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The Rusty Cutlass Official archive about Weapons and Skills

Old Skill General Knowledge Thread

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  #1  
Old 04-15-2008, 10:56 PM
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Skill General Knowledge Thread

Ah, yes: I'd like to have this thread get stickied. I just want to have a thread that shows what change occurs for every single point invested in any single skill point. No opinions are to be deposited in this main post. Information and opinion are to be placed in a later post by anyone other than me, with the main being constantly updated. Now, with no further adu:

Notoriety
Your only visible "level" as a pirate, and the only possible way to gauge anothers strength with a minimal accessment. New treasures, teleportation totems, and weapons become available every few levels, increasing your pocket fund size, ability to move, and arsenal.
Gains per level: /hp, /voodoo / Total: /hp, /voodoo
Notoriety Unlocks-
~Lv. 5: Voodoo Doll (for members)
~Lv. 10: Dagger (for members; free members stop gaining noto at this point)
~Lv. 20: Grenades
~Lv. 21: Navy Medallions (treasure)
~Lv. 30: Voodoo Staff
___________

The Cutlass
The basic weapon that is also the easiest to use. You just hack, slash, cleave, flourish, thrust, sweep, brawl, taunt, and storm away with the blade. Attacking begins with a simple hack. You elevate up the hits by attacking again at approximately the end of the swing, taking you to the next unlocked hit available. An expert can use a combat move as a replacement for hack, though I generally tack them on at the end of the combo. They can, of course, just be applied without tacking them into a combo.
Gains per level: /hp, /voodoo / Total: /hp, /voodoo
Hack-
~1: 7-13 damage
~2: 15-30 damage
~3:
~4:
~5:

Slash-
~1: 32-64 damage
~2: 42-84
~3:
~4:
~5:

Cleave-
~1: 44-87 damage
~2: 58-115 damage
~3:
~4:
~5:

Flourish-
~1: 78-156 damage
~2: 103-205 damage
~3:
~4:
~5:

Thrust-
~1: 113-225 damage
~2:
~3:
~4:
~5:

Sweep- Hits all enemies nearby; has a 15 second cooldown time
~1: 59-117 damage
~2: 77-153 damage
~3:
~4:
~5:

Brawl-
~1: 26-51 damage, 2 seconds disablement
~2:
~3:
~4:
~5:

Taunt-
~1: Effect lasts for 30 seconds
~2:
~3:
~4:
~5:

Blade Storm-
~1: 205-409 damage
~2:
~3:
~4:
~5: 600-1200 damage

Parry-
~1: 2%
~2: 4%
~3: 6%
~4: 8%
~5: 10%

Endurance-
~1: +25 maximum health
~2: +50 maximum health
~3: +75 maximum health
~4: +100 maximum health
~5: +125 maximum health
___________

The Dagger
Gains per level: /hp, /voodoo / Total: /hp, /voodoo
Cut-
~1: 7-13 damage
~2: 14-28 damage
~3:
~4:
~5:

Swipe-
~1:
~2: 38-76, 3 second enemy slowdown
~3:
~4:
~5: 86-171 damage, slows an enemy for 6 seconds

Gouge-
~1:
~2: 70-140 damage, 3 second enemy slowdown
~3:
~4:
~5: 107-214 damage

Eviscerate-
~1: 87-174 damage
~2:
~3:
~4:
~5: 255-510 damage, slows an enemy for 6 seconds

Asp-
~1: 15-30 damage
~2:
~3:
~4:
~5:

Adder-
~1: 20-39 damage, 20 second poison duration
~2: 26-51 damage, 25 second poison duration
~3:
~4:
~5:

Throw Dirt-
~1:
~2: 12 seconds lowered enemy accuracy
~3:
~4:
~5:

Sidewinder-
~1: 61-122 damage, 6 seconds wound duration
~2:
~3:
~4:
~5:

Viper's Nest-
~1: 102-204 damage
~2:
~3:
~4:
~5:

~1: -5% cooldown time for dagger & cutlass skills
~2: -9% cooldown time for dagger and cutlass skills
~3: -12% cooldown time for dagger and cutlass skills
~4: -15% cooldown time for dagger and cutlass skills
~5: -18% cooldown time for dagger and cutlass skills

Blade Instinct-
~1: +5% dagger and cutlass damage
~2: +10% dagger and cutlass damage
~3: +15% dagger and cutlass damage
~4: +20% dagger and cutlass damage
~5: +25% dagger and cutlass damage
_________

The Pistol
Gains per level: /hp, /voodoo / Total: /hp, /voodoo
Shoot-
~1:
~2: 19-38 damage
~3:
~4:
~5: 45-90 damage

Take Aim-
~1:
~2: 19-38 damage, slows down an enemy for 3 seconds
~3:
~4:
~5: - damage, slows down the enemy for 6 seconds

Lead Shot-
~1:
~2: 26-51 damage
~3:
~4:
~5: - damage

Venom Shot-
~1:
~2: 32-64 damage, effect lasts 12 seconds
~3:
~4:
~5:

