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Old Test Release Notes - January 5, 2012

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  #1  
Old 01-07-2012, 04:17 PM
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Test Release Notes - January 5, 2012

Release Notes - January 5, 2012
  • Fixed a crash when playing PvP Mayhem with a crew of Pirates.
  • Fixed an issue where Pirates could get stuck on a black screen when attempting to teleport from a full Ocean (server) into activities such as PvP or the Black Pearl Quest.
  • Fixed an issue where Pirates could end up stuck on a black screen after leaving PvP and returning to a full Ocean.
  • Fixed a crash that sometimes occurred when battling enemy ships at sea.
  • Fixed a crash that sometimes occurred when using the Summon Chicken potion.
Known Issues - January 5, 2012
  • Two coats available for male Pirates through the Tailors on Tortuga, Cuba, and Padres de Fuego are displaying in the catalog as "Error, no name". These coats may also turn up in loot dropped by defeated enemies.
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  #2  
Old 01-07-2012, 05:03 PM
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Good! Glad to see they've made some progress in that respect.
  #3  
Old 01-07-2012, 06:58 PM
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And I see they are aware of the PVP Mayhem and Black Pearl problems. This will bring a relief to all Pirates.
  #4  
Old 01-07-2012, 08:33 PM
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Good to see fixes. Still missing key issues though. I don't think i have to mention them anymore. But still disappointing that the known issues never show things that are known issues reported by the players...

This was on the release notes on December 14th: Known issues
  • Sea Charms, Cannon Rams, and Navigational Charts may sometimes not give the proper skill boosts when applied to new Ship Customization Rigging.
They did write it with a twist to make it not look as bad as it is on the game. Did they just ignore this because there has been release notes and it was never included on the fixes or known issues.

Last edited by leo; 01-07-2012 at 09:02 PM..
  #5  
Old 01-08-2012, 03:09 AM
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Charms, rams and rigging have all been working as they should for me. If the given boosts cause my skill points to go over 5, the description won't accurately depict how long the skill lasts, but it still lasts as long as it should. For example, I have 5 points on Take Cover: when I'm on my war brig with Defense I rigging, Take Cover lasts about 22 seconds, but the description says it lasts only 20 seconds.
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Old 01-08-2012, 03:28 AM
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Quote:
Originally Posted by Marry The Night View Post
Charms, rams and rigging have all been working as they should for me. If the given boosts cause my skill points to go over 5, the description won't accurately depict how long the skill lasts, but it still lasts as long as it should. For example, I have 5 points on Take Cover: when I'm on my war brig with Defense I rigging, Take Cover lasts about 22 seconds, but the description says it lasts only 20 seconds.
I get 22 seconds on my take cover with and without defense rigging. So check again in a different ship without rigging. It's not just about the time written in the description because that has always been off. If it worked than I would get at least 30 seconds on my full sail because I have a rumrunners chart +3 and speed rigging +2 on one of my war sloops.

Last edited by leo; 01-08-2012 at 04:14 AM..
 


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