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Old Didnt pirates say the update would be avaliable by now..?

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  #16  
Old 10-03-2011, 04:47 PM
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Quote:
Originally Posted by Eliza Creststeel View Post
Forget Customization... we were promised Chapter 2 and beyond nearly 4 years ago.
I would certainly prefer a second chapter instead of customisation.
  #17  
Old 10-03-2011, 09:27 PM
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Quote:
Originally Posted by Dark_Pixie View Post
I would certainly prefer a second chapter instead of customisation.
If you ask me, the game should already be on chapter 4 by now.
  #18  
Old 10-04-2011, 10:12 PM
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Quote:
Originally Posted by Eliza Creststeel View Post
Forget Customization... we were promised Chapter 2 and beyond nearly 4 years ago.

ding ding ding... we have a winner. That's why I am not a member anymore after 3 1/2 years, I am sick and tired of waiting for real game content. Ship customization while nice ...yawn, whoopee pirates get to sail new ships in the same old world with the same old storyline from the beginning.
  #19  
Old 10-04-2011, 10:24 PM
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That's probably why they're taking "longer than usual" to release this update. It will probably include a clue on Chapter 2. I could be wrong, but I hope I'm right.
  #20  
Old 10-04-2011, 11:11 PM
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Quote:
Originally Posted by Jamesvsthekraken View Post
That's probably why they're taking "longer than usual" to release this update. It will probably include a clue on Chapter 2. I could be wrong, but I hope I'm right.
It's taking long due to the exploit/bug fixing they're trying to do.

Such as:
  • Potion glitches
  • Weapon glitches (emotion usage)
  • Skill problems (I.E. Dodge)
  • Possibly some performance bugs
  • Make changes to the EXP base system
  • etc. goes here

Can't have much trust into a game engine that was entirely free to begin with. Especially when it's outdated (Panda 3D doesn't compete with any other game engines today's market uses besides Alice, which is a little poorer than Panda)
  #21  
Old 10-05-2011, 12:40 AM
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That's why I don't get excited about rumors. Once things are released for Test that's when I know things are coming.
  #22  
Old 10-05-2011, 01:05 AM
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Quote:
Originally Posted by The Skirata Clan View Post
That's why I don't get excited about rumors. Once things are released for Test that's when I know things are coming.
When new content is released on Test channels, that's what worries me the most.

It worries me because I'm afraid that (Content goes here) is the final product and won't see any other major changes within it.

It disappoints and scares me sometimes what they're doing as a big business.
  #23  
Old 10-05-2011, 01:20 AM
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Test was intended for players to help by point out the flaws of whatever content. That way the Dev teams could fix and improve the content. And it worked for a time. Now it's more of a bragging tool.
  #24  
Old 10-05-2011, 01:48 AM
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Quote:
Originally Posted by The Skirata Clan View Post
Test was intended for players to help by point out the flaws of whatever content. That way the Dev teams could fix and improve the content. And it worked for a time. Now it's more of a bragging tool.
All real communication with the player-base by the developers ended 2-3 weeks after launch of Pirates Online.

Yeah, so they use it more to brag than to ask players what they liked or disliked in a survey, explain what they plan on improving on or top priorities are for the game, etc.
  #25  
Old 10-07-2011, 01:08 AM
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Anyone know if they'll be lifting the notoriety cap? I'd like to see that.
  #26  
Old 10-07-2011, 01:25 AM
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Quote:
Originally Posted by James View Post
Anyone know if they'll be lifting the notoriety cap? I'd like to see that.
Before another notoriety and/or Weapons level cap increase, the "grind" has to be fixed, new enemies have to be created, 100 Rep max average for each weapon has to be removed, enemies have to do more realistic attacking animation frames.

The problem with the style that Pirates Online has it setup is that it doesn't trigger a new frame before the previous one is close to finishing.

I know I said that sentence wrong, so I'll just use an example:

Frame 1
Duration: 5 seconds
Attack: Cleave

(Timer of 4 seconds goes here after Frame 1 has been excuted so the enemies don't stop moving and trigger the following frame 2)

Frame 2
Duration: 3 seconds
Attack: Sweep

(Timer of 2 seconds goes here after Frame 2 excution so enemies don't stop moving)

Conclusion: Do you see where I am going with this? They need to redo the leveling experience if they don't want people to feel like they have to struggle so much on a family-show rated game.
  #27  
Old 11-27-2011, 01:43 AM
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I heard there was no customization. I thought the colors came from each update, and were specific to the updates.
Also, i think we need more levels. Increase it to max. 75, people'll go wild. Make it so that each level will take maybe 3 weeks. It'll keep people on enough. When pirates are tired of that, add a boss at Tormenta.
They should take it one step at a time, instead of a huge update every year.
  #28  
Old 11-27-2011, 03:45 AM
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Quote:
Originally Posted by Captain Hector View Post
I heard there was no customization. I thought the colors came from each update, and were specific to the updates.
Also, i think we need more levels. Increase it to max. 75, people'll go wild. Make it so that each level will take maybe 3 weeks. It'll keep people on enough. When pirates are tired of that, add a boss at Tormenta.
They should take it one step at a time, instead of a huge update every year.
We don't need a level cap increase. That won't solve any of the content problems this game has each and every day.

We need more activities and tough islands to explore.

We need Dungeons to conquer in parties of 4 and earn party exp and find treasure, spirits, etc.

We need more leisure activities like capture the flag or tower defense or checkers in the tavern and PvP areas.

Stuff like this, called end-game content.

Here's a link to my idea of an achievement system only unlocked after you hit level cap in the current patch:

Achievement System

This will obviously be enough to keep mastered pirates playing for a year or 2 more after they mastered.
  #29  
Old 11-28-2011, 03:24 AM
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None of us really know, considering none of us made the game, but we were just guessing on when it will come out because we can't wait either.
  #30  
Old 11-28-2011, 06:25 AM
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Panda3D? Oh yeah, that simplified engine that runs on C++

Let me express what I'm thinking in simplified C++:

//updates will be presented in form of vague release dates and uncertain time schedules. Whenever we say September, we mean next year, or never!

g_updateschedule not_coming_soon

ent_status waiting for updates
BIND[g_all]

//interesting new enemeis?

NPC_ent_interest 0

NPC_spawn_location unbelievable

d_enemy_stupidity high

g_postlevel50replayvalue low

Level_cap 50

Weapons_status ok

//POTCO will stay this way as long as 51$ per month payment is not exceeded.

//Oh, and how could I forget this!?!?

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