Bane Shot-
~1:
~2: 45-89 damage, reduces enemy attack by 30% for 5 seconds
~3:
~4:
~5:

Hex Eater Shot-
~1:
~2: 26-52 damage, removes 45-89 voodoo from target
~3:
~4:
~5:

Silver Shot-
~1: 51-102 damage
~2:
~3:
~4:
~5: - damage

Steel Shot-
~1: 56-112 damage
~2:
~3:
~4:
~5:

Sharp Shooter-
~1: +5% accuracy with pistol and dagger
~2: +10% accuracy with pistol and dagger
~3: +15% accuracy with pistol and dagger
~4: +20% accuracy with pistol and dagger
~5: +25% accuracy with pistol and dagger

Dodge-
~1: 2% chance to dodge enemy ranged attacks
~2: 4% chance to dodge enemy ranged attacks
~3: 6% chance to dodge enemy ranged attacks
~4: 8% chance to dodge enemy ranged attacks
~5: 10% chance to dodge enemy ranged attacks

Eagle Eye-
~1: +4 foot maximum range for pistol and dagger
~2: +8 foot maximum range for pistol and dagger
~3: +12 foot maximum range for pistol and dagger
~4: +16 foot maximum range for pistol and dagger
~5: +20 foot maximum range for pistol and dagger
_____________

The Grenades
Gains per level: /hp, /voodoo / Total: /hp, /voodoo
Throw-
~1:
~2:
~3:
~4:
~5:

Long Volley-
~1:
~2:
~3:
~4:
~5:

Explosion-
~1:
~2:
~3:
~4:
~5:

Shock Bomb-
~1:
~2:
~3:
~4:
~5:

Flame Burst-
~1:
~2:
~3:
~4:
~5:

Smoke Cloud-
~1:
~2:
~3:
~4:
~5:

Siege Charge-
~1:
~2:
~3:
~4:
~5:

Demolitions-
~1:
~2:
~3:
~4:
~5:

Determination-
~1:
~2:
~3:
~4:
~5:

Toughness-
~1:
~2:
~3:
~4:
~5:

Ignore Pain-
~1:
~2:
~3:
~4:
~5:

I have yet to get onto POTCO, so what I did so far was all from memory.

Last edited by League; 04-17-2008 at 01:23 AM..
  #2  
Old 04-15-2008, 10:57 PM
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The Cannon
Gains per level: /hp, /voodoo / Total: /hp, /voodoo
Shoot-
~1:
~2: Cannon firing rate increased by 25%
~3:
~4:
~5:

Round Shot-
~1:
~2: 192-384 damage
~3:
~4:
~5: 450-900 damage

Chain Shot-
~1:
~2: 96-192 damage
~3:
~4:
~5:

Grape Shot-
~1: 102-204 damage
~2:
~3:
~4:
~5:

Firebrand-
~1: 154-307 damage
~2:
~3:
~4:
~5:

Thunderbolt-
~1: 359-717 damage
~2:
~3:
~4:
~5:

Explosive-
~1: 1537-3074 damage
~2:
~3:
~4:
~5:

Fury-
~1: 308-615 damage
~2:
~3:
~4:
~5:

Rapid Reload-
~1: Increased cannon reloading speed of 6%
~2: Increased cannon reloading speed of 12%
~3: Increased cannon reloading speed of 18%
~4: Increased cannon reloading speed of 24%
~5: Increased cannon reloading speed of 30%

Barrage-
~1:
~2:
~3:
~4:
~5: 125% damage done with cannon and grenades

Shrapnel-
~1: Cannon and grenade shots wound an enemy for 4 seconds
~2:
~3:
~4:
~5:
________

The Sails
Gains per level: /hp, /voodoo / Total: /hp, /voodoo
Left Broadside/Right Broadside- 20 second cooldown
~1:
~2: Cannonball damage increased by 5%
~3:
~4:
~5:

Full Sail-
~1:
~2: Effect lasts 12 seconds
~3:
~4:
~5:

Come About-
~1:
~2: Effect lasts 6 seconds
~3:
~4:
~5:

Open Fire-
~1:
~2: Effect lasts 6 seconds
~3:
~4:
~5:

Ramming Speed-
~1: Effect lasts 5 seconds
~2:
~3:
~4:
~5:

Take Cover-
~1: Effect lasts 10 seconds
~2:
~3:
~4:
~5:

Leadership- ; effect lasts 10 seconds

Windcatcher-
~1:
~2: +8% speed
~3:
~4:
~5:

Tacking-
~1: +3% better turn radius
~2:
~3:
~4:
~5:

Treasure Sense-
~1: Increased quality of cargo drops of 5% while at the wheel
~2: Increased quality of cargo drops of 10% while at the wheel
~3: Increased quality of cargo drops of 15% while at the wheel
~4: Increased quality of cargo drops of 20% while at the wheel
~5: Increased quality of cargo drops of 25% while at the wheel

Taskmaster-
~1: Reduced broadside cooldown of 3%
~2: Reduced broadside cooldown of 6%
~3: Reduced broadside cooldown of 9%
~4: Reduced broadside cooldown of 12%
~5: Reduced broadside cooldown of 15%
_______________

