweet rig, or pay for all those costly repairs when we blunder and not plunder also be able to gift/reward guild members for morale boosts.......

realistically that would be a motherload of planning and programming, as all of these great ideas are... real question is are there enough paying members to sustain the development beyond what the have on thier plate now

sidebar - the guild hang out sounds like a good idea for planning and r&r between quests and skill building, if a physical location isn't available perhaps they could code in a "guild dock" mode with added features while in that mode ok ya i just find itt annoying when im chatting with mates or guildies when ppl just blurt in or attack u and im sure everyone knows who we are talking about, bless it
  #48  
Old 04-24-2008, 10:56 PM
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I woud like for them to add bow and arrows.
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  #49  
Old 04-25-2008, 01:01 PM
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Voodoo cutlass, voodoo pistol, voodoo dagger. Dagger pistol, dagger-cutlass, dagger-voodoo staff, dagger-voodoo doll. Bayonet, voodoo bayonet, cutlass bayonet, voodoo staff bayonet, pistol bayonet.

Throwable jars of dirt.

Attack Monkeys.

Squirt guns with acid.

trained sea turtle stampede.
  #50  
Old 05-14-2008, 12:00 AM
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I had the idea of attack monkies before coming to this page, but it was in the last post! Anyway, it was the idea of an immortal companion like Barbossa's simian Jack going along with ya in PvP, all undead-ish and the such. A parrot, a dog like the one Teague had, a pig like the ones in Tortuga, a cat for fembots, and perhaps a puppet for voodoo fanatics; all would be pretty darn cool.

On second thought, I am against the idea of brawling. No self-respecting, enemy non-respecting, dirty, ragged, villainous pirate would rise to the level of using their fists or any other body part for battle. Dirty is the way to go. As well, a skill to be gained that should already be present at the start if anything shouldn't be implemented. Eh.
  #51  
Old 05-29-2008, 04:28 PM
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Since Singapore is 1) a part of Jack's legend (though they've never actually said who what where when and why, and 2) Sao Feng kinda rocks hard...

I vote for the addition of Singapore, Chinese ships like the Empress, and Sao Feng's army to fight. And maybe some kind of quest from Sao Feng for some new weapon.
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  #52  
Old 06-01-2008, 02:44 PM
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a musket with a bouynet
  #53  
Old 06-01-2008, 03:45 PM
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A boomerang. <~~~ Couldn't think of anything else. LOL!
  #54  
Old 06-01-2008, 03:59 PM
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yea some sort of musket w/ bayonet, boorerang would be cool, be able to change cloths and just hang out in the sterncastle (area with the door that dont open on the ships)and mebbe a pocker table back there so u and frineds can have a pvate pokjer game without the bots, mebbe raise a white flag so ships wont shoot at you if u jsut want to island hop, and mebbe after u capture a flagship, it adds to ur ships, but when it sinks u cant get it back, mebbe fury/fire/bolt broadsides, throw in an atomic cannonball for good measure and then u got urself some fun updates
  #55  
Old 06-01-2008, 04:49 PM
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Quote:
Originally Posted by Davy View Post
I have a few.

1. I would like to see Brawling. Certain enemies should be able to brawl, and so should we.
2. I would love to see shotguns added. That would be very nice. Bayonets can be attached to the
3. I think we should be able to only grapple the flagships instead of sink then grapple. We also should be able to swim out to flagships and board them from the sea - for each enemy killed on the ship, we get 50 gold.

With the brawling weapon, we should be able to kick rocks, dirt, or water at our enemies, as well as knee, headbutt, punch, uppercut, slap, and kick the enemies.

I agree with you!
  #56  
Old 06-01-2008, 05:56 PM
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I'd like to see rifles and navy swords (like Norrington has in POTC). The navy swords would be the next step up from the steel cutlass.
  #57  
Old 06-01-2008, 07:21 PM
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That be cool if we got use something like davy jones weapons they should add new french/spanish clothes too. Or i like to see a new voddo skill were u summon a animal like swarm
or maybe throwing other pirates that would be hilarious LOL i would just throw a level 2 in front of a stump douht that will happen
  #58  
Old 06-01-2008, 07:34 PM
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So far, I like these 3 ideas..

Improved broadsides (Thunderbolt and Firebrand). But should be only available after you have mastered sailing and cannons, also restricted to level 40 and available via quest, with no skill points needed.

Bareknuckle fighting/Brawling would be nice. Jab, uppercut, roundhouse could be melee combos and something like a flurry could be a skill. Could add some passives to reduce stun effects even further on top of the grenade passive as well as a passive to increase health like dolls passive to add voodoo.

Musket. It would allow both ranged and melee, since bayonet would be attached.

As for a shotgun, it would be a musket skill since during this era of the world, it was referred to as buck and ball loading. A common use, was with the Brown Bess musket. It was a smooth bore musket with a diameter much like a 10 guage shotgun. When employing the buck and ball method, which when loading the barrel, would be: gunpowder, patch (just a small peice of cloth), then a musket ball, then 3 to 6 buckshot (smaller pellets). That is what would consist of a shotgun round.
  #59  
Old 06-01-2008, 09:49 PM
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i still ike the atomic cannonball lol
  #60  
Old 06-01-2008, 10:06 PM
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Whip

I would like to see a whip

Attacks can be snap, lash, choke, slash and pummel.
 


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