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| The Graveyard General POTCO Game Talk Archive Forum |
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#16
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Davy Jones woukd only be dead if you stab his heart
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#17
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You can't kill Davy Jones even if he was standing in water. You have to stab his heart to kill him.
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#18
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You would only need to "defeat" him, kinda like Jolly Roger. After you defeaat him, he'll come back later when he's done licking his wounds.
![]() They could make it so that cursed blades have the power to hurt him. |
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#19
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I think a boss for Tormenta is becoming an essential. There are so many high level pirates wanting to loot there that it quickly becomes overcrowded.
I reckon that Davy Jones could be added as a high level boss in one of the pools. Much like the Foulberto of Tormenta. Perhaps there could also be a vanguard of Thralls which need to be defeated to get to him, much like the firebats and ghosts in the Cave of Lost Souls. He would be defeated and then slink off to lick his wounds and return, because as others have rightly said, you'd need to stab his heart to kill him. I also feel that the idea of the Flying Dutchman rising from the depths to attack a fully loaded ship is an excellent one. Full Royals and you are facing the Flying Dutchman which you are able to board, much like the QAR. However this would have to mean that the Bounty Hunters are disabled for ships with full royal chest cargo. Not sure how easy this would be. An alternative might be that if you reach Admiral SVS rank then you face the Flying Dutchman in a story quest battle! The highest pvp rank and you fight Jolly of course... A story quest might be a good option too. Like the Raven's Cove one, but based in Tormenta ( I really loved the El Patron story quest ). The trigger for the quest would be fully mastered pirate status. Its done once and then you can perhaps have a Treasure Map type quest to defeat the Flying Dutchman? Perhaps the prize would be a key to his chest? It would give some encouragement to us level 50's to finish off the odds and ends......like grenade......ugh. Going off topic slightly I think there is a good case to create a story quest to capture Calypso. The reward here of course, would be a legendary staff. So many great ideas! I'm sure the folks at Disney are just as inventive too....we just have to be patient.....sighs...... |
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#20
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I think there should be a boss in the thrall room at Tormenta. When the level cap was raised to 50 most people were asking for a high level boss. What Disney gave us was a nearly invincible boss that has an amazing amount of health. I think the Thrall boss should be a step down from Smasho. It should be a level 47-50 boss with anywhere from 50000 health to like 75000 health not almost 250000 health.
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#21
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About the level 1 killing the new boss, isn' basically Darkhart abssa?
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#22
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If Davy Jones was added to the game, it would mess up the storyline. That's the reason Blackbeard isn't on the QAR.
I would like for Tormenta to have a boss also. Perhaps a massive monster in a chamber all to itself. Someone venturing into the caverns for the first time would run through, dodging all enemies, to the place right at the edge of the map. They would run up lots of stairs (might be annoying for those wanting to get there quickly to level), and see the boss with its back turned to them. Attacking it will cause it to turn around, towering above you, and it would have the face of something very inhuman, barnacles all over. It would be a pretty tough battle, but he would only be level 52 at the most, and he won't have an extraordinary amount of health like Smasho. If a boss is added to the Caverns, I hope it wouldn't be horribly overpowered like Smasho. Smasho was a letdown, as we didn't ask for a ridiculously tough boss that takes ages to kill. Don't get me wrong, Smasho's fun to kill and all, but who asked for him? I get the feeling that the addition of Smasho was Disney saying to the players, 'Fine. If you want a higher level boss, here is a higher level boss.'. Perhaps. |
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