The Voodoo Doll
Gains per level: /hp, /voodoo / Total: /hp, /voodoo
Attune-
~1: You may attune 1 person
~2: You may attune up to 2 people
~3: You may attune up to 3 people
~4: You may attune up to 4 people
~5: You may attune up to 5 people

Poke- 5 voodoo cost, 5 second cooldown
~1:
~2: 83-166 damage
~3:
~4:
~5:

Swarm- 20 voodoo cost, 12 second cooldown
~1:
~2: 128-256 damage
~3:
~4:
~5:

Heal- 15 voodoo cost, 10 second cooldown
~1:
~2: 153-307 recovery
~3:
~4:
~5: Heals 282-564 points of an ally's health

Curse- Effect increases damage from attacks by 30% during duration; 30 voodoo cost, 30 second cooldown
~1:
~2: Effect lasts 75 seconds
~3:
~4:
~5:

Scorch- 35 voodoo cost, 25 second cooldown
~1:
~2: 32-64 damage, effect lasts 18 seconds
~3:
~4:
~5:

Cure- Removes status inflictions from target and heals with chance of removing a hex; 40 voodoo cost, 30 second cooldown
~1: 245-491 damage
~2:
~3:
~4:
~5:

Grave Shackles- 50 voodoo cost
~1: Effect lasts 5 seconds
~2:
~3:
~4:
~5:

Life Drain- 100 voodoo cost, 30 second cooldown
~1: 205-409 damage
~2:
~3:
~4:
~5:

Spirit Ward-
~1: 2% chance to dodge enemy voodoo attacks
~2: 4% chance to dodge enemy voodoo attacks
~3: 6% chance to dodge enemy voodoo attacks
~4: 8% chance to dodge enemy voodoo attacks
~5: 10% chance to dodge enemy voodoo attacks

Focus-
~1: +8 maximum voodoo
~2: +16 maximum voodoo
~3: +24 maximum voodoo
~4: +32 maximum voodoo
~5: +40 maximum voodoo
________________

The Voodoo Staff
Gains per level: /hp, /voodoo / Total: /hp, /voodoo
Blast-
~1:
~2:
~3:
~4:
~5:

Soul Flay-
~1:
~2:
~3:
~4:
~5:

Pestilence-
~1:
~2:
~3:
~4:
~5:

Wither-
~1:
~2:
~3:
~4:
~5: Deals 300-600 damage, decreases enemy attack power by 30% for 30 seconds

Flaming Skull-
~1:
~2:
~3:
~4:
~5: Deals 600-1200 damage, burns enemy for 12 seconds

Banish-
~1:
~2:
~3:
~4:
~5:

Desolation-
~1:
~2:
~3:
~4:
~5:

Concentration-
~1:
~2:
~3:
~4:
~5:

Spirit Lore-
~1:
~2:
~3:
~4:
~5:

Conservation-
~1:
~2:
~3:
~4:
~5:

Spirit Mastery-
~1: Increases damage of the staff and doll by 5%
~2: Increases damage of the staff and doll by 10%
~3: Increases damage of the staff and doll by 15%
~4: Increases damage of the staff and doll by 20%
~5: Increases damage of the staff and doll by 25%

Last edited by League; 04-16-2008 at 03:50 AM..
  #3  
Old 04-16-2008, 12:40 PM
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Bilgepump Bilgepump is offline
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The finesse under dagger is incorrect.

It should be:

Finesse-
~1: -5% cooldown time for dagger & cutlass skills
~2: -9% cooldown time for dagger and cutlass skills
~3: -12% cooldown time for dagger and cutlass skills
~4: -15% cooldown time for dagger and cutlass skills
~5: -18% cooldown time for dagger and cutlass skills
  #4  
Old 04-17-2008, 01:23 AM
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Hmm... really? I'll change it. Oh, and by the way, I saw some skills have had a few damage points added over time, if you look at older threads.
  #5  
Old 04-17-2008, 01:45 AM
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Captain Fireskull Captain Fireskull is offline
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Wow, must of taken a while to get that done. well done. Very well.
  #6  
Old 04-17-2008, 10:03 PM
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Not really, as I've just used control+c and control+v a couple of times. Mainly, you have a template like the below:

The blah blah
?-
~1:
~2:
So on and so on...


I just copied and pasted that template over for each weapon. The rest, like the names of skills and the extents of skills, were blank to be filled in.
  #7  
Old 04-17-2008, 10:07 PM
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Captain Fireskull Captain Fireskull is offline
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Quote:
Originally Posted by League View Post
Not really, as I've just used control+c and control+v a couple of times. Mainly, you have a template like the below:

The blah blah
?-
~1:
~2:
So on and so on...

I just copied and pasted that template over for each weapon. The rest, like the names of skills and the extents of skills, were blank to be filled in.
Oh oop, completely forgot about Ctrl C/V

Notority 22
Cutlass 9
Dagger 7
Grenade 7
Sailing 11
Cannon 9
Voodoo 9
Pistol 8
 


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