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Old I think Tormenta needs...

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  #1  
Old 08-23-2011, 02:41 PM
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I think Tormenta needs...

... a boss. I mean, its good rep, and it would be alot more fun raiding Tormenta.


Thoughts?
  #2  
Old 08-23-2011, 02:53 PM
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I always thought Davy Jones should be in there somewhere. A higher level Boss that takes several seasoned Pirates to take out. The Flying Dutchman should also be in the game like QAR. It randomly appears and takes one heck of a crew to handle.
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  #3  
Old 08-23-2011, 03:13 PM
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Yeah, tormenta really needs a boss and more quests.
But would people want to kill the boss if he doesn't drop any more famed then the normal tormenta enemies? Just a thought.
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Old 08-23-2011, 03:22 PM
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Not to get off topic....but cursed, famed and legendary weapons shouldn't be limited to specific areas and enemies IMO. Ravens Cove, Tormenta and Darkheart have been flooded with Pirates killing for hours. I think you should be able to have the same chance of obtaining these when sailing or on other Islands. Luck of the draw. Or even have random dig spots that change locations and loot.

Having said that, yes there should be more bosses. Some will fight for the challenge, reps, loot or all of the above. I think some higher level Stumps would be great. I always enjoyed fighting them for some reason.
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Old 08-23-2011, 06:25 PM
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Building on to what AKA said,

Davy Jones (Lv 50 BOSS) - The Foulberto of Cursed Caverns, and will always produce either a skull or a normal chest consisting of all types of loot but has an increased chance of a cursed blade.

Flying Dutchman (Lv 70 War Frigate BOSS) - This could be similar to a bounty hunter, and once a crew obtains full royals / extremely good loot, it will rise from the waters and attack the ship.

Just ideas..
  #6  
Old 08-23-2011, 08:46 PM
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The problem with having Davy Jones as a land boss is that he would pretty much already be dead as soon as he spawned... o.O What i'm saying is that he can't step on land but once every ten years... how would that work out if he was on Tormenta year round? I think it might need to be Jones' first mate (the guy with the hammerhead shark's head?) as he can still go on land.
  #7  
Old 08-23-2011, 09:08 PM
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It's a game....who wouldn't want to fight him. The game might not be around when tens years is up.....lol.
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Old 08-24-2011, 02:32 AM
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Quote:
Originally Posted by chalupa View Post
Building on to what AKA said,

Davy Jones (Lv 50 BOSS) - The Foulberto of Cursed Caverns, and will always produce either a skull or a normal chest consisting of all types of loot but has an increased chance of a cursed blade.

Flying Dutchman (Lv 70 War Frigate BOSS) - This could be similar to a bounty hunter, and once a crew obtains full royals / extremely good loot, it will rise from the waters and attack the ship.

Just ideas..
Ahoy chalupa,

Davy Jones is one of "Davy Jone's Crew" Boss, that a good idea, and maybe there will be Will Turner's Dad-"Bootstrap" Bill Turner a quest giver for Unlimited Access Member. Maybe one of the quest tells to kill Davy Jones (which is why is Unlimited Access). Oh yes, "Flying Dutchman" is Davy Jones's ship. It maybe be in the quest (I don't know, it just like the Black Pearl quest where to kill the ship that start with a 'G') There would be a cutscene then your crew meet up on the ship. Next step you had to face Davy Jone's crew: Dregs ,Flotsam ,Spineskull Kelpbrain, Brinescum ,Seabeard ,Molust,Urchinfist (Special thanks to DOW for providing this information) and then take the wheel, then you know...

-Pirate Miranda-
  #9  
Old 08-24-2011, 02:47 AM
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Quote:
Originally Posted by HammyTheSquirrel View Post
I think it might need to be Jones' first mate (the guy with the hammerhead shark's head?) as he can still go on land.
I believe his name was Maccus. He would be a fitting boss.

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Originally Posted by Pirate Miranda View Post
Ahoy chalupa,

Davy Jones is one of "Davy Jone's Crew" Boss, that a good idea, and maybe there will be Will Turner's Dad-"Bootstrap" Bill Turner a quest giver for Unlimited Access Member. Maybe one of the quest tells to kill Davy Jones (which is why is Unlimited Access).
No. That would not work. A basic level one could go to Abassa and then to Davy Jones, deal one hit on him and wait for others to do his work and then boom, he's got UA. It wouldn't work out. It would basically obsolete paying for the game. It just wouldn't work. Instead, if there was such a quest, it should just reward a lot of rep and a famed cursed blade or something, but it should only be available to those that are level 40+, to give them some quests just for them.

I would like to definitely like to see a boss on Tormenta. As said before, Davy Jones wouldn't work too well because he can only be on land every ten years, so instead, Maccus would work pretty well. He could be level 45-50 or so, and he would be great for looting. There could also be a quest for Tormenta which climaxes in defeating him, and rewards you with something nice.

