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#16
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Exactly, these MMOGs are all virtual spaces for social networking with built-in time sinks, and it is from having spent that time (or circumvented having to spend that time) that a character gains its prestige (or at least that's the idea).
That isn't really fair to those who try to play as fairly as possible, and it really won't be fair to the people just joining a year from now (when presumably more of the overall bugs/glitches will be resolved and it'll only be the problems generated from new content updates). Not only will they be playing a year and half's worth of catch up, they'll be doing against an entire team made up of "Barry Bonds" that didn't have to worry about dying or going back to the shop for more ammo. Next year's players certainly aren't going to care any less about their toons or their guilds than the players playing today, but unless the game remains just as bugged/glitched as it is today, which seems doubtful, then their place will always be an uphill struggle. |
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#17
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Not all 'glitchs' are a major advantage.
The skeleton glitch for example... didnt really provide much advantage other than unlimited ammunition, which in reality is cheap and not really saving much. You could be killed just as easily as anyone else. Not a god mode, more of something to play with than taking advantage. The invisible glitchs.. which I think are all somewhat jail glitchs. Part of the game thinks your dead, and part of it does not, are where people can abuse the system a bit, and probably not trackable. It's likely peoples views will vary a bit here, I dont argue that they can be used to keep one 'interested' when the magic is otherwise gone.. I have guildmates that claim I cheat because I can play while at work during the day! Zeppers lvl40 http://pirates.teamofx.us |
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#18
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It is nice to have a lot of flexibility to set one's own schedule. I get both the benefit of working out of my house, and the bonus of having my work schedule work at the scale of weeks to months long projects.
There was a time, several years back, I got paid to work for 20 hours in a science lab. I had about an hour's worth of actual work to do each week, and then as long as nothing burned down, I was free to game on their very sweet computer. |
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#19
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(no i do not repair home appliances.. lol computer geek all the way) Zeppers Lvl40 http://pirates.teamofx.us |
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#20
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"Not all 'glitchs' are a major advantage.
The skeleton glitch for example... didnt really provide much advantage other than unlimited ammunition, " totally not true. without this glitch dunno how i would have mastered grenades in less than a week. Good luck trying to master nades the goody two shoes way... while i'm dropping siege bombs on you in a pvp game as you cough up a stink bomb at me lol! |
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#21
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I'm well into the 20s in grenade skill doing it the "goody two shoes way" and I'd glady chuck a siege bomb right back at ya. Was pretty easy, in fact.
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#22
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The grenade level seems to be the hardest to level, while the vodoo staff and doll are the easiest.
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#23
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I found nades to be the funnest. I like the option of being able to kill multiple high lvls with one weapon at the same time. Getting 330 reps per 25 smoke was nice
__________________
"Angel" - Member of War Wenches
MASTERED; All Weaponry MASTERED; War Fleet *BOSS COMPLETE!!* "Hunter" - Officer of The Elite Circle MASTERED; All Weaponry Mastered *Except doll, waiting for the last 80 reps :!*; War Fleet *BOSS COMPLETE!!* "Angel Sea Hunter (aka ASH)" GuildMaster of The Elite Circle Notoriety lvl 24; Weaponry lvl 12+ *Coming off the bench!* "Vixen" - Member of War Wenches Notoriety lvl 24 & Growing- War Galleon "Red Tiger" |
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#24
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There is one advantage doing it the honest way... we will have seen many more enemies and situations and know how to get out of them. If all one has to rely on for survival is exploiting a glitch, soon the only area to excel in is PvP mode with the other glitchers. It seems a bit like ************. Keep pumping that arm... then you won't look like a pirate but you will look like a sailor... Popeye |
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#25
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Yes takes awhile, but unlimited ammo would not have helped me expedite the process much. What did I find helpful was having a friend to level with, kept me company, excellent for tp'ing back and forth when/if I needed to reload. Paying for the ammo was easy and far cheaper than the money pulled in as I leveled. I still dont think its a major advantage.. but to some its a major CRUTCH that they need to use to be competitive over those that do it the right way. Zeppers lvl40 http://pirates.teamofx.us |
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#26
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For me, Grenades are the only land-based weapon that I haven't noticed gaining the levels. Pistol comes close, but even there I've had to stand around shooting things to gain rep. All my Grenade rep came purely from the fact that it's the first weapon I turn to when I'm in over my head and want to escape alive; my two lowest stats are Voodoo. Incidentally, I don't think Steely would really be effective for PvP until I have moved a few things farther along; I have other characters to develop for PvP that don't have story quest rep on them.
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#27
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I enjoy glitches, but I dont do them that much. I like a tough challenge. But everyone has thier opinions. |
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#28
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What does the term "training" refer to in the game. I have a lot of life because I chose that passive skill and I leveled my weapons up at the same time equally. Is that what training means?
Thank u, btw i ran into a level four last night in outcast jungle who asked me to help him and then proceeded to take on a big alligator and raider with only his pistol. Needless to say he lasted about 4 seconds. |
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#29
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If your leveling your cutlass, your training on cutlass, etc. Many items, such as various types of pistol ammo, daggers, cannon ammo, and voodoo doll/staff upgrades, require that you "train" (or reach certain levels in the discipline pertaining to the item) before you have access to them. |
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#30
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Wow...that post makes you sound totally cool. This is one of two reasons that I don't play in the PvP. The other would be the totally unfair act of throwing me in with a bunch of lvl4-ish people like they stand a chance (last time I played I had 36 kills and the next highest person had 2). Quote:
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