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| The Graveyard General POTCO Game Talk Archive Forum |
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#1
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So What Does Evryone Think of the New Update?
Personally i like it the weapon quests are kind of fun althought i think the weapons should do a bit more than yet another +2 dmg to hit. The Voodoo staff looks awesome and the way the powers have adjusted colour to suit the staff adds a sense of uniqueness.
It doesnt seem like they have really adjusted the Tonic regen time at all, and the tonics are so weak now i just don't bother with them. The way the crew feature has been done i like, its like a matchmaking system and the oppurtunity for guild battles is now open. Whats your opinion? |
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#2
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Just being able to carry more ammo for the pistol and the grenades/cannons made it totally worth the wait. Now i can level up on the grenades a lot faster now since I dont have keep running off to get more.
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#3
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I'll like the ammo part. I'm not going to do the weapon quests until I master the weapons (less damage = easier leveling). I can do the good doll quest, but I'll wait for the rest of the weapons.
__________________
Welcome to all you VMK Refugees!
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#4
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- i like the carring more ammo part
- quests i find boring again i feel like im doing someones dirty work than actually part of the quest - Tonics i dont like sure they recharge faster but they heal ALOT less and cost the same - crew is definatly helpful |
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#5
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I like much of the new stuff
Guild is having a few issues with the new Boat Boarding - but I think this is because of how we have used crew up to this point and we need to adjust some...I HATE the new Gun Bug!!!! Terrible!!! Total Jamming is NOT cool when fighting Gyps or Molusks!!!!So ends day one.... LOL |
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#6
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I've had the gun bug, also now whenever I use tonics I can't use any of my weapons :/
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#7
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350 Lightning Bolts = Many jugs to be defeated. Cannon mastering time!
__________________
Welcome to all you VMK Refugees!
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#8
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Is that what's causing the weapons to lock up? I wasn't really paying attention fully to when/how it happened to me. I know I used a tonic and was able to keep playing then suddenly mid-battle all weapons locked up.
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#9
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Quote:
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#10
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When I get that bug escape works then I can draw other weapons , but if you draw the gun again you still can't fire and have to hit escape.
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#11
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LOVE IT ALL OF IT!!! Got the new dagger and I like that too..
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#12
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- and the non-ability to switch weapond can be done with the ESC Key if desperate...
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#13
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Ive tried to switch weapons or even use weapons after accidentally hittin T. Had to relog to even do anything.
__________________
"Angel" - Member of War Wenches
MASTERED; All Weaponry MASTERED; War Fleet *BOSS COMPLETE!!* "Hunter" - Officer of The Elite Circle MASTERED; All Weaponry Mastered *Except doll, waiting for the last 80 reps :!*; War Fleet *BOSS COMPLETE!!* "Angel Sea Hunter (aka ASH)" GuildMaster of The Elite Circle Notoriety lvl 24; Weaponry lvl 12+ *Coming off the bench!* "Vixen" - Member of War Wenches Notoriety lvl 24 & Growing- War Galleon "Red Tiger" |
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#14
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I really like the ammo pouches and the new weapons. The cannon pouches help with leveling it up because I don't have to reload every 15 mins.
The quests add a little something to do while waiting for the next story chapter to make it's debut in June. Plus, I would like some better looking weapons, especially a new sword and staff. The tonics are messed up though, they are a lot weaker than before, (must come with the groggy decrease) I can't use my pistol at times though.... No more stowaways stealin my helm, nothing wrong with that. Overall I like the update despite all the annoying bugs that come with it. Hopefully Disney will fix them soon, but I highly doubt soon.
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#15
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Now if i could only launch my WG to use any of it... it would be an improvement. Oh, and the change on the tonics, they seem somewhat useless to me now the strongest of which heals only 1/4th of my health. Ammo pouchs, new quests, all neat stuff, but other issues bringin me down... Zeppers lvl 40 http://pirates.teamofx.us |
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