I don't care too much for details, but a Tormenta boss, perhaps with a quest thrown in, would be nice.
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Old 08-24-2011, 03:49 AM
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Quote:
Originally Posted by Davy Fireskull View Post

I would like to definitely like to see a boss on Tormenta. As said before, Davy Jones wouldn't work too well because he can only be on land every ten years, so instead, Maccus would work pretty well.
Ahoy Davy F.,

Yeah I might think that didn't work out. Since Davy Jones only come once every ten years on land...Should we have a Flying Dutchman?
I remember the Flying Dutchman "rest" on sea, maybe that wear you should head to and fight him. The "Flying Dutchman" maybe a ship/island some sort.

-Pirate Miranda-
  #11  
Old 08-24-2011, 07:22 AM
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I think Davy Jones just needs to stand in water, doesn't matter where the water is. In the third movie, Davy Jones, the EITC guy were on a tiny sand island talking with Will, Jack and Elizabeth. Davy Jones was standing in a barrel of water, and was able to appear on land.

Since there is lots of water in certain areas in Tormenta, they could add a new water filled room to battle Davy Jones, and if he accidently stands in a tiny patch of land, he gets a buff that weakens him.
  #12  
Old 08-24-2011, 03:31 PM
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The problem with using Davy Jones as a boss is kind of the same problem with adding Cutler Beckett as a boss - once he's dead, he's supposed to be dead. You can't throw one of the main villains in to the game and have him killed over and over again by players, because that essentially "kills" part of the story in the process. (Though, as a side note, you are correct that Davy Jones only has to stand in water to be placed on land, kind of like a loophole in the contract.)

The Flying Dutchman may be more doable because it would be like the Jolly Roger of ships - you can't necessarily "sink" it, but instead damage it enough so that it disappears. Of course, the Dutchman can be no simple task as defeating. If it were to be done right, it would either have to be in a boss battle, or a boss ship that comes to haunt players who travel to far out in to Uncharted Waters with only ONE ship per server (multiple Flying Dutchman's would not make sense, aye?)


Quote:
No. That would not work. A basic level one could go to Abassa and then to Davy Jones, deal one hit on him and wait for others to do his work and then boom, he's got UA. It wouldn't work out. It would basically obsolete paying for the game. It just wouldn't work. Instead, if there was such a quest, it should just reward a lot of rep and a famed cursed blade or something, but it should only be available to those that are level 40+, to give them some quests just for them.
I don't believe Miranda was saying that completing the quest/killing the boss would give you UA, but instead she was saying the quest was only for Unlimited Access Members. At least, that's how I read it

Also while I'm on the subject, I never really liked the ideas of bosses "that are guaranteed to drop chests with a high probability of something nice in them." In my opinion, that ruins the hunt for good weapons in the game - after all, if it's more likely that it will happen, then sooner or later everybody will be running around with Tyrant Blades and Thunderspines, thus making some of the most powerful weapons in the game obsolete - just like Silver Freeze, yes?
  #13  
Old 08-24-2011, 03:49 PM
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I hear ya.....but on another note....everything we kill comes back. So why not add more characters from the movie to improve the game?
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Old 08-24-2011, 03:59 PM
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Quote:
Originally Posted by akamystic View Post
I hear ya.....but on another note....everything we kill comes back. So why not add more characters from the movie to improve the game?
I don't think you got the jist of what I was saying - allow me to elaborate:

Say we added Cutler Beckett to the game as an enemy. Pirates are given a quest to go kill him. When they kill him, well, that's supposed to be it story wise - after all, in a story, you can't bring back a dead, mortal character. So by killing Davy Jones, you would just end up taking him out of the story; and, because this game's content is so heavy based on lore and story, they would have to completely scrap Tormenta from future game content unless they wanted to drive the ship far off course, if you get what I'm saying.

Although I do agree that maybe they could add more people from the movies as NPCs. But, as for main villains, I believe for the most part they should remain behind the scenes
  #15  
Old 08-24-2011, 04:42 PM
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I'm following you. You can't fight El Patron once you kill him and complete the quest. However you can do the Black Pearl as often as you'd like. So there are some flaws in my mind what direction they are trying to go here. All Bosses can be killed until your hand goes numb or your mouse breaks. You can sink QAR as often as it appears.....and it always comes back.

Some things you can't do over in the game (mainly quests) but others you can. I question that as well. Let's say you wanted to do a quest again for whatever reason. As it stands you cannot. Lets say you completed the Ravens Cove quest and obtained the Burnt Staff. If you sell it you cannot get it back. If we had the ability to do quests over that would change. Some pirates may like the option to fight El Patron again. I personally enjoyed the Ravens Cove quest and would do it again.

We can look at this from many perspectives. I just think a game is a game. Why not improve it by adding the key characters and elements that it represents?
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