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Old Guide to (Rare) Materials Run

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Old 03-04-2012, 06:28 AM
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Rannulf Rannulf is offline
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Join Date: May 2009
Location: The Hinterseas
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Quote:
Originally Posted by Crimson Rose View Post

Guide should cover:

- How long should the run go on (until the treasure chests have been replaced?);
- When should you head for the edge-of-the-world;
- How do you work the edge-of-the-world thingy;
- Why do some players want to leave a hunter crippled but not sunk, and when should you do this;
- What are the best tactics against the bounty hunters?
Crimson Rose
I will take a brief stab at ye questions and ponder a guide when I have time to properly put one together.

Ye run length is up to the Cap'n of the ship. Crates , treasure chests, royal chests , and loot pouches are dropped in-favor of ship materials, skull chests and loot chests.

I never use the edge of the world exploit. It takes forever and lacks any display of skill from the Helmsmen of the ship, so never in my book.

When ye strip the sails off the hunter when warships come is for two simple reasons. 1. When the hunter is cripple ye can focus on the warship alone and fight only one ship at a time and... 2. Rare materials chests contain more regular materials then the standard ones. Myself and a whole bunch of test pirates found this out during trial and error on test.

Each bountyhunter has its own strengths and weaknesses. so each is different. Just study there actions and adjust to counter them.




Quote:
Originally Posted by Crimson Rose View Post

One suggestion I have - which I've mentioned elsewhere - if at the beginning of the run you only sink cursed ships, the Navy and EITC ships will not shoot at you at the end of your trip, when you are desperately trying to avoid the hunters and dodge thru the misc. ships to get to that one open port (I think.)
Crimson Rose
The above quote is not correct. If ye sink only skeleton ships, Hunters will not come for ye at all. If ye land but one hit on a Navy, or EITC ship ye will get a scoundrel rating, and in turn get hunters when ye plunder load is rich enough.

Fight hunters in uncharted waters, then sail those same waters away from regular ship patrol routes. When ye do head for the open port sail the waters patrolled by the small ships that do little damage to war class pirate ships.


.....and btw thank ye for the fine gunnery on a rare run I did last week!
 


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